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post=212739post=212472
woah, magi-nation vibe.
I looked up some videos and I still don't get the comparison... It's not a card game.
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post=212476
It looks a little overly busy. Instead of having a million question marks, maybe lay out the locked stuff with something more subtle.
Like -???- or even a picture of a padlock or something.
I like the padlock idea and will steal it from you. Thanks.
Necropolis
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post=212425
For criticisms, the walls look a little... inconsistent. It seems like the wall chipset should appear to slant inwards on all sides, yet only slants inwards in the room where the hero apparently is. And for the walls that run vertically, the black "celing" tile is a pixel off to the right on both sides.
They're trap walls, and are the only walls that have a slant. The top appears off because it is a still screenshot--the trap walls are shaking.
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My current game only has a single playable character. Combat would be overly complex to add more, since you'd have to keep track of combo points on multiple characters. You have enough things to be mindful of with a single PC.














