JOSEPHSERAPH'S PROFILE
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Change the system font in RPG Maker 2003
kinda weird argument. if original GB games, which had a resolution of 160x144, could have varied fonts that looked distinct, so can rpg maker 2003, which has the same resolution as the original playstation. sure, the font parameters for 2003 are a bit restrictive, but it does offer ample size to create a varied and diverse set of visual expression possibilities that are inherent to pixel art fonts
Pathfinding
Holy shit this eluded me for so long but it is so logical and simple! Laborious perhaps, but definitely simple. Interesting. Brilliant work!
Gender Roles in Gaming
author=Solitayre
I don't think I even have the courage to read my own opinions on this topic from over ten years ago. Would it be better if I deleted it, do you think?
I think it's a pretty nice article and thread overall. More than anything, it's especially because of how things have changed (and not!) since ten years ago, that articles like this are so special, and anyone reading it should have that in mind. 10 years fly by so fast, too... Anyway, adding a disclaimer that it's a 10 years old article might not be a bad idea, because while it's very visible for everybody some people might not have it in mind.
Don’t Throw Away That 2k3 Just Yet
To be fair while for long Ace was much better than MV IMO, MZ currently blows Ace out of the water in pretty much every respect:
A modern, lightweight and highly compatible programming language,
Optimized to use graphics cards in an era where pretty much every onboard graphics card will outperform Ace's single-threaded, no-graphical acceleration performance (basically MZ has the same performance demands as MV, but it gave computers 5 years to catch up, while Ace is quite demanding of contemporary low/mid end processors thanks to them splitting their performance across multiple cores, while Ace can only use one... and no graphics cores at all)
Editor is much better (Maniacs 2k3 is still massively superior though!)
Visustella MZ is just a godsend. Yanfly VX was good, VX Ace was great, MV was really the saving grace, Visustella MZ really is the culmination of all that channeled through so much talent and a sustainable business model / professional approach.
Effekseer! So much better at handling every kind of animation, while being very light on performance as well. Sure, it takes a bit of a learning curve, but it's the first time RPG Maker had An Actual Animation Editor.
Plugins are amazing! I already mentioned Editor improvements and Visustella MZ, but the way Plugins work on MZ pretty much means you can make 100% of the new Maniacs Patch commands in it if you want to. And while nobody has, the plugins that do exist add so many new awesome event commands to the editor!
Open Engine! No obscured code like on the RGSS RPG Makers. On MV/MZ you literally can change the entire game engine as it's there open for you to see. You can write a new editor for it, simply not use an editor and write the game on a notepad, bridge it or feed it into other software, it's just really professional on that end
MZ for me represents a world of infinite possibilities. Ace represents a world of nostalgia, pretty, convenience and lots of cool but often broken plugins. 2k3, though, with the renaissance brought upon by Maniacs, is a beastly prototype machine, it's beautiful, nostalgic but more powerful than anything, event-wise aaa
I don't know why I wrote this huge reply I just am really happy with MZ, I think it's great and I love the work Archeia and the team is putting into it / visustella / etc, and also love what Cherry did and BingShan is doing with 2k3 omg it's 4am i need sleep..................
A modern, lightweight and highly compatible programming language,
Optimized to use graphics cards in an era where pretty much every onboard graphics card will outperform Ace's single-threaded, no-graphical acceleration performance (basically MZ has the same performance demands as MV, but it gave computers 5 years to catch up, while Ace is quite demanding of contemporary low/mid end processors thanks to them splitting their performance across multiple cores, while Ace can only use one... and no graphics cores at all)
Editor is much better (Maniacs 2k3 is still massively superior though!)
Visustella MZ is just a godsend. Yanfly VX was good, VX Ace was great, MV was really the saving grace, Visustella MZ really is the culmination of all that channeled through so much talent and a sustainable business model / professional approach.
Effekseer! So much better at handling every kind of animation, while being very light on performance as well. Sure, it takes a bit of a learning curve, but it's the first time RPG Maker had An Actual Animation Editor.
Plugins are amazing! I already mentioned Editor improvements and Visustella MZ, but the way Plugins work on MZ pretty much means you can make 100% of the new Maniacs Patch commands in it if you want to. And while nobody has, the plugins that do exist add so many new awesome event commands to the editor!
Open Engine! No obscured code like on the RGSS RPG Makers. On MV/MZ you literally can change the entire game engine as it's there open for you to see. You can write a new editor for it, simply not use an editor and write the game on a notepad, bridge it or feed it into other software, it's just really professional on that end
MZ for me represents a world of infinite possibilities. Ace represents a world of nostalgia, pretty, convenience and lots of cool but often broken plugins. 2k3, though, with the renaissance brought upon by Maniacs, is a beastly prototype machine, it's beautiful, nostalgic but more powerful than anything, event-wise aaa
I don't know why I wrote this huge reply I just am really happy with MZ, I think it's great and I love the work Archeia and the team is putting into it / visustella / etc, and also love what Cherry did and BingShan is doing with 2k3 omg it's 4am i need sleep..................
Don’t Throw Away That 2k3 Just Yet
Addit
"You know that in a couple of years Rm2k3 games won’t run on any computers anymore."
Funny how it's the RGSS RPG Makers that are dying, now, while 2k3 lies fully revitalized and compatible thanks to Cherry and BingShan's efforts. (AND EasyRPG!)
Looking Back: Hero's Realm
Craze even started working on custom graphics for the game, back in 2006. But that was never really pursued.
Craze REALLY IS the RPG Maker Utada Hikaru. Can't help but wonder what the game'd've looked like.
Alas, the new version satisfies that itch deliciously. Can't wait to see how it looks in its entirety too!
Gender Roles in Gaming
What a ride, this comment section. From clicking on this decade-old article I knew some of the discussion would be timeless, some other would age like milk, and some comments would just make me gagiggle
(also, rio de janeiro looks more like this: https://www.youtube.com/watch?v=CuyTC8FLICY )
I really like seeing how these conversations recontextualize through the times, an eternally relevant topic discussed in a constantly shifting community.
(also, rio de janeiro looks more like this: https://www.youtube.com/watch?v=CuyTC8FLICY )
I really like seeing how these conversations recontextualize through the times, an eternally relevant topic discussed in a constantly shifting community.
Perfect Chests
you don't even need to name skills (duh), you can just use the skills you'd normally be using since these dummy heroes won't be used as party members anyway.
this behaves similarly to objects in other languages that can exist in multiple instances each with separate attributes -- i mean, an actor is exactly that, except you can't create object types in rm2k3 so you have to make do
there's probably much more stuff you can do similarly to this. Uh, off the top of my head, this does work for monster encounters, too, although that's a really obvious parallel, and you can't use skills as page *existence* conditions, only within conditional branches.
edit: i cannot believe i literally said the same fucking thing i said in my last comment because i only read the first sentence and i didn't think i possibly would've thought about this back then
this behaves similarly to objects in other languages that can exist in multiple instances each with separate attributes -- i mean, an actor is exactly that, except you can't create object types in rm2k3 so you have to make do
there's probably much more stuff you can do similarly to this. Uh, off the top of my head, this does work for monster encounters, too, although that's a really obvious parallel, and you can't use skills as page *existence* conditions, only within conditional branches.
edit: i cannot believe i literally said the same fucking thing i said in my last comment because i only read the first sentence and i didn't think i possibly would've thought about this back then
[Maniacs] Custom Battle Interface 1
I'm so sorry for never checking back on this. This tutorial is probably plenty outdated. Hopefully I'll be able to properly reply and update in... uh... this year or something... Sorry again. ORZ
[Maniacs] Custom Battle Interface 1
Thank you! OMG I didn't read your new comments and I just figured out the "use new Control Variables" being under Option NOW.
Wow. I activated it and it's considerably more powerful than the already extended command! I'm having fun with the Expression function. It lets you do things that would take multiple commands in only a single line, although I don't know the syntax yet.
Unfortunately it doesn't seem to be possible to use it to store a string on a variable like you can on XP and beyond.
As for the custom choice command, no, I settled with it for now. It doesn't look so bad depending on the project. BingShan is working on an engine rewrite (!!) which is why updates have frozen. Hopefully eventually we'll get the ability to do that. I also wanted the ability to open menu windows directly...
Also, all the links broke. I guess Discord finally stopped us from direct linking uploaded images, huh? XD
Should've uploaded to RMN. I still have the images so it'll be an easy fix.
But, @Arc, I take like weeks or a month working on a CBS D: recording it sounds like nightmare, especially since you'd see me staring at the screen in silence for 50 minutes. Maybe I could make condensed videos, though. But I tried recording let's plays yesterday and... I'm just not there anymore, my speech has melted and i can't speak without stuttering -- in any language -- anymore XD i guess it's lack of practice since i don't see humans anymore thanks to COVID-19.
Wow. I activated it and it's considerably more powerful than the already extended command! I'm having fun with the Expression function. It lets you do things that would take multiple commands in only a single line, although I don't know the syntax yet.
Unfortunately it doesn't seem to be possible to use it to store a string on a variable like you can on XP and beyond.
As for the custom choice command, no, I settled with it for now. It doesn't look so bad depending on the project. BingShan is working on an engine rewrite (!!) which is why updates have frozen. Hopefully eventually we'll get the ability to do that. I also wanted the ability to open menu windows directly...
Also, all the links broke. I guess Discord finally stopped us from direct linking uploaded images, huh? XD
Should've uploaded to RMN. I still have the images so it'll be an easy fix.
But, @Arc, I take like weeks or a month working on a CBS D: recording it sounds like nightmare, especially since you'd see me staring at the screen in silence for 50 minutes. Maybe I could make condensed videos, though. But I tried recording let's plays yesterday and... I'm just not there anymore, my speech has melted and i can't speak without stuttering -- in any language -- anymore XD i guess it's lack of practice since i don't see humans anymore thanks to COVID-19.














