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What are you thinking about right now?
You can get those Korean Brand noodles that has a very spicy taste to it (I forgot it's name, but the bag should have a Red/Black looking color) if your local Asian market has it.
FFD__World_Map_v2.jpg
Cycle_Chase_Battle.PNG
Possible future RMN Mega Man Event?
Yeah that is the Mega Engine, I would wait till the current contest is over or wait till they give the go ahead, and say that the MAGMML Contest II - Engine gets perfected with minimal or no bugs left to be found, Wrecking Program's original version will soon be replaced in favor for the modified one.
Here is the relevant link to the modified engine:
http://www.sprites-inc.co.uk/showthread.php?tid=1688
Though not to say that the original is now worse, but just that the modified version will have more things to tinker with. One awesome introduction was the Mega Man Slide that was first seen in MM8 in Frost Man's stage, and many other gimmicks to be expected, hope everyone will have fun with it.
Here is the relevant link to the modified engine:
http://www.sprites-inc.co.uk/showthread.php?tid=1688
Though not to say that the original is now worse, but just that the modified version will have more things to tinker with. One awesome introduction was the Mega Man Slide that was first seen in MM8 in Frost Man's stage, and many other gimmicks to be expected, hope everyone will have fun with it.
Possible future RMN Mega Man Event?
Now with the introduction of a Mega Man Engine called Mega Engine created by Wrecking Programs, and the current contest going on over at sprites.inc that they actually heavily modified it even further where even the beginners can make something grand (Devkit is currently public right now). There is still things being ironed out in the devkit, so expect bugs.
I believe it uses Game Maker as the base that is combined with the custom assets, so if you have game maker experience then you're set.
I was thinking if we resident RMN people who can craft their own Mega Man sprites, and levels that maybe one day we could try a community event for this, I think it is worth considering.
Also there is tutorials that was provided for the contest going on right now.
Besides all of this..there is another developer creating a very accurate engine for Megaman X, but don't expect to see it public until sometime later in 2017.
I believe it uses Game Maker as the base that is combined with the custom assets, so if you have game maker experience then you're set.
I was thinking if we resident RMN people who can craft their own Mega Man sprites, and levels that maybe one day we could try a community event for this, I think it is worth considering.
Also there is tutorials that was provided for the contest going on right now.
Besides all of this..there is another developer creating a very accurate engine for Megaman X, but don't expect to see it public until sometime later in 2017.
What are you thinking about right now?
More serious idea...think it would be kind of cool to do a RMN Mega Man Event? Would something like that work out?
We're all being snatched and replaced by robots!
Then the bots will spam their incoherent ramblings.
We're all being snatched and replaced by robots!
Then the bots will spam their incoherent ramblings.
What are you thinking about right now?
RMN game idea -
We turn our avatars into Sprites, and..and..um..make some kind of plot.
The coffee mug in my hand heals my MP.
We turn our avatars into Sprites, and..and..um..make some kind of plot.
The coffee mug in my hand heals my MP.
Noctis_Attacks.png
From the last image we talked..you said these characters are new game plus right? Do these characters have their own side story or are they there for gameplay purposes only?
What are you thinking about right now?
Admitting Defeat - When A Videogame Breaks Your Spirit
Holy crap, I have not seen you post in forever Ciel.
All I hear is about how hard and complicated the bosses are, and how "it will kill you in the title screen".
I love a challenging game, but... Spending dozens of attempts only to uncover all the hidden near oneshot tricks the boss have under the sleeve and how to avoid them? Not cool.
If there is no risk, there is no real reward. Risk/Reward is what makes gaming actually fun, but some people nowadays just want every game to hand hold them, but that takes away from the experience. Certain aspects of Final Fantasy suffers from this because everything you come across in battles can just be wiped to the floor now in the recent remakes (Dawn of Souls was a big issue), and other games with the exception of Super Bosses you can come across. However FFI did risk/reward correctly in other areas such as the classes.
To further explain this game, I came across this video that I feel has the right idea about FF -
Comment to mention what he said about this series -
I feel pretty passionately the same way. I'm fine with giving out more experience to reduce grinding, but removing the charges and making everyone overpowered made the game feel like a generic RPG.
Now he makes a couple of errors, but he tries his best to be accurate as possible. Also even back then FFI had some issues unrelated to risk/reward, and some of these were corrected I believe in the remakes. The bonus dungeons did give a false sense of difficulty in the remakes, and I think those dungeons should have been moved to a more proper place & also upgrading the monsters to the right difficulty.
One of his other videos about Phantasy Star illustrates how they did a Risk/Reward that was just about as tough as Dark Souls (in my opinion), but in a turn based setting. Also to note that FFI & Dark Souls share one particular similarity.
"You have to investigate"
Some RPGs make the sin by simply explaining it all, and kills the enjoyment of the game in some ways.
We have to be careful not to let gaming become like Mcdonalds where everything goes fast & easy (DIABETES MAN LOOKS AT ME WITH A EVIL GAZE). Another issue is artificial difficulty, but that is another topic for another time.
All I hear is about how hard and complicated the bosses are, and how "it will kill you in the title screen".
I love a challenging game, but... Spending dozens of attempts only to uncover all the hidden near oneshot tricks the boss have under the sleeve and how to avoid them? Not cool.
If there is no risk, there is no real reward. Risk/Reward is what makes gaming actually fun, but some people nowadays just want every game to hand hold them, but that takes away from the experience. Certain aspects of Final Fantasy suffers from this because everything you come across in battles can just be wiped to the floor now in the recent remakes (Dawn of Souls was a big issue), and other games with the exception of Super Bosses you can come across. However FFI did risk/reward correctly in other areas such as the classes.
To further explain this game, I came across this video that I feel has the right idea about FF -
Comment to mention what he said about this series -
I feel pretty passionately the same way. I'm fine with giving out more experience to reduce grinding, but removing the charges and making everyone overpowered made the game feel like a generic RPG.
Now he makes a couple of errors, but he tries his best to be accurate as possible. Also even back then FFI had some issues unrelated to risk/reward, and some of these were corrected I believe in the remakes. The bonus dungeons did give a false sense of difficulty in the remakes, and I think those dungeons should have been moved to a more proper place & also upgrading the monsters to the right difficulty.
One of his other videos about Phantasy Star illustrates how they did a Risk/Reward that was just about as tough as Dark Souls (in my opinion), but in a turn based setting. Also to note that FFI & Dark Souls share one particular similarity.
"You have to investigate"
Some RPGs make the sin by simply explaining it all, and kills the enjoyment of the game in some ways.
We have to be careful not to let gaming become like Mcdonalds where everything goes fast & easy (DIABETES MAN LOOKS AT ME WITH A EVIL GAZE). Another issue is artificial difficulty, but that is another topic for another time.













