KOOPAKUSH'S PROFILE
KoopaKush
3024
Avid video game developer
Fiend for RPG and Horror games
Drummer in a Death Metal Band
Lakria Legends
Become one with Fate, or forge your own destiny. When a planet is on the brink of extinction, will you become its savior, or its downfall?
Become one with Fate, or forge your own destiny. When a planet is on the brink of extinction, will you become its savior, or its downfall?
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Lakria Legends
author=jedahxiiAwesome man, thanks for the input, I really appreciate that!
Sup' Kush. Thought I'd throw down some of my observations. The game looks quite nice, I appreciate the amount of effort that went into it visually. As for the points mentioned above, I had no problem with running the game, no errors or anything on my end. Not too sure if I still have the 2K3 rtp but either way it runs without a hitch. Second point, the enemies do seem to drop off. I particularly don't mind a difficult encounter but that being said some people play for the narrative, and I believe the popular opinion is that if I can just press the space bar to win then the battles are little more than a distraction from said narrative. You event positioning is easily remedied and as you have stated, it has been corrected. No harm no foul there; I didn't get stuck in a well. I tend to play in short bursts so I never noticed any lag with the script, may have to do with cache-ing or something technical, so meh.
Ok, ok. Final two points. As for save points, I'm the type of person who can appreciate the mechanic. In a dungeon and there's a save point? Here comes a boss. They can be used to strategically add tension, whether in general where the player feels the need to progress to a save point to preserve his work or as in the aforementioned boss situation. Worse comes to worse, add an item that calls a save event that's expendable. That's just my personal observation, though. The last thing I want to mention is that you may want to go over the script, as I noticed a few grammatical errors. As in like words missing here or there. Right in the intro sequence, actually, I believe there's a missing verb. It wasn't enough of a deterrent, obviously, but some fine combing of the dialogues may be in order.
All in all, great job so far.
I would agree that the biggest part of this game would be the Story,
but I kinda wanted to add more of a feel to the battling system, maybe
sort of balance it out. Because if it's too easy, people will say it's too easy,
and if it's too hard, well then vice versa.
I'm trying to implement a great balance between all the elements in the game,
but make the story shine the most. After all, nowadays, it seems to be one
of the most captivating elements in many games, especially RPGs.
For the save point systems, I have fixed this to where they transition a lot swifter, and more efficiently. I sorta based the save points and their occurrences
as to those in Zelda:Skyward Sword, there's a good amount of them, so they never
feel scarce, and their implemented in the right locations, e.g (where it feels like a good time to save.)
As for the text and dialogue, I agree that you're right, I may have to do a lot of skimming throughout and correct a lot of the bugs, cutoffs, and maybe ill-placed syntax. Thanks for the input once again, I do appreciate that! I hope you really enjoyed what I have out so far! :)
Lakria Legends
author=MarcLFirst off, I want to thank you for taking the time for the feedback.
I think this project deserves some feedback ;) Don't understand how it still has these few comments... (hopefully you cleaned that error... Still can't start it without the maker even with the new exe... must be because I still have the non-working audio files? It stops when the window is called "active movie window")
Your use of the rpg maker 2003 is actually very good! However from what I've seen up until now you could replay your demo and do some fine-tuning :)
-Enemies a little too hard for the beginning of the game (It might only be me but I also miss the Auto Battle Command for the battles in which you only use the attack command anyway...)
-Some minor bugs on Events who move the hero on prone ground or on earthplatforms in water where you jump over; In the cave the background doesn't fit to the battlers position thus he's standing in the wall ^^
-For me the running script had problems after some time playing where I lagged...
-I didn't like the save points... It takes way too long until you can finally save... just take out the first animation and take out the dialog at save points where you can only save ;) (my opinion)
1. I'm really not sure what the problem could be with starting the game, I tried it on my little bro's computer without rm2k3 or any related information and it worked. It may be that same audio file that you have when the first download was available originally, it has been replaced in the further versions.
2. For the enemies being hard, I had recently taken off the attack and intelligence influence for their skills, but it appears I left them on for earlier monsters. This has been fixed!
3. With the bugs where you're jumping platforms, what exactly bugs out? Can you specify please, I'd like to get that fixed, oh and about the battle layout placement, this has been fixed as well! :)
4. The running script works okay for the most part, but I have noticed a little problems with it too, I'll get that fixed and going underway!
5. Now that I realize it, you're right about the savepoints, this shall be fixed as well!
Once again, a lot of thanks for your time inputting feedback! :D Hope you liked it so far!
underwater_2.png
author=krazie22Thanks bro! It even makes noises and changes size if it gets closer or further in distance. Heh, I've always liked whales to be honest, they're badass lol.
Yo, That looks cool.
Ishen_Desert.png
author=jedahxiiauthor=DeckillerSteven Wilson speaks the truth.
Fond memories of this tileset :) Looks sharp!
Thanks for that :) I do remember messing around with these chipsets a way while
back, lol my has time flown.
underwater_2.png
author=ClyveHeh, good thing the hero can speak whale too! Lol jk ><
Whale whale whale, what have we here?
volcanic_grotto.png
author=kalledemosThanks for the feedback, I appreciate that :) yeah I really do like atmosphere and visuals, but I'm careful not to just jumble material that doesn't really belong lol awesome that you noticed that!
I like your mapping style: It's very detailed without adding to much visual clutter
Ishen_Desert.png
author=DeckillerThanks a lot! :) The atmosphere is even better with light sandstorm weather and other
Fond memories of this tileset :) Looks sharp!
features being blown across the screen in-game :D
Fey
Hey, been playing this today and I just wanted to say I love your style and artwork, animations are fluid, and the design is amazing!
I can see a lot of work was put into this, and the mechanics are
awesome too. Overall, a really great job and game! :)
I can see a lot of work was put into this, and the mechanics are
awesome too. Overall, a really great job and game! :)
Super RMN World
Just saw the Gangam Style mp3 as I was extracting the game lol can't wait
to see what I'm in for lol everything looks good, really great work
on everyone's hard efforts for this game! :)
to see what I'm in for lol everything looks good, really great work
on everyone's hard efforts for this game! :)













