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Cataphract OI
Experimental RPG about time management and protecting allies

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LanVodis Review

It's fun to see how we react when the things that make an experience simple and straightforward are taken away. Sometimes the result is just more work and stress, but sometimes it changes how you relate to the game and its world in interesting ways. So when someone tells me a game isn't "player friendly", I always wonder if the game was unthoughtful, or just trying to produce an unusual sort of experience. That's the sorta what I was going for with LanVodis - I wonder what Ishar was trying to produce. (It IS pretty!)

I hope you enjoy GeaSaga, let me know if you give it a try (or if you write a review)!

LanVodis Review

Start to finish I think I spent 8 or 9 days on LanVodis, it was a fairly casual and spontaneous little project, although many of the ideas in it are older. If you've played any other games with unusual or restricted approaches to world maps and navigation, I'd love to hear about them - I'm really interested in world maps right now and really curious about what other designers have tried to do with them (you can bet I looked up Ishar right away).

On that note, have you played GeaSaga? It's my favorite KA•IN WORKS game so far. It's simple, but I really like its style and vibe. AND it has a weird world map! Actually, I hadn't thought about it before, but it has a kind of "fog of war" thing going on, too. Maybe he's been an even bigger influence on me than I realized...

LanVodis Review

Wow, what a thoughtful review! I really enjoyed hearing your perspective - thank you so much for giving my game a chance and sharing your thoughts on it.

PS. I also enjoyed your review of Flesh, which happens to have been a big influence on LanVodis' presentation. I'm glad that game clicked with you too!
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