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LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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Challenging RPGs - where are they?
I played a ton of Epic Battle Fantasy 4 - but bear in mind that any difficulty below "epic" does not truly bring out the challenge of the game.
For SMT games, they seem to be more interesting on a narrative perspective, have a cool soundtrack or both. Also, the challenge seems to be more on party building than actually battling (I don't like making battles less relevant, but the fusion system in SMT is awesome).
I played Soul Shepherd already - while the skill building is cool, I easily find myself bottlenecked because I can't get the random enemies to drop new souls.
Sengoku Rance could possibly be worth looking into - I don't think I can easily access it, though. I already know that I can look into eroges, since I played Shrink High (which is mostly on exploration, though).
Grandia 3 and Last Scenario are interesting - though I didn't have the best experience with Playstation RPGs so far (GBA is Tactical RPG Master Race).
The Penny Arcade game looks iffy because of a timed hits mechanic, Cthulhu Saves the World looks rather meh overall and Breath of Death VII already sounds like it's going to ride on clichés that don't exist outside of JRPG parodies.
For SMT games, they seem to be more interesting on a narrative perspective, have a cool soundtrack or both. Also, the challenge seems to be more on party building than actually battling (I don't like making battles less relevant, but the fusion system in SMT is awesome).
I played Soul Shepherd already - while the skill building is cool, I easily find myself bottlenecked because I can't get the random enemies to drop new souls.
Sengoku Rance could possibly be worth looking into - I don't think I can easily access it, though. I already know that I can look into eroges, since I played Shrink High (which is mostly on exploration, though).
Grandia 3 and Last Scenario are interesting - though I didn't have the best experience with Playstation RPGs so far (GBA is Tactical RPG Master Race).
The Penny Arcade game looks iffy because of a timed hits mechanic, Cthulhu Saves the World looks rather meh overall and Breath of Death VII already sounds like it's going to ride on clichés that don't exist outside of JRPG parodies.
Challenging RPGs - where are they?
Challenging RPGs - where are they?
I'm not here to discuss the things I liked about difficult RPGs or things they should do better - I'm here because I got absolutely nothing. RPGs I play are either highly challenging or fun, but never both.
Just to let you know, here's a short rundown of games you don't need to mention:
Dark Souls: Action combat ain't my thing, plus, terrible online interaction.
Darkest Dungeon: Too easy overall, battles are mostly dps races.
Disgaea: Combat is too much on numbers over skill.
Final Fantasy Tactics: Takes too long to get interesting classes and skills.
Final Fantasy Tactics Advance: Doesn't fix any problems of the above and adds a new layer of suck on top of that.
Lords of Xulima: Too heavy on memorization and pixel hunting gameplay.
Nethack: Requires you to memorize the entire game to be good at it.
Also, any of these game categories unless the game makes a large effort to avoid the common flaws:
DOS-based RPGs: The resolution is too low to see anything.
ASCII graphic games: Similar to the above, it's too hard to recognize things.
Roguelikes: Too many luck factors, especially the ID game (if it's based on memorization, it still applies)
Fire Emblem: Permadeath punishes unit losses so harshly that tons of strategies become completely unviable. Awakening has Casual Mode, but no map variety and terrible balance.
Shining Force: Battles take way too long.
Pokémon Fangames: I like the main games, but most Fangames have a cringe-worthy plot and potentially other terrible flaws (copypast environments, narrative dissonance, lack of orientation and legend overdose are all things I encountered).
Just to let you know, here's a short rundown of games you don't need to mention:
Dark Souls: Action combat ain't my thing, plus, terrible online interaction.
Darkest Dungeon: Too easy overall, battles are mostly dps races.
Disgaea: Combat is too much on numbers over skill.
Final Fantasy Tactics: Takes too long to get interesting classes and skills.
Final Fantasy Tactics Advance: Doesn't fix any problems of the above and adds a new layer of suck on top of that.
Lords of Xulima: Too heavy on memorization and pixel hunting gameplay.
Nethack: Requires you to memorize the entire game to be good at it.
Also, any of these game categories unless the game makes a large effort to avoid the common flaws:
DOS-based RPGs: The resolution is too low to see anything.
ASCII graphic games: Similar to the above, it's too hard to recognize things.
Roguelikes: Too many luck factors, especially the ID game (if it's based on memorization, it still applies)
Fire Emblem: Permadeath punishes unit losses so harshly that tons of strategies become completely unviable. Awakening has Casual Mode, but no map variety and terrible balance.
Shining Force: Battles take way too long.
Pokémon Fangames: I like the main games, but most Fangames have a cringe-worthy plot and potentially other terrible flaws (copypast environments, narrative dissonance, lack of orientation and legend overdose are all things I encountered).
[Poll] Is Harder Better Faster Stronger the best song ever?
[RMVX ACE] Enemies losing attacks/not finding attack animation.
I'm not sure if it's the same issue, but I had a problem in my first game that enemies would fail to inflict damage - I had to specify that both players and enemies take 100% damage from the unspecified elements so damage works as normal.
Another Final Fantasy Fan-Game?
author=riderx40
So i was thinking of a R/L hand system for the game.And an Almost brilliant idea came to me,What if instead making a sword that increases your attack make a sword that only increases defense and call it a "Shield"..BOOM..*Pincel drop*.
But srsly,It will still be regonized as a weapon since the hero will still swing
his hands (which looks Dumb),But i could fix that by making the animation of the Shield as a single frame of a standing hero.But still,The "Miss" will appear that and the Shields will only increase Defence and nothing else..(which will be Odd for players).
-So is it a Good idea or a bad one?
It seems very elegant, but RPG Maker will refer to both slots as a "weapon". But I do endorse dual-wielding shields.
What are you thinking about? (game development edition)
author=Marrend
Uh, I meant in real life?
Though, to be fair, the event has a pillar of fire appear (not so much somebody throwing a fireball), then the wall of light, so, my research angle probably needs to be elsewhere.
Probably with some camera tricks - you'd need some kind of mini-flamethrower hidden under your hand and shoot at a solid wall, then edit the footage so it looks like the wall is made of light (maybe shooting at a glass wall?)
What are you thinking about? (game development edition)
author=Marrend
Oddly enough, I'm finding myself going through the motions that Shizu might do for her own research. I basically have two questions: how possible is it to make it look like a person shot a fireball and how possible is it to make a wall of light? I figure if there's an answer anywhere, it lies in special effects.
I technically have a the third question (how possible is it to make it look like a fireball dissipates on a wall of light), but the first two questions, obviously, have higher priority.
The best way to do it is drawing a fireball flying and dissolving/colliding and a wall of light. You then use the animation elements in a battle animation, making the fireball break at the wall of light, then play the battle animation on the map. Works in RPG Maker 2000, 2003, XP, VX and VX Ace.
We Are! Talking about One Piece~
I played a bit of Pirate Warriors 3 now, here's a few things I thought while playing through the plot:
-Several highly dramatic scenes are either dropped (such as Shanks saving Luffy) or abbreviated (such as Sanji's backstory)
-'What if' scenarios will most likely only occur when doing side missions like beating Mihawk in Chapter 1, most seem to be only extra plot scenes unlocked. I had one where Luffy encourages Corby and an exchange between Sanji and Luffy about defending the Baratie
-It's far less graphical in most places, like in the scene where Mihawk slices open Zorro, it doesn't even leave censor marks (the black spots most censored Anime has)
-Usopp is absurdly powerful because most of his attacks are not only ranged, but also unblockable. His special move does have a lot of startup which lets the enemies dodge easily, though.
I can write a bit more as I continue.
-Several highly dramatic scenes are either dropped (such as Shanks saving Luffy) or abbreviated (such as Sanji's backstory)
-'What if' scenarios will most likely only occur when doing side missions like beating Mihawk in Chapter 1, most seem to be only extra plot scenes unlocked. I had one where Luffy encourages Corby and an exchange between Sanji and Luffy about defending the Baratie
-It's far less graphical in most places, like in the scene where Mihawk slices open Zorro, it doesn't even leave censor marks (the black spots most censored Anime has)
-Usopp is absurdly powerful because most of his attacks are not only ranged, but also unblockable. His special move does have a lot of startup which lets the enemies dodge easily, though.
I can write a bit more as I continue.













