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The Screenshot Topic Returns

author=Milennin
Not sure if anyone'll be able to, but it might be fun to see what the results are going to be.


Its an Tanooki

Is it possible to overlap tilesets ?

For an example below you can see a street light and a fence that gets overlapped by an electricity cable, is it possible to do that without using an character event ?

Whatchu Workin' On? Tell us!

Made 2 subway elevators and 1 light trail elevator for fast travel in my game called Demons of the Ripper

The Here and Now of Yesterday

author=The_Harder_Moon
Ahh sorry I saw 2 of 8 episodes complete and I had that doubt.

Soon I'll start the game. It's looks awesome :D


Like him i was confused about that too, anyway downloading now it looks nice ^_^

Demons_of_the_Ripper_03.png

At the summary you can get a better look at her

Demons_of_the_Ripper_03.png

Yeah well, i was a little inspired from her when i made this character hehe

Question about choices and branches

author=Trihan
KAD, I'm confused; the script you were given is for Ace, then you say you're using Ace and ask if it's compatible with Ace. The answer is yes, it is compatible with Ace, because it's a script for Ace. If you're using Ace, it will work. :P


Waahhh i was misreading it haha tnx for pointing it out. Anyway it wont work for what i need it, it does not have a condition for key items or items in regular to hide if conditions are not meet

Question about choices and branches

Or is it also compatible with ace ?

Question about choices and branches

author=Melkino
If you're using Ace, try out this script:
http://himeworks.wordpress.com/2013/03/06/choice-options/

and then use script calls to check if the item exists in the player's inventory.


No i'm using ace tnx anyway

Question about choices and branches

Yeah but that way all choices are visible right away, i want only the choices to be visible i got the key items for