LENNON'S PROFILE

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The Importance of Planning

Sometimes I'll plan what I'm doing ahead of time, as in make area jotnotes story jotnotes etc. Most of the time it's just thinking of the opening of it, then letting some more idea formulate while you make that part in the game, all while constructing everything in the game ahead of time in your mind.

You should really be able to see everything about your game before you produce the parts that you imagine is what I'm getting at.

[community project] arMaiageddon V 1.1

Although I'm only getting the trial version so it's gonna be kinda small. Whatever.

[community project] arMaiageddon V 1.1

I'm doing number 5 then I suppose.

Morbid Awakening (Demo)

I'll give this a go as soon as you get the download up, so I can review it afterward.

Popularity And The State Of This Community

I'm trying to play more games that come up on the homepage, ever since RMN3 at least. I'm gonna agree with Feld here and say thats the thing people need to at least try and do more often, play the games, instead of looking and leaving.

Although like Neok said, this community is dedicated towards development more than gaming itself, so theres definitely not gonna be a lot of feedback unless a game becomes exceptionally popular.

about to fight the head of staff.png

Snake Vs. Knives. Wow.

(I know thats not who they are.)

Its good to be a pirate

I have my review submitted. Something I didn't mention in it though- If you are doing a sequel at any time, tey to vary up the puzzles a tad.

Pet Peeves, turn offs, and other things that piss you off.

Also I hate people who just assume things without knowing them, and profess that they're right. In the same category I'd toss people who judge other people without even knowing them.

Its good to be a pirate

Finished, with a triple post. :) I liked it. It was short, but it was a little challenging, not that much, but fun.

Its good to be a pirate

You should try and get your download on the gamepage done too, so I can review it.