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author=LockeZ
KAD1984, the ground tile is extremely busy, and also the tiling on it is very obvious due to it not being symmetrical. I would fade it out so the lines are almost invisible, and maybe also try to make a 2x2 or even 3x3 tile section of ground you can repeat, so that the repeating is less obvious. Right now it's sort of blinding with how busy it is.

Also, unless the tables are really trapezoid shaped, the tabletops shouldn't be drawn as trapezoids. There's no vanishing point in your maps, so they should be drawn as rectangles, or maybe parallelograms like the top of the chimney. (Pick one of the two, either rectangles or parallelograms, and stick with it for the entire map. Maybe for the entire game, though switching perspectives for a single map when needed isn't always bad.)

JIHAUS, if that's your rough draft, I kinda want you to make my town maps.


Damn your right why did i do that lol haha, it wasn't my intention to make trapezoid shaped table, i will correct that later tnx a lot ^_^

About the ground is it even possible to make a 3x3 tile section for A2 tilesets ? I did notice that too and i tried to make it not too obvious but sometimes i fail on it coze of the limited space.

JIHAUS that looks awesome i wish i would be that talented at background drawings.

Is there a Point & Click item script for vx ace out there ?

Whatchu Workin' On? Tell us!

look at the the feet of the Menu stand on the right from the door, the table and the chimney you will notice they have all the same degree view, i guess the tables look off coze of the flowers which i can not add any degree to ^_^ though i did make the same degree on the pot but thats not visible

Whatchu Workin' On? Tell us!

author=alterego
That looks neat. Some of the textures are a bit 'grainy' though, you should try to find a way to make them blend better. Also, the black outlines gives the objects a 'cardboard' look. Considering the character sprite has very subtle outlines I think you should extend that to everything else. Lastly, the perspective of some objects is way off, for example, the glass tables.


tnx for the feedback, the black outlines are on purpose to give it a wannabe cell shading look, i know i should do the same on my sprites too but that's not possible coze if i do that they would look fat and making them bigger is no option obviously. for the view i use always a 45degree view but some stuff look off like the coke machine. The tables i think look fine but i could be wrong ^_^

Is there a Point & Click item script for vx ace out there ?

Whatchu Workin' On? Tell us!

Game I'm working on called "Demons of the Ripper"





Is there a Point & Click item script for vx ace out there ?

I was trying to search for it but i dont even know how to call it, i look for a script that lets me hold an item that will be used to solve a puzzle and to let u combine 2 items to make a new one

how do i set higer solution for vx ace ?

can u add a link pls ^_^

how do i set higer solution for vx ace ?

Pls change this script to a new window size

I tried it and i get an error, anyway technically i think that sounds wrong. Because it has to work before i run the game and not triggered while i enter a map right ?