JUDE'S PROFILE

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Pixels

author=Nightblade
If I could eat someone's heart to gain their talent, I would mutilate DE.

Somebody like Stephen Hawking for me. Art is neat and entertaining, but pixels won't actually accomplish anything meaningful.

Uh? Do you guys listen to music?

I agree. I've been checking out this Karl Jenkins character. I recognize some of his songs from movies. I think I'll snag an album on iTunes.

Uh? Do you guys listen to music?

Brian Wilson (songwriter for the Beach Boys)

Smokie Norful (no, I'm not a believer but I like some gospel)

Dragon Age 2

author=Nightblade
Must be because you played Hard Mode. I played on normal without a spirit healer because...

Just takes a lot of potion chugging and stuns. (Hawke (Rogue), Varric, Merrill and Aveline)

I only used a handful of potions the entire game and I never used poisons/explosives... Maybe the potion cooldown is good enough to suffice. It probably wouldn't be so bad if Merrill had the Creation skill tree, because an 80% heal is still pretty amazing. Anders' Vengeance tree seems weaksauce compared to the hero's Spirit Healer, but is probably more than adequate. Amusingly, my health regen was so high as a spirit healer I stood and solo'd the Arishok... it just took forever because my DPS was pretty low.

Dragon Age 2

author=Crimson_Legionnaire
My party was my Main Character (Warrior, damage dealer), Aveline (Tank), Varric, and Merrill (who I romanced).

Wow... How'd you roll without a healer? I can't imagine playing some of the encounters without a spirit healer... though maybe that's just hard mode.

Anyway, my overall thoughts after completing it are that DA:O is a better game overall, and 90% of that decision is because of the recycled environments. If they had made the dungeons with modular graphics like NWN2 where they can make multiple dungeons using the same set of graphics, it would've been way better. The actual mechanics in DA2 are better and it's the best battle system this generation. The difficulty is much more balanced too. Normal was a little easy but bumping it up to hard was golden for my preferences. DA:O's difficulty was inconsistent and downright frustrating until you figured out how unfair Cone of Cold was. I was disappointed with the story for awhile because the scale was much less epic than DA:O, but I really liked the way it all came together in the third act.

Dragon Age 2

author=Crimson_Legionnaire
The Arishok duel was kinda hard, but once I figured out his pattern of movement, he became incredibly easy. Now, the High Dragon and the Pride Demon were only difficult because they had underlings. By themselves, they just have incredibly high defense.

The final boss was epic, but underwhelming. Since I had ten allies, I never had any doubts.

I ran in with five. Show for spoilers.

Isabela ran away with the relic. The archer guy who I never used bitched out because he hates mages. I got Carver killed in the Deep Roads. I let him live, but I kicked Anders out of the party for being a terrorist. And, while he initially sided with the templar, I convinced the elf warrior I never used to join me. My main party was me (spirit healer), Aveline, Varric (best character), and Merril.


By the way, if you Dispel the mechanical golem thingies in the final fight, they are stunned for three-quarters of the duration of the Dispel cooldown... so they basically never act.

The Repenters

Your o-scope doesn't seem to be working correctly.

Wayfarer_MOCKUP_UPDATE.png

Super hard to read.

The Screenshot Topic Returns

author=mellytan
hey jude, the icons look rad, and i'm super glad to see that Necropolis is coming along :)


Thanks, but... uh.... it's not. I haven't worked on it in ages. I should probably update the game page.

The Screenshot Topic Returns

Well, I haven't worked on it in forever but I had icons for debuffs and only showed three at a time... I just paged them so they cycle through. It's probably easier to do in RMVX, I'm assuming, but in RM2K3 I just had as many variable slots as I did status effects, and the number in that variable corresponded with a given status effect (i.e. 1 = Stun, 2 = Poison). Then there's an extra variable that tracks the total number of statuses affecting the character to determine the number of pages to cycle through for display. It sounds complicated, but it's not that difficult. Let me make a video or something...

Edit: Excuse the fumbling... It's been long enough that I forget where my status switches were. I canceled out into another menu to force my "check statuses" event to run since just turning on the switches doesn't really do the job. I clicked off the game window which is why the audio stops towards the end.