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kentona's Cooler Caterpillar System

I don't know how it's possible, I did everything you did, my events are exactly the same as yours, yet all of the characters following me move around when the hero faces another direction, leading to the followers sometimes appearing in rocks or houses or anything.

RMN sucks 2

Wow this game is so fucked I didn't even get past the 1st level lol

The Bad Guy Wins

author=LockeZ
For a professional game that ends with the bad guy winning, see Warcraft 3: The Frozen Throne. I'm sure you can find a Let's Play on Youtube, if you don't own it.

Granted, this sets up a sequel, since the story is continued in World of Warcraft (and they may have also planned to create a second expansion pack to Warcraft 3). But it doesn't feel like it. The ending works extremely well on its own terms - a dark, macabre end that sentences all life to soon perish.

For one thing, when Warcraft 3 starts, Arthas is the game's main hero. And stays that way for 25% of the game before turning into the champion of the undead. And after he turns into the champion of the undead, you still play as him. He's still the main character, in fact. And in fact, you play as Arthas in the final level, defeating the last of the "heroes" (who are using demonic magic and only barely less villainous than Arthas). Somehow it works extremely well.

The fact that the game's viewpoint switches between the different sides and allows you to play as all of the different factions as they fight each-other sets itself up for this ending really well. If you played as Arthas for the entire game, then Illidan's group would not feel like the heroes, Arthas would not feel like the villain, and the entire effect would be lost. If you played as Illidan for the entire game, you would expect to win the final battle. But because you've played as both sides (and also as three and a half other sides), the ending, while dark, is within the player's limits of acceptability.


I agree, Warcraft 3 was very well done. However it wasn't exactly an RPG so the development for the particular characters was relatively simple. Ofcourse we cared about Uther and Terenas, but still.

But yeah WC3 has definitely been one of my bigger inspirations.

The Bad Guy Wins

Yeah, I've had a pretty good idea in my mind for a while about this and I think I can pull it off. I still want to do more research for a bit though and question people's opinions.

The Bad Guy Wins

author=Radscythe
If you make an epic game with likable characters and in the end they lose to the evil dude even AFTER a highly motivational speech, be prepared to have hit and miss feedback from others.

If there is both a bad and good ending and both sides are awesome then I would not mind it one bit.

But that is just it. Let's say I create a tragedy with likable good guys, in which the leading character eventually turns to the evil side, and another character dies or something.

Sure, it would be tough, but on the other hand, if they weren't likable characters then nobody would give a damn what happens to them, which I definitely wouldn't want either.

The reason I want to create a tragedy is because I want to convey the feeling of "The world is not so great and the good guys don't always win". The more likeable the characters, the more shocking it will be when they meet their tragic end.

The Bad Guy Wins

Hmm, yes that is an interesting way to look at it, and I think what you described as a tragedy fits what I have in mind.

However, I was thinking more of it from the antagonist's point of view. If you're actually seeing the game from their eyes, then that no longer makes them the antagonist I think, yet they're still clearly in the wrong.

But let's say the main character is a good guy, and wants to protect those close to him no matter what. Eventually he sells his soul for power, yet then becomes the embodiment of evil he sought to destroy, while still believing to be doing the right thing. Technically, since the character had a change of heart, the game ending with the "good guys" dieing or suffering some kind of miserable fate, or the entire world, it would still mean that the main character had achieved their goal, yet not their initial goal since they had a personality change.

In that case, would it still count as a tragedy?

The Bad Guy Wins

Well, Death Note was viewed always from Kira's perspective, so it's not strange people wanted him to win. He was clearly evil and slightly insane, but at the same time he had a reason for acting the way he did and people could actually quite sympathize with that.

I think that's the way to go when making a bad guy. It's fine if a bad guy murders people, manipulates them, tortures them, but there has to be a reason, even if it's misguided and twisted.

Also, if a "bad guy wins" story were to be made there's no way there could be a two-shoed good guy hero going through the entire game but losing at the very end. There has to be a reason why the bad guy wins, not just "Haha I am stronger". Betrayal is the most obvious way, whether it's the main good guy or a side character.

The Bad Guy Wins

What do you think about stories in which the bad guy wins? Or, stories in which the main character becomes a bad guy, but still wins?

I know these kind of stories are frowned upon because for a player, a story needs to have a resolution. It's okay for betrayal, deceit, and crime to happen, but it all needs to be resolved in the end.

However, at the same time, I am a bit tired of the classic story where the good guy wins, and I think it could be interesting if it was the other way around. Ofcourse not in the manner of "Haha I dominate the world because I can", but with a bad guy that has their own views on things and acts according to that.

What do you think? "Bad ending", will it work or not?

I am using Charas. EX and having an issue

Your problem is that you are putting the graphics inside your project folders directly. Open up Rm2k3, and import them properly using the import / export tool. It doesn't matter if they're already in the project folder, it will work. When you import it, you can set the transparancy color. Simply click the background color, and voila.

Do make sure the background is a color that is not in any of the characters, otherwise those parts will be transparent too.

[BattleChar] RTP Spritesize battlechars?

Thanks, those are pretty good. If anyone still got more, all is welcome.