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Characters, monsters, and music... oh my!
author=Feldschlacht IV
you better complete this game or i will track you down where you work
I'll save you the effort. I work here: ADF-C
Good luck getting inside.
Mixing RPG aspects into your RPG
author=LockeZ
In my analogy, I was equating FPS weapons to RPG skills, not to RPG weapons.
These days most FPS roll with about two primary weapons, a grenade weapon, and some kind of special device or something. The strategy tends to lay more in how you use them and less so about which. Just the nature of a single-player RPG makes them dramatically less strategic than facing human opponents in online FPS games. I don't really see how somebody can describe them as lacking in depth... Sure, a lot of people play them that way but they're not very competitive at them either.
Mixing RPG aspects into your RPG
author=LockeZ
I don't even like shooters, but I would play the fucking hell out of that game.
There might be more FPS games up your alley than you think (unless you just don't like aiming with cross-hairs and clicking). Do keep in mind that "elements" are more along the lines of things like "armor piercing" and area of effect equates to frag grenade or RPG. The 20-30 weapons per class is kind of ridiculous though, because even in traditional RPGs most weapons are just copypasta of another one except it has +1 more attack value.
But when you start getting into objective-based gameplay you start worrying about squad composition and how to best employ the Blackhawk or Abrams. I'm definitely looking forward to Battlefield 3, at least.
Characters, monsters, and music... oh my!
author=PepsiOtaku
I too am in love with that music. Is it from anything, or completely custom?
That track is from some Master System game called Galaxy Force. As much as I would like custom music, I currently lack the know how and will probably always lack the talent to create it. I would enlist the help of another but the jury is still out as to whether or not I'll keep my interest level high enough to complete the project... and it's pretty douchey to get somebody to make all this super cool music for an incomplete game. While the Galaxy Force track all ready had a good 8-bit feel to it, I've been running other MIDIs through a piece of software called GXSCC to get the same effect, which has really keen square wave samples and a retro drum synth.
post your picture
author=Feldschlacht IVThe enlisted force is definitely that: nitpicky. Because they're completely indiscriminate when it comes to larger issues. One of these days you'll scratch your head and wonder why they're so concerned about the creases in your shirt sleeves and how well you've memorized the sailor's creed, and less so about how well you're contributing to the mission and your comprehension of Navy doctrine. Or maybe you won't, and you'll just join the ranks of mediocrity.
I'm not wild about the condition of my uniform in this picture because I took it after work, but I think that's just the military nitpickiness in me mostly.
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author=GreatRedSpirit
I believe so as long as the colors aren't in the same tile. The no-black tiles could use a different palette (individual, not part of the global palette *) then use a different palette for the tiles that use the black but not the green/brown.
* that nobody cares for (thankfully, it'd be kinda like people emulating the sprite blitter due to too many sprites on the same vertical line or the NES resolution except not quite as bad. It ruins the authentic NES feel but it's better to go with the romantic nostalgic NES instead because the NES is some horrible hardware nowadays)
This is correct. I'm working on four colors per 16x16 tile. The background is three tiles tall. And I'm not even attempting to emulate the NES's issues with rastering too many colors in one line.
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author=LockeZ
I think what I find most hilarious about these old-school graphics is that you limited yourself to so few colors. I mean, that actually takes *more* work than just using whatever color looks most appropriate.
Not the case at all. It's limiting, but I can create an NES-caliber sprite way faster than an SNES-era one.
3DS.
Necropolis
author=McBickauthor=JudeWow, that's awesome. Did you learn to do pixel art from online tutorials? I'm guessing your an art major though. I have a friend who is an art major and he makes some sick sprites too.author=McBickYes, every pixel.
Did you make all the graphics from scratch?
Negative. Art school is for the selfish. Pixels are just a hobby of mine I revisit from time to time.














