LIBERTY'S PROFILE

I enjoy playing and creating games (mostly RPGs) and have a love of story and characterisation above graphics. I've been into RM* since '96 and have used all makers - started on the PSX makers, found and used a patched version of the SNES RM, then moved to RM95. When I found RM2K I finally decided to join some forums and I've been a part of the community ever since.

Absolute Justice

Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
Wolf and Kid
Save your best friend, a wolf.

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Secret Santa Sign-ups 2021

It'll likely be some time in the next 24 hours

How do you get people to play your game

It. Is. Obnoxious. Stop it.

Beefing up a game page

is there no way to maybe put the numbers left alignment so that they're nice and even and not all over the leaderboard? idk, it's the only nitpick I have

look slick otherwise

Secret Santa Sign-ups 2021

Secret Santas might be a little delayed due to an incident. I'm fine but can't really do much atm, but hopefully will be able to do stuff before end just fine. If I don't get back to you about your presents, that's why. Just keep sending them my way.

[RMMZ] Designing for a zombie game

There's a bunch of ways you could take this.

One could be having fast/tanky/smart zombies and mix the groups up to give them combinations. Like, if you had a smart and tanky zombie together, the smart one might direct the tanky one to attack weak points in your party, or make the tank protect them. If you had two smart ones and a tank, maybe they'd both try to direct and sometimes confuse the tank, and get in each others' ways. If you got three speedy zombies and a tank, maybe they'd inspire the tank to move faster, doing charging attacks that deal bigger damage but miss more often, or maybe a speed and smart zombie could band together to hit weaknesses faster and more often.


You could have 'elemental' type zombies, where they've got different types of zombism - and each has their own weaknesses that your characters could target. Like an eyeless zombie wouldn't be good at hitting, but maybe they'd do area attacks to try and hit more people instead of just focussing on one, or a zombie bird might be much harder to hit but a lot easier to kill since it's fragile.


You could always look at other zombie-based games for what they did to draw inspiration. Stuff like Last of Us, which has different zombie types that you have to work around in different ways to get through areas, is great, but there's a lot of zombie games out there.

[RMMZ] Game still "Pending" after 6 days

And please don't do the red giant font. It's very obnoxious. >.<;

JOKER WILD MAFIA (GAME OVER)

I had lowkey sus on psy but never called it out because dy was a better odd to me.


Honestly, I would have been happy to just kill dy and end the game with his win. XD

JOKER WILD MAFIA (GAME OVER)

Fine, we're killing the egg, it seems. But I'm still sus of Dyluck.

#cancel
#lynch Eggbertx

JOKER WILD MAFIA (GAME OVER)

Also, I did point out that the reason I sus'd Egg was mainly because they'd done the scum play of "Oh no, heat is on me I should talk some... now it's nice and quiet, I'll hide again." Das scummy, son.

Not as scummy as our PI pushing an actual name forward for lynching, but still scummy.

JOKER WILD MAFIA (GAME OVER)

Alchemist is a strong ability. It lets you use others' abilities. I think scum has that ability.


I still think Dyluck is scum. Clint was pretty strong in his belief that Dyluck was a sussy baka but probably didn't want to get killt during the night so didn't lay it on hard.

I think Joker is probably psy.