LENNON'S PROFILE
Lennon
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Its good to be a pirate
Submission
Glitch Review
Also how are you going to inspire someone with a world like that? Inspiration comes from diverse and interesting places and things, things that make your mind work and wonder. Not from things that are presented as a cold hard fact of a existance.
Glitch Review
Uh, I do like to use my imagination and create things that are unique and interesting, and my games list is evident of that. Plus comparing how you created something very short that uses one chipset and one charset and seemingly almost no music, and something I've done with many custom works that was planned to last much longer is pointless as they are two completely different things.
As Narcodis said, theres no point in making a puzzle game that doesn't have hints, since hints are a key part of puzzles and like I said, without hints puzzles are almost impossible to complete. Also like Narcodis said, a good example is having to stand on the slightly darker squares. There was NO way I would EVER think of doing that unless I tried every single other possibility, and having to stand there so long just makes it seem like it isn't doing anything at all, in fact the only reason I didn't stop playing at that part is that while contemplating whether to quit I was standing on that square, which made it work.
No, what you've done isn't 'innovative'. It isn't innovative to take part of puzzle games out of one and then say that somehow makes it better. Thats like saying making a platformer where you can't jump is innovative.
I like to be original myself, and judging by the way I read your post, I dont know how you can say that I'm not different than the people that make traditional RPG's, I mean look at Dreamer and A Simple Tale. HINT: Both of those were cancelled cause I lost the game folders and the resources.
Basically if you want unique puzzles, add something to the table, don't take something off. If you want custom graphics and environments, then have fun with it, don't just create a blank world of nothingness.
Oh and by the way, that mode 7 script isn't unique. Thats the only one I noticed throughout the game.
As Narcodis said, theres no point in making a puzzle game that doesn't have hints, since hints are a key part of puzzles and like I said, without hints puzzles are almost impossible to complete. Also like Narcodis said, a good example is having to stand on the slightly darker squares. There was NO way I would EVER think of doing that unless I tried every single other possibility, and having to stand there so long just makes it seem like it isn't doing anything at all, in fact the only reason I didn't stop playing at that part is that while contemplating whether to quit I was standing on that square, which made it work.
No, what you've done isn't 'innovative'. It isn't innovative to take part of puzzle games out of one and then say that somehow makes it better. Thats like saying making a platformer where you can't jump is innovative.
I like to be original myself, and judging by the way I read your post, I dont know how you can say that I'm not different than the people that make traditional RPG's, I mean look at Dreamer and A Simple Tale. HINT: Both of those were cancelled cause I lost the game folders and the resources.
Basically if you want unique puzzles, add something to the table, don't take something off. If you want custom graphics and environments, then have fun with it, don't just create a blank world of nothingness.
Oh and by the way, that mode 7 script isn't unique. Thats the only one I noticed throughout the game.
Submission
It never used to take this long. Unless something changed with RMN3.
Also admins are probably pretty busy right now I'd imagine.
Also admins are probably pretty busy right now I'd imagine.
Pet Peeves, turn offs, and other things that piss you off.
Ugh yes text messaging. I get real annoyed when people text around me, instead of being sane and calling people. Also phones made for texting annoy me cause of how pointless they are.
I also don't like people who are dicks to other people for the sake of being a dick. I can't go into too much detail other than that, but those people make me want to punch babies.
Loud people annoy the heck outta me too, like not moderately loud but these people that SCREAM everything, like you can hear them no matter what.
People that get pissy over small things are annoying too, like say yelling at a resturant worker cause your order got messed up. Don't like that one bit.
And yes Dis stupid people are annoying too, now that you mention it. I can stand some of them, one of my best friends is a damn idiot, but thats funny stupid, not ohhh my god why stupid.
I also don't like people who are dicks to other people for the sake of being a dick. I can't go into too much detail other than that, but those people make me want to punch babies.
Loud people annoy the heck outta me too, like not moderately loud but these people that SCREAM everything, like you can hear them no matter what.
People that get pissy over small things are annoying too, like say yelling at a resturant worker cause your order got messed up. Don't like that one bit.
And yes Dis stupid people are annoying too, now that you mention it. I can stand some of them, one of my best friends is a damn idiot, but thats funny stupid, not ohhh my god why stupid.
Are you less likely to play a demo than a completed game?
Well no I wouldn't think so. People ususally play demos to see if they'd like the full game don't they?













