KOOPAKUSH'S PROFILE
KoopaKush
3024
Avid video game developer
Fiend for RPG and Horror games
Drummer in a Death Metal Band
Lakria Legends
Become one with Fate, or forge your own destiny. When a planet is on the brink of extinction, will you become its savior, or its downfall?
Become one with Fate, or forge your own destiny. When a planet is on the brink of extinction, will you become its savior, or its downfall?
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Lakria Legends
Lakria Legends
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Lakria Legends
Ahh man, it was a tile issue, something I was recently updating. Well I just fixed it now, there's always those little bugs that slip by lol. If you want, you can boot the game through test play, continue where you left off and No Clip by holding Ctrl.
I'll go ahead and upload the database file so you can just replace the one in the folder to make the changes!
I'll go ahead and upload the database file so you can just replace the one in the folder to make the changes!
Lakria Legends
author=pianotmI decided to knock up the encounter steps to 35 instead of 28-30, small number but a good difference. I believe if a game is to use random encounters, I would try my best to not make them so annoying lol, some people like to explore and there are types of backtracking involved, some people love to battle, and others like to avoid minor battles and head into the bigger ones.
Why did you lower the encounter rate? It was fine. If I had a complaint about anything, it was that I wished there were just a couple more chests with restorative items.
I think I hit a balance with the encounter rate and the Monster Repellent item, it seems like a good pace! Ah you gotta love restorative items, they can always save you at the worst times, there are some in chests, and some drop off of particular enemies, but have you completed various quests and shopped at the item stores? There is quite a lot available through many different methods.
Lakria Legends
In case many people may have missed this and I'm sorry for this by the way lol the three stumps in this room are actually enemies that need to be defeated in order to earn a key.


Lakria Legends
author=wybellaI understand about the random encounters and I have already lowered the frequency of battles in the progressing project, there is actually an escape option which should be right under the Defend Action. It's part of the character's utilites in battle, about the screen staying displayed while showing exp gains, etc, that's a bug within the main engine itself and I'll have to look into that. About the crystal key, there is a room with 3 tree stumps (right before the mini-boss Gazer), those three trees are actually enemies that need to be killed in order to reveal a key, in the demo they have no indication that they're enemies, but this has also been fixed in the main game. I'm sorry about that, and hopefully this helped clear some things up :)
This game would be great except there are too many random fights and no escape- you need to have an escape choice if you have this many battles- I started to lose interest in this game for that reason. also sometimes in battles when they are finished the name of the enemy still appears on the screen making it hard to read the rewards. have gotten to the part where I need to get Nature's Essence but am stuck with a door I cannot open (in the cave where I get the opening to outside to the crystal) and a crystal that needs a key - will look forward to the changes in a new game
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Lakria Legends
author=EliminatorAwesome, glad to see you made it through! I'm with you on the no world maps, they can be awesome, but I really wanted to show an expanded world.
Thanks, I made it through. I just finished the demo actually. Thoughts...
Loved the game, even if it started slow and took a while to actually get going. The story's cliche but I guess it's charming. You did a fantastic job with creating the world, especially aesthetically. I also liked how there is no world map and everything's connected through area maps...it made the world feel bigger and more alive.
The big dungeon was fun, and a great example of how dungeons should be made. Not an annoying labyrinth, but a series of rooms with several puzzles and things you need to activate or obtain in order to progress, similar to a Zelda dungeon. Can't wait to see the other dungeons.
I don't mind the use of mp3s and actually prefer it over midis.
One big complaint, the holding shift to run is sort of annoying. I know you state not to hold shift when performing an action, but sometimes this is hard to do since I'm always running. I've bugged the game several times on accident and had to backtrack to fix the problem. Unless you have something in store for later where the player has to alternate between running/walking, I don't think this is necessary. Maybe make it auto-run, with shift causing you to walk instead...or make a menu option that alternates between the two.
Another nitpick is the frequency of random battles, and how easy/boring they all are, but you did say somewhere you're fixing that a little bit. Still a bit strange to see enemies sometimes on the screens (the crabs) while others are random. The boss fights were okay, but the big boss was actually pretty fun.
All in all, I enjoyed what I played, especially in my RPG starved self. This is an amateur RPG done right, so keep up the good work and I'll be waiting for the full game!
Oh and the buggy run system has been fixed actually, you can now have the shift key pressed while performing actions and it also won't negate touch or collision based events.
I have also lowered the frequency of the random encounters and also threw in a new item "Monster Repellent" to further lower the frequency of encounters for a certain duration. I'm glad you enjoyed the demo and what it had to offer, just want to point out that a lot has been updated, and corrected. All the new changes and updates will be shown in the full game! :)













