KROLAN'S PROFILE
Krolan
50
The god-like critique creature sleeps in its cave.
A roaring sound is heard whenever it breathes.
Beware his wrath, embrace his approvement.
You have not yet experienced true horror.
General Rating Table
The Formula:
(+++) = Perfect or Excellent
(++) = Very Good
(+) = Good
(0) = Neither Good Nor Bad
(-) = Bad
(--) = Very Bad
(---) = Horrendous
I do not formulate reviews upon request. I do them only on "The RMN Journey" or "The RMN Short-Trip" which is completely random and dependant on my mood. Testing Games and giving Bug Reports or General Feedback I do on request, sometimes even without. Realize that I am nothing more than a gamer. I have no technical expertise in making games or writing scripts of any sort. If I Review a game positively it means that I think that the general crowd would also enjoy the game. If I Review a game negatively it means that I think that it won't be liked. I may be mistaken.
Do NEVER ask me to promote your game. Do NEVER request that I open a thread talking about your game. Do NEVER expect ANYTHING from me. I WILL disappoint you. Except if we are friends. Do ask me if we can be friends, but only if you can take rejection. That's all.
And no, I'm not such an hard-ass. I'm just playing around. If you're nice, I'll be nice too :)
If you are actually interested in my stuff, here is my List of Reviews
The one thing that will always stay above anything anybody will ever tell me.
The one thing that will always shine brighter than any random RMN quote.
A roaring sound is heard whenever it breathes.
Beware his wrath, embrace his approvement.
You have not yet experienced true horror.
General Rating Table
The Formula:
(+++) = Perfect or Excellent
(++) = Very Good
(+) = Good
(0) = Neither Good Nor Bad
(-) = Bad
(--) = Very Bad
(---) = Horrendous
I do not formulate reviews upon request. I do them only on "The RMN Journey" or "The RMN Short-Trip" which is completely random and dependant on my mood. Testing Games and giving Bug Reports or General Feedback I do on request, sometimes even without. Realize that I am nothing more than a gamer. I have no technical expertise in making games or writing scripts of any sort. If I Review a game positively it means that I think that the general crowd would also enjoy the game. If I Review a game negatively it means that I think that it won't be liked. I may be mistaken.
Do NEVER ask me to promote your game. Do NEVER request that I open a thread talking about your game. Do NEVER expect ANYTHING from me. I WILL disappoint you. Except if we are friends. Do ask me if we can be friends, but only if you can take rejection. That's all.
And no, I'm not such an hard-ass. I'm just playing around. If you're nice, I'll be nice too :)
If you are actually interested in my stuff, here is my List of Reviews
The one thing that will always stay above anything anybody will ever tell me.
The one thing that will always shine brighter than any random RMN quote.
wow. so indepth. much complex. very review. *play intensifies* - kentona
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Clarification for comparing Reviews
author=Solitayre
I think I would suggest a mixture of what SnowOwl, kentona, and Addit said.
I would say submit your series as an article comparing the two games, and if you want to rate each game independently you'd need to submit your individual thoughts about that individual game independently as a review.
That's just my initial thoughts.
Thank you Solitayre, that's pretty much what I'm gonna do :)
Thanks to all you other guys. All your suggestions lead to how I'm gonna go on about this. Appreciate it :)
In my Book this topic's Solved and Cleared.
At Last Alone: Rescue at Moranthia
author=djbeardo
#1: No they aren't supposed to be able to attack from off the wall. I thought I fixed that... I guess not! Thanks for pointing that out! :D
Still think that this Guards are amazing. I'd put them on my walls, that's for sure. I mean, jumping down a wall is one thing, but jumping down a wall in PLATE MAIL?! Now that's badass!
author=djbeardo
#2: Yeah, the wolf is a little OP. There's a few reasons for that. 1) With no mage, I felt like there needed to be a character who could heal out of battle. But he couldn't heal without TP, and couldn't get TP without "snuggle." 2) His agility, HP, and attack are sky high because my wife didn't want the wolf to die. She was very upset when I told her that there was a possibility that the wolf might die. 3) Since the wolf doesn't have many lines, I wanted her to be integral to the experience and not forgotten about - so making her the healer I thought would help that.
I'm a 100% on her side on this one! Wolf's are best!
I really thought it is maybe just for the testers so they don't have a too hard time :) For the Full Release it makes everything just too easy.
author=djbeardo
#3: Lol! Whoops! Good catch!
^.^
author=djbeardo
#4: I'll have to check on the poison thing... I think it's part of the larger Yanfly battle engine script? In contrast to the other things, which are my own bonehead mistakes, I'm not sure how to address this one? Has anyone else had this issue with Yanfly's battle engine?
I really don't have any idea about any of this, but maybe everytime the atb time for all stops because one ATB bar is full it counts as a "turn" and therefore the Poisen Damage applies. Just a guess.
author=djbeardo
#5: Lol! That first image, I'm assuming that the soldier isn't chasing you past a certain point. I think that has something to do with the chase script, which has a limit of 60 (I think) squares that he'll chase. Good catch! The wall of friends is funny too... I'm not sure how to fix this aside from getting rid of the choo-choo train of friends. Again, maybe someone reading this has some suggestions? Maybe there's a script that fixes it?
Well, it is still strange, because the 2 assasins you see also can't pass that point (you actually can see that pretty good on the Wall-of-Friends image in the bottom right corner), and since none of them can have been on the same spot as that guy when they started chasing it seems to be a wall for them. Or is the chasing-limit a limit for all in one area?
Anyone who know about scripts, please help this guy out, will ya.
At Last Alone: Rescue at Moranthia
Hey there. Am Playing your game. Some things I wonder:
1:
2:
3:
4:
5:
1:
Are thes guards supposed to be so protective of their wall, that I can't even touch it from below?

Are they supposed to be able to attack me from up there?

What, did he just Jump down the Wall?

That's dedication, man.

Are they supposed to be able to attack me from up there?

What, did he just Jump down the Wall?

That's dedication, man.
2:
Is Snuggle supposed to be working out of combat, making Doggie the only character able to heal outside of combat AND infinitly?

One Useful Dog that is

One Useful Dog that is
3:
Is Meditate supposed to show +50TP but in reality fill it up to 100?

That's probably not Meditation...

...it's strong Medication.

That's probably not Meditation...

...it's strong Medication.
4:
Is Poisen Supposed to substract lifepoints from the enemy whenever he gets attacked?

works even if I miss

works even if I miss
5:
And now, the infamous...

...Invisible Wall. But this is nothing compared to...

...the Wall of Friends

...Invisible Wall. But this is nothing compared to...

...the Wall of Friends
Clarification for comparing Reviews
author=Liberty
Oh, and maybe it'd be nice to put up the reviews for both on their respective game pages with a link to the article once it's done, too. ^.^
That is actually a great idea o.o I'll just have to make sure that they're accepted (almost) at the same time. That Way I can keep the comparisson exactly as what it is supposed to be, let them enter the "Arena" and all that and still provide the Review. So I don't have to make a Review/Comparisson Hybrid (which would've been an interesting personal challange though...). Oh well :)
Regarding Apples and Oranges:
From the top of my head I couldn't think of any other games that I know of that could even remotely get this treatment, so it is a rare occasion anyway. It's not like it is a straight RPG which are, mostly, not comparable in the slightest.
It is not like I try to compare The Legend of Zelda (NES) to Super Mario World or A Link to the Past to Super Mario RPG. It is more like a comparison between Gothic 1 and TES: Morrowind, or CoD:Modern Warfare and Battlefield 3, which are, lets face it, the exact same thing with slightly altered features.
RPG-Maker games are very personalized, I agree with that, and this is why most of them cannot be compared to one another. However, some games follow a very specific type of play, as of now I only found one such incident with those 2 games after about 4 months. So this is a Series which will rarely be updated but probably exactly because of that be more interesting.
Clarification for comparing Reviews
Thank you Addit.
I understand that it may seem strange. Like alot of my requests.
It's difficult for me to argue my exact viewpoint without dropping the name of either of the 2 games.
Please don't misunderstand me though,
just because I want to directly compare one game to another doesn't mean that they won't both receive the care I gave in my 1 official Review (on this site) as of now.
I also feel that it is wishful thinking assuming that SMBX 2.5 is anything different to any other Mario Game. It is the very same thing with the differences setting it apart from each other, but not a completely solitary game, as such they are always compared to each other depending on which one the reviewer played. Really, I would do nothing different except be completely upfront with something that is usually behind the curtain.
It may be just my own lonely opinion, but I think comparison is for the best. Acting like that other game that "totally is not like my game at all! My Mario has white shoes!" does not exist is kinda... well... unsmart. And can lead to design desisions solely made to be "different" and "edgy" instead of looking respectfully at the other game and learn from the things that it may have done better to ultimatively provide a game that is fun to play.
Thank you very much for the name drop :) With Solitayre I'll be able to be upfront with all of this, so at least there will be no confusion over it.
Greetings,
Krolan
P.s. Oh, and I agree about the "most Reviews" part. It is not like I plan on doing nothing else. I really just want to have my "Series'" ready to then continue to work on them individually, therefor right now I'm working on having one Review of each sort. If it is not possible to do such thing as a review, I'll be fine with that. I can just make an Article (Thanks Snowowl) and link to in in the respective comment sections. The only thing about it that bothers me is that the respective score will not be added to the games. So maybe I'll even pursue the Option kentona mentioned, which is an alternative that is likely not against any rules or guidelines
I understand that it may seem strange. Like alot of my requests.
It's difficult for me to argue my exact viewpoint without dropping the name of either of the 2 games.
Please don't misunderstand me though,
just because I want to directly compare one game to another doesn't mean that they won't both receive the care I gave in my 1 official Review (on this site) as of now.
I also feel that it is wishful thinking assuming that SMBX 2.5 is anything different to any other Mario Game. It is the very same thing with the differences setting it apart from each other, but not a completely solitary game, as such they are always compared to each other depending on which one the reviewer played. Really, I would do nothing different except be completely upfront with something that is usually behind the curtain.
It may be just my own lonely opinion, but I think comparison is for the best. Acting like that other game that "totally is not like my game at all! My Mario has white shoes!" does not exist is kinda... well... unsmart. And can lead to design desisions solely made to be "different" and "edgy" instead of looking respectfully at the other game and learn from the things that it may have done better to ultimatively provide a game that is fun to play.
Thank you very much for the name drop :) With Solitayre I'll be able to be upfront with all of this, so at least there will be no confusion over it.
Greetings,
Krolan
P.s. Oh, and I agree about the "most Reviews" part. It is not like I plan on doing nothing else. I really just want to have my "Series'" ready to then continue to work on them individually, therefor right now I'm working on having one Review of each sort. If it is not possible to do such thing as a review, I'll be fine with that. I can just make an Article (Thanks Snowowl) and link to in in the respective comment sections. The only thing about it that bothers me is that the respective score will not be added to the games. So maybe I'll even pursue the Option kentona mentioned, which is an alternative that is likely not against any rules or guidelines
Clarification for comparing Reviews
author=SnowOwl
Maybe submit it as a article instead of a review or something along those lines? I'm not sure why you need to compare two games like that though. Are they somehow connected to each other?
Well, their only connection is their game-play style. They are in many aspects similar but have distinctive differences to them.
Why do we need to do anything, right? It's just another style of reviewing I want to pursue, effectively benefiting both games regardless of the conclusional verdict by spawning debate and interest.
For myself I'm very interested in disagreement. (Sounds strange, doesn't it) People are bound to have their personal opinion. Also, that way, people who played Game 1 (therefore liking it) but never heard of Game 2 will have a direct connection to it and vice versa.
It might proof to be very interesting to see people arguing the pros and cons of either game, immersing users who normaly don't see the need to comment to do so.
author=kentona
This is an... interesting experiment. I would, however, advise you to write two separate reviews, tailored to each game, and link to each other, and SCORE each review fairly. Referencing the other game you reviewed is fine, as long as you are upfront and clear in your experiment at the beginning of each review.
I think that is the alternative, less satisfying option. Thanks for that.
Though one of the most interesting parts is to see the fluctuation of certain aspects.
Let's say it looks like this (Refer to my profile if this here isn't clear)
Game 1 Game 2
Gameplay - (++) Gameplay - (+++)
... ...
Skills/Skillsystem - (+++) Skills/Skillsystem - (++)
... ...
Then there are certain interesting aspects to discuss. Like, in this artificial example, Game 1 is gameplaywise not as fun as Game 2, but still very fun, but the Skill-System, which for many people is important as preperation-for-gameplay, is better in Game 1.
And this detail would slip behind the curtain if I have two seperates instead of 1 full.
author=kentona
But I would like my review arbiter to weigh in on this before this is allowed.
Now, who might that be? :)
Clarification for comparing Reviews
I'm really tempted to write "yes" beside the "Are you a bot?" question everytime I open a topic
Due to recent events I consider making a 3rd Series of Reviews. (When will you finally continue your other 2 series? When I'm finished coming up with new ones...)
The RMN Rivalry
I have 2 games of pretty much the same genre.
I want to compare them.
Obviously I cannot just submit a review to one of them, since half of it is for the other.
I could post it seperately and link to it but that would be unsatisfactory.
I'm thinking maybe submit the same review (which directly compares the 2 to each other in every aspect) on both games.
My basic Question:
Are there problems/issues regarding the rules?
Adittional Thought:
Basically, the "looser" would have the same review and be rated 0.5 to 1.0(worst case) worse than the "winner", except if it is a tie.
Due to recent events I consider making a 3rd Series of Reviews. (When will you finally continue your other 2 series? When I'm finished coming up with new ones...)
The RMN Rivalry
I have 2 games of pretty much the same genre.
I want to compare them.
Obviously I cannot just submit a review to one of them, since half of it is for the other.
I could post it seperately and link to it but that would be unsatisfactory.
I'm thinking maybe submit the same review (which directly compares the 2 to each other in every aspect) on both games.
My basic Question:
Are there problems/issues regarding the rules?
Adittional Thought:
Basically, the "looser" would have the same review and be rated 0.5 to 1.0(worst case) worse than the "winner", except if it is a tie.
Send me in, coach!
I can't believe that I actually overlooked the "Random" sorting option. Huh. That's what I wanted in one clean option. Damn I feel stupid now. Oh well :)
Thanks everybody, you're awesome.
Thanks everybody, you're awesome.
Syma Review
@nhubi
You have a really neat way of describing things. I think I couldn't do this game more justice than you did. It really would take a fan of the genre to really give the right contrast.
It's funny, It is actually a positive point in my book that the challenge is not undermined by omnipresent save-points^^ Though I admit I had a few frustrating moments with some mission-attempts because of this.
I also don't like to review a game of a genre that I really did not play enough of. And I can't force myself to keep playing to get to that point because in the end it will come down to me not really liking the genre itself. Maybe when I play more of this type that might change, but as of now I lack objectivity.
You clearly are experienced on this site while I am rather new to the show.
I feel intimidated thinking of trying to out-review you xD
Either way, I was overwhelmed by the content provided. Alot of careful coding, balancing and bug-fixing must've been passed. The reason I like this over Oscine might very well be the darker art-style in contrast to the bright-and-friendly of Oscine.
Maybe I can provide a review to another game you played, this one I think I'll pass on.
@Nirwanda
If I post on a game section I'm usually subscribed, therefor I read such things :)
Don't get me wrong on "over-rated". I did not play it enough as well as it is, as mentioned, not my cup of tea to decide if the game succeeds in the important aspects of such a game. I'm referring to the 5 star-rating PO got, and that if someone plays PO and this game, this should not be the case, in my opinion.
From what I remember about PO, the Dungeon-Layout was uninspired and for that way too long and drawn out. (I know, this was no focus of the game)
I also like the immersion of this game over the "simulation" of oscine.
I also like the music here more.
And while I usually prefer No-ATB system over a bad ATB system, Syma has a good ATB system (or at least, a fast one) which I then prefer.
I like the easy to understand AND explained damage calculation. I can't remember that PO had an explaination of its damage calculation. Maybe I'm wrong
("(a.atk*7)-(b.def*2), +/-25%" translates to: The ATK of attacking character multiplied by 7 minus the DEF of the Target multiplied by 2, fluctuation of 25% (so the final damage will be between 75% and 125% of calculation value))
(feel free to bash me on that if I'm mistaken)
This game feels naturally more difficult, PO made the impression of artificial difficulty (to me)
I also remember the class selection and try-out-opportunity being way clunkier in PO than here. Here everything is fastforward and nothing is difficult to edit. In the tutorial portion you even can change classes and subclasses on the fly, basically trying everything out in a short amount of time.
If it lacks anything in comparison it is the "free skill-selection" which PO does have. If that is a major criteria, maybe PO deserves to be treated as "better".
Also, In this game you got a share of discovery and labyrinth maps, one of which surprised me, since you always come from "down" when you take a path "left", so how it would be if it was 3d.
While this game has no story, it still has alot of information and lore to be learned
This game also features no items. I really thought it was kinda stupid that oscine included money and consumables, as this just leads to grinding out gold-pieces which stands in contrast to the appeal of the game. Both games have equipment though
Maybe I'm wrong, but POs progression also seemed slower to me than here.
Having 8 characters is also neat, if you want to mix all possibilities. What really could've been awesome would be an FFX-Style way of swapping characters during battle, but this is probably not easy to code.
The reason I like this over Oscine might very well be the darker art-style in contrast to the bright-and-friendly of Oscine.
I'd be really glad to read your opinion on both PO and this game. I think you'll more adequatly be able to compare the two.
__________________________________________________________________________________
I would consider a 3rd series. "The RMN Rivalry" X vs. Y, replay both games and do a back-to-back comparison.
The real problem really with that still stands though, I am not part of the target audience. The major appeal with both games, I'd think, is the One-Problem-Many-Solutions and the planning-ahead. Apsolutely fine, it just doesn't let my heart pump up. Especially because "planning-ahead" in both those games means "failing-based-on-foreknowledge". Really, If someone would make an actual story-driven RPG with that many options on character skills and such with a not-too-easy difficulty it would be a different story, but as it is the many options are the focus of those games.
You have a really neat way of describing things. I think I couldn't do this game more justice than you did. It really would take a fan of the genre to really give the right contrast.
It's funny, It is actually a positive point in my book that the challenge is not undermined by omnipresent save-points^^ Though I admit I had a few frustrating moments with some mission-attempts because of this.
I also don't like to review a game of a genre that I really did not play enough of. And I can't force myself to keep playing to get to that point because in the end it will come down to me not really liking the genre itself. Maybe when I play more of this type that might change, but as of now I lack objectivity.
You clearly are experienced on this site while I am rather new to the show.
I feel intimidated thinking of trying to out-review you xD
Either way, I was overwhelmed by the content provided. Alot of careful coding, balancing and bug-fixing must've been passed. The reason I like this over Oscine might very well be the darker art-style in contrast to the bright-and-friendly of Oscine.
Maybe I can provide a review to another game you played, this one I think I'll pass on.
@Nirwanda
If I post on a game section I'm usually subscribed, therefor I read such things :)
Don't get me wrong on "over-rated". I did not play it enough as well as it is, as mentioned, not my cup of tea to decide if the game succeeds in the important aspects of such a game. I'm referring to the 5 star-rating PO got, and that if someone plays PO and this game, this should not be the case, in my opinion.
From what I remember about PO, the Dungeon-Layout was uninspired and for that way too long and drawn out. (I know, this was no focus of the game)
I also like the immersion of this game over the "simulation" of oscine.
I also like the music here more.
And while I usually prefer No-ATB system over a bad ATB system, Syma has a good ATB system (or at least, a fast one) which I then prefer.
I like the easy to understand AND explained damage calculation. I can't remember that PO had an explaination of its damage calculation. Maybe I'm wrong
("(a.atk*7)-(b.def*2), +/-25%" translates to: The ATK of attacking character multiplied by 7 minus the DEF of the Target multiplied by 2, fluctuation of 25% (so the final damage will be between 75% and 125% of calculation value))
(feel free to bash me on that if I'm mistaken)
This game feels naturally more difficult, PO made the impression of artificial difficulty (to me)
I also remember the class selection and try-out-opportunity being way clunkier in PO than here. Here everything is fastforward and nothing is difficult to edit. In the tutorial portion you even can change classes and subclasses on the fly, basically trying everything out in a short amount of time.
If it lacks anything in comparison it is the "free skill-selection" which PO does have. If that is a major criteria, maybe PO deserves to be treated as "better".
Also, In this game you got a share of discovery and labyrinth maps, one of which surprised me, since you always come from "down" when you take a path "left", so how it would be if it was 3d.
While this game has no story, it still has alot of information and lore to be learned
This game also features no items. I really thought it was kinda stupid that oscine included money and consumables, as this just leads to grinding out gold-pieces which stands in contrast to the appeal of the game. Both games have equipment though
Maybe I'm wrong, but POs progression also seemed slower to me than here.
Having 8 characters is also neat, if you want to mix all possibilities. What really could've been awesome would be an FFX-Style way of swapping characters during battle, but this is probably not easy to code.
The reason I like this over Oscine might very well be the darker art-style in contrast to the bright-and-friendly of Oscine.
I'd be really glad to read your opinion on both PO and this game. I think you'll more adequatly be able to compare the two.
__________________________________________________________________________________
I would consider a 3rd series. "The RMN Rivalry" X vs. Y, replay both games and do a back-to-back comparison.
The real problem really with that still stands though, I am not part of the target audience. The major appeal with both games, I'd think, is the One-Problem-Many-Solutions and the planning-ahead. Apsolutely fine, it just doesn't let my heart pump up. Especially because "planning-ahead" in both those games means "failing-based-on-foreknowledge". Really, If someone would make an actual story-driven RPG with that many options on character skills and such with a not-too-easy difficulty it would be a different story, but as it is the many options are the focus of those games.













