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IG Maker has been released! (English Action Game Maker)

What WIP said. There is a middle-level between programs like IGM and doing straight out C++ coding: programs such as Game Maker or Multimedia Fusion 2. They give you a game making interface, while allowing you to program anything, as well as allowing programmed plug-ins/add-ons.

Hey look it's RMN3!

post=84821
Hey, it's now possible to see where are the latest posts!
Thanks, WIP. It's way more clear now! :D

Huh? Latest posts where?

RMN3 Bugs

If you try to view a review under someone's submissions, and their review is for a game that's since been deleted, their review will still be listed and linked, but will give a 404 error.

Hey look it's RMN3!

I don't know if this was mentioned yet (I didn't see it in this thread), but I hope you plan to show a list of pages in the forum index (i.e. Topic Name (Pages: 1, 2, 3 ... 6))

Community History

author=Otokonoko link=topic=2342.msg70397#msg70397 date=1239512652
author=Kav link=topic=2342.msg70364#msg70364 date=1239483187
author=Max McGee link=topic=2342.msg40989#msg40989 date=1225410947
Whatever happened to Kav?
Hi Legion, I'm still around. :)

I did leave the RM community for a year or two, but decided I really wanted to release a REAL game (as opposed to the low-quality joke games I've released). I'm still workin on it, but it's slow going since I'm doing just about everything custom, and by myself.

Robert Pelloni spotted.
Um... no. I don't even know you.

Community History

author=Max McGee link=topic=2342.msg40989#msg40989 date=1225410947
Whatever happened to Kav?
Hi Legion, I'm still around. :)

I did leave the RM community for a year or two, but decided I really wanted to release a REAL game (as opposed to the low-quality joke games I've released). I'm still workin on it, but it's slow going since I'm doing just about everything custom, and by myself.

Action Game Maker Features Revealed

author=MayorAnime link=topic=3202.msg63291#msg63291 date=1235490090
Now if AGM allowed you to code in C3, I would cry like a little girl and pass it over. I'm not a coder. I don't wish to be one. I'm a designer. That's why game making programs that use a scripting language are like nectar and ambrosia to me. The world needs more of those types of applications, so that independent developers can make great games without needing a programmer. I'm sure that even stating that opinion is a C-class felony to some people, but it's how I feel. I'd rather make content and write a story than code.
Um.. Ruby is a programming language, like C#. If you can program in RGSS/2 (just an API for Ruby in RMXP/RMVX), it's not a big step to program in C# (C#'s easier than C++ btw).

Action Game Maker Features Revealed

author=myersguy link=topic=3202.msg63131#msg63131 date=1235370899
I wanted to try the sample games, but they all give me an error when I click them. Too bad I guess...
Are you sure you have DirectX 9.0c installed correctly?

The download is here: http://www.microsoft.com/downloads/details.aspx?familyid=886ACB56-C91A-4A8E-8BB8-9F20F1244A8E&displaylang=en

If you still need help, read "DirectX 9.0c Quick Help" at http://www.actiongamemaker.com/sample-games

Action Game Maker Features Revealed

author=TooManyToasters link=topic=3202.msg63066#msg63066 date=1235344582
So was there any confirmation at all on the lack of scripting or are they just not saying anything about it?
I have no idea. Enterbrain hasn't said anything about it. Then again, I don't remember them posting about RMVX's RGSS2 before they released RMVX (correct me if I'm wrong).

Action Game Maker Features Revealed

author=Shadowtext link=topic=3177.msg62632#msg62632 date=1235089501
When they say "Exported to XNA" "Exported to Flash," etc, I wonder if they mean "Compiled using those formats" or "Exported to code FOR XNA/Flash."
I think it means the latter. As in, you can further develop the game in XNA Game Studio.
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