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Necropolis: Part I
author=McBick
1. Overwhelming majority of the battle animations are incomplete or using placeholders.
2. Spell animations not even started.
Considering 90% of the game is combat I don't know why you would release a demo(?) of it before you finished those things. Well I guess I'll try the game out and give you feedback on what is already completed so far.
Because they are flair--little else.
Screenshot_20.png
Recolouring. Discuss.
I use recolors, and the recolor has similar stat allocation and abilities. It is easier than creating new sprites and breeds familiarity with enemy types and their weaknesses. I thought this was a good thing in FFX also, since you already knew you'd need Lulu to blast an enemy before wasting a few turns, though it is preferable when the enemy is a modified version of the original archetype rather than a carbon copy with a paint job. It is good to visually recognize types of enemies.
Whatchu Workin' On? Tell us!
Private pages/tabs:
It's great that I can create a page that isn't primary and therefore does not show up as a tab on the main game page. However, I wish I could set privacy settings on it so that posts/replies to that sub-page don't appear in the "Latest Posts" section. Essentially, I want to use it as an internal thread instead of relying on RMN mail. Is this possible to implement or is there already a similar feature that I'm not aware of?
Episode Two - Now Available!
SSTwo.png
10,000
author=GreatRedSpirit
Look at you chumps. Doing things the slow way.I open a dozen tabs of my gameprofile and set them to autoreload every 10 seconds
Every time I click reload, it is like a machine doing it a million times. I have the touch.
10,000
I have more than you, but every time I log in to RMN I go to my game page and press the reload button about five-hundred times. You should do this too.














