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Mega Man: Revenge of the Fallen
I hope it is not too late to ask for support of this feature, but it would be nice to be able to use .ogg files if people want to use Mega Man remixes rather than using the standard midi tracks that came with Revenge of the Fallen, and seeing that .ogg is a lot more stable to use than MP3 (as I understand Game Maker does not play well with MP3). Lot of people on the youtube playthrough were not too thrilled with the midi tracks as it made the game feel a little underwhelming, but not to say all the midi tracks were bad as a few stood out.
If this is not possible..well it was worth asking.
Hope this is considered one day.
If this is not possible..well it was worth asking.
Hope this is considered one day.
What are you thinking about right now?
RMN Engine Transition Event?
I think as a incentive would definitely be a X amount of maker score for each project conversion if the Developer wishes to participate, and it would also give them the chance to fix any previous bugs (specially game breaking bugs) caused by the old versions that the new version has fixed for each specific game they developed in the past.. Also I think a special Maker symbol could be rewarded to be placed on a game page that shows that this legacy project was converted. However there needs to be a certain year range since some games are still developed on the unofficial versions, so the games in question have to before the official release years for both RM2K, and RM2K3.
Also some here will probably have to contact some of the developers that may have not visited RMN in quite some time if their email is still available, and if they wish to participate in this event. Some projects however have reached a expiration point if the developer no longer has contact info (things like Final Fantasy Nova, and a few others), so unfortunately there is not much that can be done about those.
Also you're correct, I was not looking to see the developers punished, but I was just worried if the official company would eventually look at us, and get a bit irritated with continual use of the old versions, but I guess just as long they're not profiting from the project that it could explain why they never bothered with RMN yet, and that was my only concern really. Actually that might be the reason, but I'm not sure.
Also some here will probably have to contact some of the developers that may have not visited RMN in quite some time if their email is still available, and if they wish to participate in this event. Some projects however have reached a expiration point if the developer no longer has contact info (things like Final Fantasy Nova, and a few others), so unfortunately there is not much that can be done about those.
Also you're correct, I was not looking to see the developers punished, but I was just worried if the official company would eventually look at us, and get a bit irritated with continual use of the old versions, but I guess just as long they're not profiting from the project that it could explain why they never bothered with RMN yet, and that was my only concern really. Actually that might be the reason, but I'm not sure.
What are you thinking about right now?
RMN Engine Transition Event?
I think ever since the re-introduction of RPG MAKER 2000 & RPG MAKER 2003 that eventually the old versions will one day disappear due to the relatively new circumstances. I think there should be some kind of preservation initiative to get the old games to make the jump to the real official versions, and also it would clean up the RMN database one game at a time. Normally this should not be a issue, but the new RTP for both are different than the original versions if I recall correctly, so this presents a problem just to get the old games to run for future players down the road.
Though I'm wondering if such a task is easier said than done? Could we try something like this or there is some roadblocks to consider?
On the other hand..I just saw Oblivion Quest on here, and it is more recent Old Version 2003 game (2016), so I guess it does not really matter? Somewhat confused on this. I would think at this point the company wouldn't like it if people were still supporting the older versions.
Though I'm wondering if such a task is easier said than done? Could we try something like this or there is some roadblocks to consider?
On the other hand..I just saw Oblivion Quest on here, and it is more recent Old Version 2003 game (2016), so I guess it does not really matter? Somewhat confused on this. I would think at this point the company wouldn't like it if people were still supporting the older versions.
What are you thinking about right now?
Final Fantasy Discovery
High Tide
Also about that question about the worldmap..was this decision made based on the idea to save room to allow more data or simply for convenience since this game seems like a incredibly big world compared to the first game?
Also about that question about the worldmap..was this decision made based on the idea to save room to allow more data or simply for convenience since this game seems like a incredibly big world compared to the first game?
What are you thinking about right now?
2016 Misaos (Fin)
Seeing Pocket Mirror & Revenant Gods proves to me that people are putting a lot more effort into art for RMN these past few years.













