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Visions & Voices
Who are you to stop the apotheosis of a madman?

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The Best Naruto Game developed with Rpg Maker

i assure you that any rm* game made about Naruto is as good as the show is

e.g. terrible

State of the Game ~ Musings About the Future

author=Versalia
you just suck though


yeah well, fuck you. and blaise. :P

sadly i think that's the only thing I remember about your game that i can make fun of! but oh well.

State of the Game ~ Musings About the Future

* yay buggy rmn forum software

State of the Game ~ Musings About the Future

*looks at his vast pile of unfinished projects*

DONT FEEL TOO BAD :P

Gamergate Target Zoe Quinn Launches Anti-Harassment Support Network

author=Max McGee
arglebargle


hey max i think your head has developed its own gravitational pull and that pesky object called 'earth' is orbiting around it. may want to do something about that.

A Blurred Line (Remake)

Please don't do this.

Was anyone else here disappointed with FF 6?

I never really fell in love with any of Square's classics, but I also didn't play many of them till I was into my late teens or early 20's, when I had become less impressionable and less patient. My personal favorite RPG from that era of game development is probably Phantasy Star IV, for the sake of comparison, which had much higher quality localization - and writing - in general.

author=Sailerius
There was tons of character interaction in Chrono Trigger, it was just bland, cliche, and forgettable.

As the master of bland, cliche and forgettable character interactions, you'd know best, Sai.

2014 Misaos - The RESULTATIONS

author=kentona
Awww. All I ever got was being called a pansy liberal too afraid of confrontation and the truth.


I got called this too.

*goes back to lurking*

Whatchu Workin' On? Tell us!

author=LockeZ
set_long("You are in a black void. A spotlight shines on a wooden chair. A pendant swings in the background.");
add_item("void", "If only you didn't exist...");
add_item("spotlight", "chair", "pendant", "Due to budget cuts, the actual scene of this battle has been redacted.");


accurately describes every rm* game made from 2001-2003

also

chuchu died for your sins

Accepting Criticism

Coming from my experience as a site founding member and former admin...

Annoying things I tend to see in reviews on RMN:

1) Harping on one thing endlessly. It's alright to rant a little, but writing multiple paragraphs or an entire review that complains about a single cutscene, for example, is a waste of everyone's time.

2) Failing to give examples. This happens a lot! Generalized statements are useless, giving in-game examples for why something does or does not work goes a long way.

3) Minimal effort. Congratulations, you barely met the incredibly lenient review guidelines and expect to be taken seriously. GOLD STAR! Obviously length and draftsmanship aren't everything, but you're writing the review because you want to, right? Don't hand in something an English 101 teacher would give you a C- on.

4) It's okay to be entertaining. It's not okay to be needlessly aggressive. I make shit posts occasionally too but it doesn't mean you should make yourself look bad by throwing up a needlessly caustic review that gets lots of exposure. Speaking from experience here.

Annoying things developers do in response to reviews on RMN:

1) Ignore it completely. Pretty insulting, if you ask me.

2) Taking it as a personal attack and getting all passive-aggressive. Unless the review was complete horseshit(objectively), this kind of behavior is not the right approach. And even then it's probably not a good idea.

3) Encouraging review bandwagons. Was more of a problem in the past, when people would write positive reviews in response to negative reviews, and occasionally vice-versa. Still happens occasionally, still stupid.

4) Revenge reviews. Happened a few times in the past when this place was quite a bit more volatile and under different administration. Seriously, don't do this. Ever. It will only ever cause problems.