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Funky Weapon and Armor Ideas
Graphics and the sorts
I don't know... I think games like Wind Waker and Okami are more visually creative than anything released in the 16-bit era.
Any libertarians here?
Journeyman Review
Review seems harsh since in my mind a 1/5 is a barely functional RTP romp with unintelligible grammar (I haven't played it, but I suspect Journeyman is better than that), but you present its faults with clarity and maybe they should be considered. Edit: Plus, Emmy did the appropriate thing and withheld an official score due to it being a work-in-progress.
On the subject of circle-jerking and popularity... I'll admit to disliking Max McGee and it probably affects my opinion of everything he does. Deal with it...?
Max, something to consider: Everybody who follows your games will see your bitchfest essay and will likely react unfavorably. To mitigate fallout you should save the knee-jerk reactions and diatribes for smaller, more insulated platforms. Obviously it's better not to overreact at all, but as an impulsive overreacter myself I understand it's easier and more fun to irrationally breathe fire in a 360-degree motion. Granted, I also get over it within an hour and (internally) admit they might be right (but never publicly), but if I find their house within that hour I will burn it down and dance in the ashes. So, what I'm saying is... don't do it on an immortalized review that will be here as long as Journeyman has a game page. It pushes people away from you and your games and often invites even more ferocious attacks.
On the subject of circle-jerking and popularity... I'll admit to disliking Max McGee and it probably affects my opinion of everything he does. Deal with it...?
Max, something to consider: Everybody who follows your games will see your bitchfest essay and will likely react unfavorably. To mitigate fallout you should save the knee-jerk reactions and diatribes for smaller, more insulated platforms. Obviously it's better not to overreact at all, but as an impulsive overreacter myself I understand it's easier and more fun to irrationally breathe fire in a 360-degree motion. Granted, I also get over it within an hour and (internally) admit they might be right (but never publicly), but if I find their house within that hour I will burn it down and dance in the ashes. So, what I'm saying is... don't do it on an immortalized review that will be here as long as Journeyman has a game page. It pushes people away from you and your games and often invites even more ferocious attacks.
Christmas Wish List
author=Arandomgamemaker
Mine:
-Kingdom Heart Re:Coded (Freaking finally.)
For others:
My mother, earrings.
My sister....uh....hugs. (Sorry sis. ._.)
My brother, a shirt
My sisters boyfriend, a shirt
My dad, nothing, because he is a lazy good for nothing. (Dark thoughts, heh. <_<')
How are you getting your sister's boyfriend something but not your sister?
Christmas Wish List
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author=ArandomgamemakerWell, adding an item menu forced my hand, really. When I initially made the battle system there was no Finisher menu. The cancel button alternating between the stance/spell menus was speedy and I liked it. Then I rapidly realized that most people aren't going to memorize the Finisher combinations so I added that, which was already pushing it for the number of menus the cancel button had to cycle through. Items tipped it over the edge to being a bigger hassle than it was worth. I judge functionality by the number of buttons pushed between each choice.
You thought of everything, didn't you?
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author=ArandomgamemakerThe cancel button now takes you to this menu (which only displays the two inactive stances), instead of cycling through stance/spell/finisher. You can still change stances with left/right once in the stance menu, because I think it's faster and it's where you will be spending most of your time. Also changed items to be useable in combat... This is for three reasons: 1) Common complaint from players that items are relegated to field use only. 2) Certain specializations bottleneck at points in the game which I've failed to mitigate, so a rapid healing option in battle eases that difficulty spike. 3) A healing alternative to spells, so the player isn't pigeonholed into hoarding Fury (I've also added a damage component to all of the offensive spells, to encourage their use).
Holy crap, now i don't have to scroll through pages!














