KAV'S PROFILE

Search

Action Game Maker Features Revealed

Hi all! For anyone who's been keeping up with AGM, Enterbrain has finally released new info about the program!

I'm updating the translations here: Click this link

Some important stuff I've found out that I'll post here:
  • There will be 10 resolutions that can be used. For the 4:3 aspect ratio, you can use 320x240, 640x480, 800x600, and 1024x768. For the 16:9 aspect ratio, you can use 1280x720 and 1920x1080. The four other resolutions allowed are: 240x240, 256x192, 256x384, and 480x272. For all resolutions, the horizontal and vertical sizes can be reversed (for example, 640x480 can also be 480x640).
    For images, PNG and BMP files can be used. They support RGB alpha channels. Images have no size limit (i.e. sprites can be of any size).
    AGM supports collision detection! You can specify the range of the detection within a rectangular frame. It can be used to detect contact with gadgets, contact with tiles, and the extent of damage.
    With the "work program" you can specify how gadgets act. This includes movement direction, speed, projectile firing, or display messages. The editor allows complex behaviors for gadgets.
Pages: 1