LEIGH'S PROFILE

I love writing and developing games with the Ren'Py visual novel engine. I've been learning about the engine, seeing a little improvement with each of my games. I joined RMN due to my interest in online audiences and freeware games (such as Misao, Mad Father, Cave Story, Mokego Castle, Desert Nightmare and Mermaid Swamp).

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Squid! Review

Hey, thanks for the review! I didn't think this game would even get a review, but here it is with two!!

Canis Carus

author=ShadouWolf
i just did the Yancha route, and i like really liked it.i tryed a lot to have developted some romance with him(knowing about his tail and flowers made me like him a lot) but ii guess the protagonist really needed to study xp.
NIce lithe game. would play more.


Thank you! I'll let my friend know you enjoyed her game :)

Squid! Review

haha visit Ren'Py's site sometime, you'll see even more 'lazy' looking games
thanks for the review though, I never thought this game would get one
everything you noted about Squid should consider that it was my first game using Ren'Py, when I didn't know anything about how to use the engine (like adding music) ... my more recent work is 'We Are Not Angel radio' , you might like it!

Canis Carus Review

Hey, thanks for the review!
This is my friend's first game using Ren'Py :)
Some of the music in the game was made by our friend 'shuaa'
I used his music for We Are Not Angels radio

RMN Snews - Issue #23

"Real Men Network" yes
Holy popsicles I didn't even realize that you're like, admin on this thing and you commented on my article *sheds tear of happiness*
Shows what I know about RMN! But I've been here since 2013 only..
Also, you're from Canada. We Canadians will now take over the world/internet!
Are you the one who writes those little phrases under the RMN logo?
Like "that's what happens when you play a game with anger in your heart"
You could go all McLuhan and write "the medium is the message"
Thanks a bunch to you and Liberty (and others) for keeping the site going!

*cough* I'm thinking of writing another VN on Ren'Py... maybe

RMN Gets Pom Gets Wi-Fi

author=Avee
Very interesting read! Great job and thanks for sharing.

I'd really like to read a more in depth analysis focused on the active individual... RMN as a collection of individuals as kentona puts it.

One thing I would disagree with is that hype is the enemy of the community.
When a game's quality is perceived to be low, hype can be blamed for the game's popularity, as we've seen in this case.
However, hype also brings more attention to a game, and with it more varied opinions and valid critique, which is an undeniably positive consequence.

I don't think Pom was ever hyped in the sense of being aggressively marketed, but it definitely benefited from the large audience of a popular youtube personality.


Thanks for the read! I'm very happy to share :)
Hype, I'm thinking is more when people play a game 'just because it's famous/just because of its downloads' and not really for the sake of the game
The feedback is great, it is a short essay but I can see where I could take things further

RMN Gets Pom Gets Wi-Fi

author=Cap_H
Is Calgary a cool place to study in?

Interesting read, Leigh. I think that you caught a process in its development, wchi is always a good thing. There is nothing I can disagree with in your work. I would like to know how you compare RMN with other communities some more. For example What do you think about forum-only sites (majority of RPG maker focused communities) or on the other hand of uncontrolled masses of content such as Moddb is.
I've noticed this self-differentiation of RMN since I've joined here. It connects your usual community forums with something more out oriented, but not so wholly and clearly as it seems to be at the first sight (first time I visited RMN was to download Legionwood. The site confused hell out of me with its tutorial and resources sections. I couldn't understand why it is here. The truth is that RMN changes as you get more insight)...

And what I really wanted to say is that I enjoyed your essay and don't bother with my stream of consciousness or what it is.


I really appreciate the feedback, it means a lot that the community is responding to what I've written :) I think there's a lot of variety in forum sites, and not be biased but I think RMN is one of the more 'educated' ones, or maybe the focus is more critical/serious than some sites. I'm also pretty sure that the content of RMN is much more regulated and filtered. Oh, U of C is a great university, I'm graduating on April 15. Calgary is all around a great city

author=Iron-Croc
MLA aside, it was pretty darned good! I'm... actually about to play the thing now. I watched Cupquake lay it and she got ALL the bad endings.

I used APA! (jokes, I have no idea what that meant, but thanks~)

author=Chivi-chivik
After reading this you realize more than ever that it's true that this is a site/community that consumes what it creates, and that outer consumers come as intimidating, because it's not common. :D

This was a great essay! ^w^

thanks for the compliment :) that's what makes RMN so interesting, we aren't just consumers, so we hold each other to standards and focus on 'developing' not producing

author=Liberty
Leigh, please don't multipost. It's against site rules. Instead, it is possible to quote different texts into one post. And the handy Edit button at the bottom of your post lets you add more after the fact.That said, it's an interesting read. Thanks for sharing!

thanks for letting me know, also thanks for reading

author=kentona
Cool read. Though I felt that it didn't go into any great depths over the many points it touches upon. You dug into several interesting subjects, but I wanted more! More analysis!

I am interested to know what the distinction is between a collective audience, versus a collection of individuals who share several common values, and whether the distinction even matters in an analysis like this. I am only talking at a high level here, but there is a tendency to think in terms of "RMN thinks or does this" as if RMN is a single entity, and then something happens that seems to contradict the way "RMN does things", when it is really just different individuals with different values or goals acting their own way. (And do communities tend to homogenize over time, as those contrarians leave? And does groupthink and "us vs. the outside" mentality take over?)

Interesting work, like I said. Maybe I should seek out some of the other papers you referenced... I ought to learn more about this as I am out of my depth in the subject.

thanks for the comment <3 this is informed by audience theory, which can be somewhat one-sided. Fish's theory of interpretive communities says that individuals basically have 0% responsibility, that it's all in the group they align with. Most new communications research is focusing on the community, but there's the work of Michel Foucault and Stuart Hall that looks at the active individual. This paper had a word limit, but I see the opportunity to develop it into a bigger project, for sure

RMN Gets Pom Gets Wi-Fi

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RMN Gets Pom Gets Wi-Fi

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RMN Gets Pom Gets Wi-Fi

author=CashmereCat
Wow. This is an exceptionally accurate article, I was expecting less insight into how RMN worked but even as a regular I learned new things about the nature of this community when reading this. It's funny how download count was measured as currency in the community because it sometimes feels like that. Except high scoring reviews would probably also serve as currency, for some people even more so than download counts. All in all, I'm very impressed by this and I'm sure after reading this that people can better recognize their role and stance towards games like this.

I'm glad you think so, and thanks for commenting! I was concerned what the RMN 'regulars' might think, cause I haven't been on the site all that long. It was a super interesting analysis. I think I might have quoted you once or twice, actually ^^

author=slash
Hahaha, this is pretty neat, and well-written. The idea of the RMN community being both creator and consumer has always been a weird and interesting quirk of this place, and I can see why Pom Gets Wi-Fi's popularity might be a scary thing to people, if it brought a lot of change or became a spokesgame for RM (whether it was true or not).

Anyway, cool essay!

Thanks! This is like, my bone-dry university writing, but it was fun to write. Yes, the 'new audience' is both consumer and producer

author=LordBlueRouge
A very interesting essay, examining a very interesting social phenomenon. Thanks for sharing this. :)

Appreciate the comment/feedback <3 well, of course, I wanted the community to be able to read it!