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Mapping a tower in RM2K

Hello,

I've been using the RTP to make my game, but now I'm at a loss. See I need to make a tower from the outside and this is where the RTP fails me.

The best I can come up with is use the Facade tileset and then make a square tower consisting of mostly only the brick wall tile.

It looks extremely dull and I'm not really satisfied with it. So I guess the question is, is there a way to make a more decorated tower from the outside with the RTP?

I need a spriter for a RPG Game.

You need a spriter for a Role Playing Game Game?

Resource Museum

author=Yellow Magic
Don't know if these have been posted yet, but I've found Roco character sets to go with the famous facesets (the latter link includes expressions and has a few sprites thrown in too).


Holy hell, this is the best bundle of facesets ever. Okay, there's some crappy edits in there, but most importantly it contains ALL of Roco's RTP facesets with expressions. I really thought some of those had been lost forever.

To contribute a bit, I guess I will post this Rm2k3 ship tileset. You know when you download Rm2k3, and it has a fresher-looking RTP then Rm2k, but the ship tileset is still the same?

Well this is the Rm2k3 version. I don't know why this one isn't just included in every Rm2k3 installation, but whatever.

need a help! (character faceset)

author=Jparker1984
http://rpgmaker.net/users/Jparker1984/locker/FaceMaker.zipThat link is for a face maker for RMXP. Its super easy to use, so you should have no problem.

EDIT: The faces will look good for VX as well.


I don't think the use of FaceMaker should be promoted. Most facesets people create look godawful and physically impossible. The shape and drawing style of the facesets it can make also look really really crap.

No offense.

Mapping

author=Corfaisus
Unfortunately, in recent years I've found myself to be a bit of a perfectionist about my main project, so my image of a map being "good and good forever" will probably cause me to redo stuff that many would view as somewhere between good enough and excellent. You can take this as you will before reading everything else I have to say.

I used to just wing it with my maps, which works if you're looking to give off what I would call an "old 2007" feel, where the layout is basic but reasonable in terms of design and how the player can move through it, but I've found that planning out the structure of your town/dungeon/world map before you start on it works wonders by allowing you to both get a feel for your area and give you a sure-fire way to keep track of your progress if you should need to take a break in the middle of this beast.

Now, if you're any good at planning this should be enough to suit your needs for just about anything, but there may be times where making a full page plan would cause you to pump out an area that's probably every bit of twice as large as it should be. In times like this, going for a plan consisting of smaller, key sections of your map would be your best bet while waiting until later to decide where these places would work best at and what can be placed in the gaps to make the most out of this map.

For the actual construction of the map, namely a town, I've found it better to build housing and major buildings first and the terrain later, as this will allow you all the space you need when it's all said and done. The other way may cause you to be left with an odd sized/shaped chunk of land with absolutely nothing to use it for as it's too small for a building to be placed on it and too big to be left alone. In these situations, not even a collection of trees or a small cliff would help as your town has exposed it's weak point design-wise. Once your buildings are placed, the terrain (cliffs/waterfalls) followed shortly by the trees/rocks/etc should come next. This is where an overall idea for your town would come in handy as you wouldn't have to guess what the shape of your terrain should be to make full use of the smaller details.

Once this is all said and done, I would recommend making small changes and additions for any 'weird' open spot, such as a roadside merchant with only a crate, box, wood platform and his wares to his name. This sort of thing would allow you to make a specialized shop for black market goods or even a financially-troubled fortune teller; this all depends on the mood of your town.

*Continued later*

...Maybe I should follow this process as well.

I'm pretty much addicted to RM2K and RM2K3 over RMXP / RMVX, and since I don't like using rips, I usually try to make do with the RTP. But I often find myself limited by the tilesets in the RTP and it takes some imagination to make stuff look good.

Hero's Realm is probably still my biggest role model in that aspect. Sometimes I look at those maps and think, damn, how did he come up with that?

Examples of good and bad mapping in RPG Maker 2003?

Well if you need an example of bad RTP mapping, try Aaron's Revenge. It's not on this site because it's a pretty terrible game and nobody probably knows about it, so:

http://www.condadobraveheart.com/portal/downloads/jogos/cbjogos50.rar

An example of good RTP mapping is obviously Hero's Realm.

Also another example of bad mapping is Yellow: Protector of the Sun. Although at the moment I don't know where to find it. The game itself isn't so bad, it's got some good humor and very random scenes. But the mapping was pretty terrible.

VX- Showing names of characters in messages?

Yeah it's default. That's the command for showing the hero's names in Rm2k/3 too.

Do you want good quality music? Do you want cheap music?

60 bucks for one track? So let's say I wanted to make a Rm2k game with complete original soundtrack, considering most games use over 10 different tunes, that'd cost me over 600 bucks...

Sorry man, I understand you want to get paid for your hard work, but nobody who uses RPG Maker is going to pay that for music. Some might pay a few bucks for one tune, but the other 80% will just download their shit for free.

[RM2K3] Manually track the order of party members

I see what you mean, I'll definitely try it out.

[RM2K] Text cut off

Wow, haha. Thanks for the heads up, I'll make sure to grab a bag of popcorn while playing your game.