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if you were a final fantasy character, who would you be and why?

Maybe she meant to include remakes also.

Americana Dawn

author=NicoB
author=Ocean
A majestic fine art piece of work
Yeah, even though she basically shat on the site, called it a big joke, then rage-quit only three weeks ago. Yeah, she's a real classy gal.

Any respect I had left for you YDS is gone now.
I don't disagree, but maybe we should all be willing to move past that event. You're not helping right now. Also, we're hijacking her game page.

What Videogames Are You Playing Right Now?

author=Darken
Finally got around to beating Vanquish. This is my favourite part. Wish they didn't make the ending so cliffhangly though. Does anyone know any other good third person shooters? All I played was Max Payne and RE4 really.

There is no third-person shooter as good as Vanquish. That game surprised the hell out of me. I impulse bought it because it was on the shelf for $20 earlier this year.

Americana Dawn

Hey, welcome back.

Games you want to be made?

A Redwall small-squad strategy game.

Hey Buddy, Whip It Out. Let's Compare Swords.

I used the nail bat for awhile. Screw magic when you can just Deathblow with that weapon over and over.

What Videogames Are You Playing Right Now?

Final Fantasy XXVII.

A player's humble request.

author=LockeZ
author=Jude
Every monster I add is a monster I have to create. You can say "just add a black slime," but I already have a black slime later on... this means I have to create another monster for the later portion of the game. It is easy to say "add more monsters" when you don't have to consider a time budget.
Dude you can have more than one monster that looks like a black slime. Have you heard of palette swaps? I realize palette swaps aren't ideal, and sacrifice a little bit of artistic integrity. But if you don't have time to make it look better, then at least make it play better, instead of doing neither.

I went back through a few areas in my game recently and added more monsters for variety. It took about 5 minutes per monster. That includes the time spent to create the few new skills they used (I reused some existing animations). It is not a difficult process.

You apparently missed the point. That black slime is a palette swap. So is the red slime and the green slime and the yellow slime. Unless you want every zone to have a slime, knight, owl, and tiger you will have to accept a limited number of enemies per zone.

It doesn't take five minutes to create a new monster. A new monster requires a new sprite which takes 20-45 minutes. It must be evented to fill out the three monster slots which is another five minutes. It must be given behavior and added to the behavior routing event which is another 5-45 minutes depending on what needs to be created and if there are unique properties. Stats tuning only takes about five minutes to choose and event. I need to create pictures for the monster names and add them to the name display event, which is another couple of minutes. Incidentally, this is still quicker than creating a new monster group for the DBS and copy/pasting/editing a hundred battle events.

This time adds up very quickly when you're often only working on a game for a few hours each weekend. Your expectations are unreasonable.

A player's humble request.

Every monster I add is a monster I have to create. You can say "just add a black slime," but I already have a black slime later on... this means I have to create another monster for the later portion of the game. It is easy to say "add more monsters" when you don't have to consider a time budget.

if you were a final fantasy character, who would you be and why?

Bahamut, because I fly and spit nuclear explosions.