KROLAN'S PROFILE

The god-like critique creature sleeps in its cave.
A roaring sound is heard whenever it breathes.
Beware his wrath, embrace his approvement.
You have not yet experienced true horror.

General Rating Table

The Formula:
(+++) = Perfect or Excellent
(++) = Very Good
(+) = Good
(0) = Neither Good Nor Bad
(-) = Bad
(--) = Very Bad
(---) = Horrendous

I do not formulate reviews upon request. I do them only on "The RMN Journey" or "The RMN Short-Trip" which is completely random and dependant on my mood. Testing Games and giving Bug Reports or General Feedback I do on request, sometimes even without. Realize that I am nothing more than a gamer. I have no technical expertise in making games or writing scripts of any sort. If I Review a game positively it means that I think that the general crowd would also enjoy the game. If I Review a game negatively it means that I think that it won't be liked. I may be mistaken.

Do NEVER ask me to promote your game. Do NEVER request that I open a thread talking about your game. Do NEVER expect ANYTHING from me. I WILL disappoint you. Except if we are friends. Do ask me if we can be friends, but only if you can take rejection. That's all.


And no, I'm not such an hard-ass. I'm just playing around. If you're nice, I'll be nice too :)

If you are actually interested in my stuff, here is my List of Reviews

The one thing that will always stay above anything anybody will ever tell me.
The one thing that will always shine brighter than any random RMN quote.
wow. so indepth. much complex. very review. *play intensifies* - kentona

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Under World 3

Dude, I'm just a gamer.

I think I might have missed out to outline my true intentions here.

I plan to revive a Series of reviews I started back when I was heavily playing Warcraft III custom Campaigns and Single-Player-Maps dubbed "The Hive Journey" (Because it was on Hive-Workshop). This one would logically be called "The RMN Journey".

While I accept your opinion on the game, it seems to me that you judge it by some kind of guide-line of originality based on the inclusion or abscence of custom systems. Like the systems were made to be ignored. I also fail to recognize any similaritys to any other game I played (granted, there are many games and I play them in my personal (non-)order and obviously have not and probably will never be able to play them all)

With my way of reviewing I try to a certain amount of objectivity, which I aquire from other peoples opinions and summaries of their experience.

While I do divide my review in the rather typical "Story/gameplay/Music/Graphics" way, I still judge them ultimatively by fun-factor. I genuinly loved this game and was addicted til I beat it.

With this particular game there are many ways to play it, basically 5 different classes, and it is because of that that I require some more opinions/experiences on this one.



It saddens me that I'm accused to be some kind of fraud. I'd be insulted if I wouldn't realize that I'm completely unknown around here.

Sincerely,

Krolan, The Twisted

Under World 3

Hello everyone :)

I'm Krolan and I play RPG-Maker games. In my relatively short time on here I already played quite a selection of games, some of which were good, some of which were not so good. But some games really struck me when I saw the lack of replys and plays on them after playing and enjoying them.

Under World 3 is one such game.

I played the first one when it popped up in my search and loved the gameplay style of it, with it surprisingly intuitive direct-combat. So I continued through the Series and also played this game.

Under World 3 shows the final evolution of a well-crafted skill and equipment system combined with a rather pleasent story, definitive and likable characters and a fast paced and fun fighting system. With even more features included.

I loved it and I wonder what others thought or think about this game. So consider this an invitation to talk and share your opinion on that game and its predecessors, the good, the bad and the curious.

If you haven't played it yet I strongly recommend you check it out! :)

Greetings,
Krolan

Under World 3

author=moam
author=Krolan
Pro Tipps (consider this SPOILERS(!!!!!), since figuring out stuff is part of the game), these tipps are meant for if you want to play on hardest difficulty and struggle with it. With any other difficulty you probably could make decisions more lighthearted.


Everything that is said here might not apply to you, you can very well find other good tactics, strategies and combinations if you picked another class.

Basically, if you narrow it down, there are 5 classes to take:
The Melee Fighter, the Ranged Archer, the MassGenocide Magician, the Resourceful Shapechanger and the Brutal Martial Artist(Brawler).

Keep in mind that I played through this game as Melee fighter, I also set Difficulty to highest possible from the very beginning (Key: D, white = weak enemies, red = strong enemies, 4 stages = easy, normal, hard, hardcore) since that gives you more EXP. I will provide some hints for other classes anyway, but you might invalidate some of them.

1. Healing Ability is life-saving in early game, later on it might still be pretty useful, dependant on how much damage you take. Especially Fighters and Brawlers get up close and personal therefor get potentionally more hits. Shapechangers have many options, they also can't heal while in summon-form, and if their Summon dies they don't die, basically being able to cast another summon, also there are 2 "rare skills" in later stages of the Mansion (Level-Up), one which gives the essentially life-steal (Also known as Vampirism) to summons (there is also a Vampire-Shapechange), the other one actually allows you from that point on to heal while shapechanged. So with them, I really don't know if this healing is mana-dependant or not. You figure it out.

2. Mana upgrades are rather cheap and provide with them more healing capacity, preservance of mana crystals (more important for early-mid game) and options to cast different spells. Again not sure about if shapechangers need mana to heal while shapechanged once they have the skill.

ANY CLASS (except, maybe, shapechangers....):

3. Get stone-skin!!!!

4. Get stone-skin!!!!

5. Get other utility spells like time-stop, divine energy (only if you actually need energy, I guess mages don't, shapechangers definitely don't), etc.

6. Once you get the "Armor of Wealth" (you might also get the Dagger of the Rich or something like that, but it's weak, whch probably is a good deal for mages, since there are rarely staffs which increase magic performance), use it as often as possible if you want to be rich. I didn't take that advice and ended up not being able to experiment with all the spells I wanted to after 3rd town (Yes, As a fighter I liked to try out spells. Guess I made a poor career decision)

7. If you are a mage you will probably not invest in weapon-attack range (for melee). With some bosses though you probably would want to. Know this: There is a recipe for a ring which maxes your attack-distance.

8. Get people to like you everywhere everytime. Okay, really only in 3 cities.

9. In first town, don't miss the thief-shapechange (ANY CLASS), stealing is easy and in first town will allow you to buy everything there is(as well you should) after about 20 minutes of dedicated stealing. You might wanna save occasionaly, especially before you first try. Note that you can steal from any character multiple times, everytime a character took 2 steps (about every 5 seconds)

10. Do. Not. Buy. Property. (yes you can) Before. you. went. in. Seriously. There is always a ring combination. If you are a perfectionist you wouldn't wanna miss that.

11. If Figter or Brawler, get ring of Rapid *something*. Here's the ring combination(heavy Spoiler):
2xWind, ooze, 3xfire, ooze, 2xlight(halo), ooze, enchanted crystal


12. IMPORTANT: If you get to 3rd town, find the guy who wants to teach you a Card Game FIRST (don't worry, it is not in-depth), and get his quest finished (if you want to) before doing anything else (except maybe kill the bandits). In this town there is one character which disappears after you finish her quest, if you didn't play cards with her before you did her quest, you cannot finish the card-battle quest (I don't know if the reward is worth it, I just know that this pissed me off)

13. Save inhumanly often at the inhumanly often seen save-points. Use them. Always.

14. As Fighter/Brawler and probably as any other class, except shapechanger, get hit points. Just do it. You'll thank me later.

15. Since I failed to safe 2 of my propertys here a conclusional advice:

Pick 2 of the 6 possible shops... (Weapon-shop (+ to weapon and bow attack), Hospital (+ to healing skill), Magic-shop (+ to magic attack), Archery (+ to Bow Attack), Bank (+ to income per levelup), Shapechange-shop (+ to shapechange attack)) ...which you DO NOT want to protect at all, protecting the other 4 more efficiently. You might get lucky and don't loose them anyway, (with a 2/3 chance), but you will not loose your favorites if recruiting carefully.

16. Know that most of the time the save-points are there for you, but they abandon you when it comes to levelling up (except once) as well as protecting your property, so my advice is to take your time and to carefully decide which skills to get and which protectors to recruit. Also concentrate real good on the mini-games. You don't have to do them, and you don't have to win em all. But the more you win the more powerful you will get.

17. While in Levelup-Mansion notice that barriers disappear when you get skills. Behind barriers are usually fresh skills and mini-games (+ EXP). With a little luck you might open really huge areas of the mansion in one visit, so don't waste your EXP's all in one room, if your favorite skill is already gone. Additionaly, if you can't find you favorite skills anymore and still have EXP left, spend them rather than save them.

18. Don't underestimate the importance of a shield, but definitely favor a good utility spell over shield-using (keep it equipped. In this game the shield has a chance of automatically blocking and, if contained, activating its skill. Even as a mage you should get a shield)

19. The Sword of Chopping (late game) IS the best melee weapon to use, despite the God Sword being more expensive and, on paper, more powerful.

20. Some Ring effects are completely useless on hardcore. The ring that shall give you unlimited energy doesn't work for example. The Spell , divine energy, on the other hand works. Make sure to try any ring out before you safe after you made it, otherwise you're wasting materials (which are rare in the beginning, and rare to the very end)

21. Take your time with this game. Be assured that dying is annoying, but never a real set-back (as long as you use every savepoint provided, which is like every 3rd screen in fighting areas). The real dangers are: Wasting materials on rings you don't need, skilling badly or unthoughtful or one-sided (believe me, a fighter neeeeeeeds mana), Buying the wrong equipment or ignoring/missing the socializing in cities. Again. Always save.

22. Regarding socializing. As long as you didn't screw up gloriously with a character by taking the wrong option in conversation or compliment/flirt them all the way to the left which has the same effect, notice that you can always pick the second option "Compliment/Flirt" to become friends with a character. Charisma is a (Yellow) Skill which is cheap to level up. In the first town you won't have that though. Note that the Ring Combination which "makes it so you don't ever have to worry about Compliment/Flirt having a negative effect" doesn't work for some reason. The workaround here is rather time-consuming and might be considered boring, but it looks like this:
If you have a character from which you know that you cannot have positive conversations with him (like the father of the girl (1st town) who only increases his affection to you if you made his girl cry (yes, that happens, he even gives you a "high five"), which means the girl won't be friends to you or even talk to you anymore and you don't want that), go to the save point, go to the dude, compliment/flirt him, if you fail, load, if you succeed, go save again and repeat the process until affection is maxed out (red bar all the way to the right).
Aside from winning customers for your shops, affectionate NPC's will tell you their "Secret" which is always something burried somewhere in town (buy the shovel, equip it, use it in the area where the NPC told you he burried it).

23. Lifepoint-/Mana-Regeneration (as speaking of skills) is overrated (don't ask me by whom... but you get what I mean)

24. Really.... don't play on hardcore. You'll probably have way more fun and waaaay more room for mistakes on normal. There isn't even an acknowledgement in the end (the only thing that is considered hardcore is not using Angel-Statues, for which you get a code for the beginning of the game. Also note that you can change difficulty anywhere anytime, so you could micro-manage your difficulty if you are unable to do something on hardcore (which I'd advice against, for own satisfaction and EXP's if you're up for it)
(Cheatcode (don't open this Spoiler) :
I said DON'T!!!!
335746 - 100% critical


On another Note: If anybody knows what the requirements for "path of good" are, I'd really like to know, otherwise a replay is pointless to me.

Another 2 cents from me: This game and its skill system would get so much more enjoyable if there was a "reset all skills" option, which would essentially just give you the exact cost of all skills you have back in EXP, closing all barriers again as if you never walked the halls, leaving mini-games and plants alone of course. This Option should be Outside the Mansion (Entrance). I don't know how difficult that would've been to code and I realize that nobody is actually reading this, but I drop it anyway.

And yet on another Note: Unbelievably well crafted, fun, exciting, worth-a-playthrough-or-more and addicting game. Play this. You want to.
I am speechless. This was one of the most enjoyable posts to read on any site. I am so happy you enjoyed my game :) I'm sorry for the bugs that happened for some of the rings...that's frustrating to hear. But I'm just so happy that something I spent so much time on made someone like you so happy. Thanks for playing!!!

I'm glad you enjoyed my post so much :D Guess I was wrong about nobody reading it.

And don't be sorry, you really implemented alot of stuff and systems in here and it is amazing how pretty much 99% of it works without failure. The things that don't, don't break the game in any way, so the few existing bugs are self-contained.

I also read your recent post on Under World 1 and want you to know that you probably don't realize how awesomely fun the core gameplay on that one is. It really shows what the initial idea was, and it is fun to see it evolve further with every game. Your Skill-Systems are also really easy to grasp while still being very interesting and lack the annoyance of trying to comprehend the impact of it, which many, many games fail at, even big-buget titles. The why is, again, answered by playing the first game, which shows the initial rather genius concept.

And while the games definitly got bigger and more complex and more enjoyable in many respects, the simple nature on the first one with the focus on game-play rather than story is perfect for people like me, who read alot of RPG-Dialogue in their time to a degree where a full fletched-out story can be a serious turn-off, especially with games I never played before. Only thanks to the first one I got hooked to the other ones and got invested in the story. So, even though it is your "emberassing" first attempt it is still a very fun game.

I didn't make a post on the second one, so just know, that of course I enjoyed that one also quite alot.

Thank YOU for making such an amazing game Series. Would deserve much more attention than it got. Take care, friend :)

The Reconstruction

author=argh
You do get essence in the prologue, but you don't level up automatically, they're spent at in a special menu you only get access to afterwards. So you can't level up during the mission itself.

i actually kept reloading when it became apparant i was gonna get stomped
Nooo, never give up! The show's not over until you see that game over screen! That battle in particular is fast-paced and your healer is almost guaranteed to go down, but the boss isn't terribly sturdy either. You can take him down with only a few casts of Fiery Raid.

Correct me if I'm wrong, but isnt Essence individual for each (surviving) character (as well as half of it for currently recruited ones)?

The Prologue Characters are never Part of the active team, I can't see which the point would be either way.

I beat him on my third try, being obsessive about it I managed to barely keep everyone alive, because I wanted everyone to have the essence. I even got all the side-quests (Peaceful Approach, the other ones are automatic if I remember correctly) which had no effect on my favor, because the story didn't yet begin. Am I wrong?

Final note @ Omnion: Yes, reload rather than use the essence-stealing retry, but argh is right that you shouldn't give up before the end of it.

Under World 3

Pro Tipps (consider this SPOILERS(!!!!!), since figuring out stuff is part of the game), these tipps are meant for if you want to play on hardest difficulty and struggle with it. With any other difficulty you probably could make decisions more lighthearted.


Everything that is said here might not apply to you, you can very well find other good tactics, strategies and combinations if you picked another class.

Basically, if you narrow it down, there are 5 classes to take:
The Melee Fighter, the Ranged Archer, the MassGenocide Magician, the Resourceful Shapechanger and the Brutal Martial Artist(Brawler).

Keep in mind that I played through this game as Melee fighter, I also set Difficulty to highest possible from the very beginning (Key: D, white = weak enemies, red = strong enemies, 4 stages = easy, normal, hard, hardcore) since that gives you more EXP. I will provide some hints for other classes anyway, but you might invalidate some of them.

1. Healing Ability is life-saving in early game, later on it might still be pretty useful, dependant on how much damage you take. Especially Fighters and Brawlers get up close and personal therefor get potentionally more hits. Shapechangers have many options, they also can't heal while in summon-form, and if their Summon dies they don't die, basically being able to cast another summon, also there are 2 "rare skills" in later stages of the Mansion (Level-Up), one which gives the essentially life-steal (Also known as Vampirism) to summons (there is also a Vampire-Shapechange), the other one actually allows you from that point on to heal while shapechanged. So with them, I really don't know if this healing is mana-dependant or not. You figure it out.

2. Mana upgrades are rather cheap and provide with them more healing capacity, preservance of mana crystals (more important for early-mid game) and options to cast different spells. Again not sure about if shapechangers need mana to heal while shapechanged once they have the skill.

ANY CLASS (except, maybe, shapechangers....):

3. Get stone-skin!!!!

4. Get stone-skin!!!!

5. Get other utility spells like time-stop, divine energy (only if you actually need energy, I guess mages don't, shapechangers definitely don't), etc.

6. Once you get the "Armor of Wealth" (you might also get the Dagger of the Rich or something like that, but it's weak, whch probably is a good deal for mages, since there are rarely staffs which increase magic performance), use it as often as possible if you want to be rich. I didn't take that advice and ended up not being able to experiment with all the spells I wanted to after 3rd town (Yes, As a fighter I liked to try out spells. Guess I made a poor career decision)

7. If you are a mage you will probably not invest in weapon-attack range (for melee). With some bosses though you probably would want to. Know this: There is a recipe for a ring which maxes your attack-distance.

8. Get people to like you everywhere everytime. Okay, really only in 3 cities.

9. In first town, don't miss the thief-shapechange (ANY CLASS), stealing is easy and in first town will allow you to buy everything there is(as well you should) after about 20 minutes of dedicated stealing. You might wanna save occasionaly, especially before you first try. Note that you can steal from any character multiple times, everytime a character took 2 steps (about every 5 seconds)

10. Do. Not. Buy. Property. (yes you can) Before. you. went. in. Seriously. There is always a ring combination. If you are a perfectionist you wouldn't wanna miss that.

11. If Figter or Brawler, get ring of Rapid *something*. Here's the ring combination(heavy Spoiler):
2xWind, ooze, 3xfire, ooze, 2xlight(halo), ooze, enchanted crystal


12. IMPORTANT: If you get to 3rd town, find the guy who wants to teach you a Card Game FIRST (don't worry, it is not in-depth), and get his quest finished (if you want to) before doing anything else (except maybe kill the bandits). In this town there is one character which disappears after you finish her quest, if you didn't play cards with her before you did her quest, you cannot finish the card-battle quest (I don't know if the reward is worth it, I just know that this pissed me off)

13. Save inhumanly often at the inhumanly often seen save-points. Use them. Always.

14. As Fighter/Brawler and probably as any other class, except shapechanger, get hit points. Just do it. You'll thank me later.

15. Since I failed to safe 2 of my propertys here a conclusional advice:

Pick 2 of the 6 possible shops... (Weapon-shop (+ to weapon and bow attack), Hospital (+ to healing skill), Magic-shop (+ to magic attack), Archery (+ to Bow Attack), Bank (+ to income per levelup), Shapechange-shop (+ to shapechange attack)) ...which you DO NOT want to protect at all, protecting the other 4 more efficiently. You might get lucky and don't loose them anyway, (with a 2/3 chance), but you will not loose your favorites if recruiting carefully.

16. Know that most of the time the save-points are there for you, but they abandon you when it comes to levelling up (except once) as well as protecting your property, so my advice is to take your time and to carefully decide which skills to get and which protectors to recruit. Also concentrate real good on the mini-games. You don't have to do them, and you don't have to win em all. But the more you win the more powerful you will get.

17. While in Levelup-Mansion notice that barriers disappear when you get skills. Behind barriers are usually fresh skills and mini-games (+ EXP). With a little luck you might open really huge areas of the mansion in one visit, so don't waste your EXP's all in one room, if your favorite skill is already gone. Additionaly, if you can't find you favorite skills anymore and still have EXP left, spend them rather than save them.

18. Don't underestimate the importance of a shield, but definitely favor a good utility spell over shield-using (keep it equipped. In this game the shield has a chance of automatically blocking and, if contained, activating its skill. Even as a mage you should get a shield)

19. The Sword of Chopping (late game) IS the best melee weapon to use, despite the God Sword being more expensive and, on paper, more powerful.

20. Some Ring effects are completely useless on hardcore. The ring that shall give you unlimited energy doesn't work for example. The Spell , divine energy, on the other hand works. Make sure to try any ring out before you safe after you made it, otherwise you're wasting materials (which are rare in the beginning, and rare to the very end)

21. Take your time with this game. Be assured that dying is annoying, but never a real set-back (as long as you use every savepoint provided, which is like every 3rd screen in fighting areas). The real dangers are: Wasting materials on rings you don't need, skilling badly or unthoughtful or one-sided (believe me, a fighter neeeeeeeds mana), Buying the wrong equipment or ignoring/missing the socializing in cities. Again. Always save.

22. Regarding socializing. As long as you didn't screw up gloriously with a character by taking the wrong option in conversation or compliment/flirt them all the way to the left which has the same effect, notice that you can always pick the second option "Compliment/Flirt" to become friends with a character. Charisma is a (Yellow) Skill which is cheap to level up. In the first town you won't have that though. Note that the Ring Combination which "makes it so you don't ever have to worry about Compliment/Flirt having a negative effect" doesn't work for some reason. The workaround here is rather time-consuming and might be considered boring, but it looks like this:
If you have a character from which you know that you cannot have positive conversations with him (like the father of the girl (1st town) who only increases his affection to you if you made his girl cry (yes, that happens, he even gives you a "high five"), which means the girl won't be friends to you or even talk to you anymore and you don't want that), go to the save point, go to the dude, compliment/flirt him, if you fail, load, if you succeed, go save again and repeat the process until affection is maxed out (red bar all the way to the right).
Aside from winning customers for your shops, affectionate NPC's will tell you their "Secret" which is always something burried somewhere in town (buy the shovel, equip it, use it in the area where the NPC told you he burried it).

23. Lifepoint-/Mana-Regeneration (as speaking of skills) is overrated (don't ask me by whom... but you get what I mean)

24. Really.... don't play on hardcore. You'll probably have way more fun and waaaay more room for mistakes on normal. There isn't even an acknowledgement in the end (the only thing that is considered hardcore is not using Angel-Statues, for which you get a code for the beginning of the game. Also note that you can change difficulty anywhere anytime, so you could micro-manage your difficulty if you are unable to do something on hardcore (which I'd advice against, for own satisfaction and EXP's if you're up for it)
(Cheatcode (don't open this Spoiler) :
I said DON'T!!!!
335746 - 100% critical


On another Note: If anybody knows what the requirements for "path of good" are, I'd really like to know, otherwise a replay is pointless to me.

Another 2 cents from me: This game and its skill system would get so much more enjoyable if there was a "reset all skills" option, which would essentially just give you the exact cost of all skills you have back in EXP, closing all barriers again as if you never walked the halls, leaving mini-games and plants alone of course. This Option should be Outside the Mansion (Entrance). I don't know how difficult that would've been to code and I realize that nobody is actually reading this, but I drop it anyway.

And yet on another Note: Unbelievably well crafted, fun, exciting, worth-a-playthrough-or-more and addicting game. Play this. You want to.

Under World (Land of the Dead)

If anybody actually struggles to play this game because of the need of a nummeric keypad, use GlovePIE to map the necessary +-*/ keys somewhere else, even an X-Box 360 controller. GlovePIE needs to be coded, but it provides you with easy to use key-mapping that writes the code for you. With GlovePIE you can also play pretty much anything with a controller that doesn't support it initially (even flash-games.) I even got my mouse mapped to an analog stick. The important part is: You can map any key to any other key on the keyboard and on pretty much any other device. There are other programs like that, some of which want to charge you for it, GlovePIE doesnt. And don't be fooled by the recent version being 0.45 , it works excellent.

If you got an Xbox controller and want to use GlovePIE as a mouse as well as for basic keys (enter, shift, Ctrl, etc.), here's my mapping.

Key.Up = XInput.Up
Key.Left = XInput.Left
Key.Right = XInput.Right
Key.Down = XInput1.Down
Mouse.DirectInputX = Mouse.DirectInputX + 10*deadzone(XInput1.Joy2X)
Mouse.DirectInputY = Mouse.DirectInputY - 10*deadzone(XInput1.Joy2Y)
Key.Enter = XInput.A
Key.Escape = XInput.B
Mouse.LeftButton = XInput.RightTrigger
Mouse.RightButton = XInput.LeftTrigger
Key.LeftAlt = XInput.LeftShoulder
Key.Tab = XInput.RightShoulder
Key.BackSpace = XInput.Back
Key.F4 = XInput.RightThumb
Key.LeftControl = XInput.LeftThumb
Key.C = XInput.X
Key.V = XInput.Y
Key.LeftShift = XInput.Start


And a simple mapping for this game, since general controllersupport is part of rm2k3 (You don't want a button mapped to a key that does the same as the button itself in-game, as well as you don't want a button like B (which is Escape) mapped to an action key(space or enter) or else you would exit the menu when trying to select an option)


Key.NumpadMinus = XInput.LeftShoulder
Key.NumpadPlus = XInput.RightShoulder
Key.Divide = XInput.LeftTrigger
Key.Multiply = XInput.RightTrigger
Key.Left = XInput.Left
Key.Right = XInput.Right
Key.Up = XInput.Up
Key.Down = XInput.Down

***of course, if you like controlling the character with the left analog-stick, you can still do it. This GlovePIE script maps up-down-left-right to the direction pad on the xbox360 controller, which is not supported by rm2k3 initially***


Edit: Finished the game now. Quite fun. Only difficult parts are actually only grand in cheapness rather than difficulty, especially at the end, as well as the very beginning. I worked through the Warrior Skill-tree, also maxed alchemy and power-up, leaving magic completely alone. A little hint
In the top right corner of the warrior skill-tree is a skill that attacks all enemies on screen whenever you attack (even while standing still), weaker than your attack, but still noticable as well as exploitable with a few enemies whom you don't want to come near to.

For the boss I highly suggest having the right path on powerup (south skill tree) as well as last skill, which makes you powerup almost instantly. Combined with insta-critical hits, ultraregeneration and stone-enemies (which are from the right path of south skilltree) you really only have to worry about getting stuck between enemies, which can be avoided by controlled attacking, which you probably are used to when you came this far.


Kudos to the dev, off to Underworld 2 and 3.

I Miss the Sunrise

author=Deltree
To be honest, it was probably a lot easier to take in as episodes rather than one marathon stretch.


Oh, I totally agree. I even turned away from this game after each episode. But after processing the story I just wanted more, so I continued a day or two later.

Just because nobody would ever ask, how is your personal well-being?

I Miss the Sunrise

Finally... finished... it....

For all the intimidation I felt in the beginning when I saw the new interface and functions I now concluded that the reconstruction was more fun with it's battle system as well as more difficult to grasp. With new characters and skills zu level the field it was almost always interesting.

Here however it's strange. On normal the battles are too repetetive, you win always with the same tactics, sometimes harder, sometimes with more losses, more misses or some other annoyance, but always the same. I must admit that I had everyone of my people armed with 3 weapons in addition to their main, which consisted of the remaining elements of their favored type (some exceptions, like Neff, who is good with 2 kinds of weapons and I rolled with it) and each health-type once, so I was able to attack any healtbar anytime and I also almost always found an enemy who is vulnerable to one of the 4 weapons each character is wielding on the battlefield.
In my humble opinion it just lacks the skill-variable. It's all just weapons always shot at one enemy to reduce one of three healthbars while keeping an eye on the green "vulnerability!" popping up. While the crafting system is very good, only at the end of chapter 4 I really utilized it, hell, I had all of my people equipped with Q3 items all the way to the beginning of chapter 4 (where I could finally buy Q5 stuff, so I updated them all).

The only reason I decided not to play on Expert (or Masohistic for that matter) is that 1.) that I thought battle-trust will be important for character-arcs (which they don't) and 2.) the Enemy has some unfair advantages, that would make the game more difficult but wouldn't change much, except my weapon/extension load-out. All Enemies take only 1AP to move one space without drifting. Enemies don't know what drifting is. The Enemies don't have a leader (which especially on masohistic can be one shot killed on my part even if you ambush without getting the player advantage). The Enemies on harder difficulty always know what my weaknesses are. They don't have to use scan or anything. And so on. I also wished there was a way to "calculate" the outcome of the battle, but I understand that such is not possible since my health does get replenished after each fight, so there would be no point.

I got really bored with the free roam investigating of nodes, where every frigging subspace looks the same, not even the form of this sticky structure change. I especially got bored when this son of a reptile wanted 70 (more!!!) scrap carpoderm. I finished the game now. And got 49. And I don't care. He can go buy himself somewhere. Stupid lizard.
Generally the fighting was the least favorite part of mine in this game. I'm not saying it was bad, but I'm saying that if it was all about that, I wouldn't have finished the game at all. But there was one thing that kept me playing. Something that is exponentially more satisfying then any game I could remember right now.

The Story. The effort-given love-shown revelation of a Story. By god this should be a 3d space shooter with command-mechanic. Or maybe it shouldn't. It is just so rare to find this love to detail. I mean, by god, there must be SO MUCH DIALOGUE that some perfectionist like me never will read, since I maxed out all my relationships, but what kind of messed up perfectionist do you have to be to wrap up every single character individually depending on things discovered, and characters present, and decisions made. I even got fed up with all the social stuff, because to trigger the next one I always had to either progress in the story or do one of the explorations which started to wear at me early (The choice of music for exploration is the one thing I highly disaproove, but I guess it is a matter of taste). When the pay-offs and "final scenes" started happening it was all so worth it. Even gay little Makh was adorable. I went with Cassy though. Wanted some lacterian children, you know?

Ultimativly an experience I'll never forget :) Character-design and Storytelling are your forces and you mastered 'em well. Respect from here and... well... take care ^^

I Miss the Sunrise

Hey there. Thanks for your answering my obsession fuled questions on the Reconstruction :)

I'm through reading the manual for IMTS (Holy mother... So many new variables. Sure will need alot of trial and error to figure out which strategy is effective and which isn't). 2 questions arose which I'd like to know the answer to (I'm afraid of reading any other comments here, don't want to be spoiled)

1. Do the Personality-gauges have any gameplay-purpose?

2. What was you thought-process when you decided to limit the amount of weapons I can make? Does that further mean I should try to experiment less until very far into the game so I don't run into a brick wall when I want to re-setup my parties entirely (I tend to do that) once I have access to more powerful/useful parts?
Is it then generally a bad Idea to build a weapon that is slightly better than my current and am I better off waiting to make a weapon that is twice as effective as my previous?

The Reconstruction

MAJOR SPOILERS AHEAD, ONLY MEANT FOR DEV OR PEOPLE WHO PLAYED THROUGH AND CAN EXPLAIN.

What is "something to come out of the watcher program." What was Fell's goal? So, ok, they gathered my guild KraneLoran to come to their immortality emitter powered room, and didn't want the Watcher of the Future activate the pillars. The world would not have the disasters of the first 2 pillars nor the heat-filled cleansing of the main pillar. But since Havan ascended the ladder and killed the watchers imprisoning the watcher of the future only 2 pillars were activated leading to disasters and stuff. What if none of this happened?

I understand that if my guild never followed the ladder then the 3 pillars would've been activated effectively killing everyone and start a new world from scratch.

But what would've happened if the Watcher of the future did not activate any of the pillars, met my people and called it a success calling the watchers from outer space to "take them"?

Is the whole point of this world to produce people strong/capable enough to be space-watchers as well? If so, why would you kill all of them to start anew? "The Idea is to close the cycle whenever technology is arising". Ok... What does this have to do with anything? Why is it suddenly not necessary to wipe out a world because of 16 dudes sitting in a waiting room?

If the purpose of this whole system is practical in that there is some result to strive for, why would there be a "watcher of the future" being sure that a new cycle has to be started because no results arose and being fundamentally wrong about it? If he's just an employee of that space-organization wouldn't he be informed like anyone else NOT to wipe out the world because we are CLOSE to results? At first I thought that Dehl and the others are stupid assuming that "they can wait" but the resolve of the story shows that they totally could have waited. Especially since they are in that immortality emitter room where time flies by. You're telling me the watcher of the future had something REALLY important coming up, so he couldn't wait for like, 10 seconds for another year to pass?

My head just circles.... god... There is something fundamentally not making sense here. I wish there was a bonus-menu after you beat the game with a text dump about all that.

Ultimatively I still just want to know what the goal of the Program is and what would've happened of dehl and the other if everything went according to Fell's plan, assuming she was not lying. If she was lying, I assume the explanation would be that she just wanted those "results" to escape the world before the cleansing and after many eternal years of grieving that their world is gone and they weren't fast enough to stop the activation so it's their fault, would present the opportunity to become... something.... yeah... something... still don't know what the point is... help! :( What classifies a "result"?!


Other than my general confusion this was one hell of a good game! I applaud the developers! Long time no see. The story was gripping and intense if you got invested and No game managed to get me invested for the last couple years. I'm so looking forward to IMTS which I fear won't answer my questions about the end of this game.

Thank you for making this game, really awesome experience.