LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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Games you hate or dislike?
author=Ratty524
EDIT: Just for clarification, I get your overall point about what you are saying to LL, but I don't think "playing the game wrong" is entirely the fault of the player. Consider that "wrong" styles of play are a result of a failure of communication between the game and the player to some degree.
That is exactly what I'm trying to say - it's actually not important for a game to be done right - the player has to feel that it was done right.
Race and Gender in Games
It's not exactly unfair or wrong for Witcher 3 to not include people of color, but I still don't like that they justified it with something silly. Problem is that while lack of PoCs in a single game is nothing to be concerned of, it becomes a problem if the vast majority of games is nothing but the same white dudes over and over.
Games you hate or dislike?
author=SatedIt's probably because of a problem that's actually not that different from the Fighting Game Problem - players disliking that the game itself screws them over and not the other player.I take exception to the idea that fighting games screw the player over, when it's actually the player who's fucking up basic input.
You can insult players or you can acknowledge that several players feel cheated because they feel the game refused to respond to their input.
Race and Gender in Games
author=Craze
isn't witcher 3 set in like a medieval poland expy. that's the same shit as complaining that elsa and anna are bright white
There's tons of evidence proving that there's pretty much nothing about polish culture in the game, mainly due to lots of creatures from other mythologies and the fact that polish mythology is nearly extinct due to christian interference.
Race and Gender in Games
What I think is important is that your characters may fit into certain stereotypes or other common tropes, but that should not be their only defining trait. This problem is usually known as "Planet of Hats", named due to its prelevance in science fiction. Usually, alien races are defined by a single, unifying trait that is carried by all members of the species (their hat). It's actually less common in fantasy, because they'll often have that one person in the race who defies the common idea of it (usually, it's a ripoff of Drizzt Do'Urden). Or a renegade faction.
Protip: Making your character defy his stereotypes because he's a half-breed is stupid, especially if it's half-human.
Protip: Making your character defy his stereotypes because he's a half-breed is stupid, especially if it's half-human.
Race and Gender in Games
The difference between a stereotype and a culture is the same as the difference between a Lego brick and a Lego sculpture. A culture is the collection of traits that define the people, while a stereotype is a single trait that is common within the culture.
I'll stay with something fictional to not offend any viewers to illustrate: A stereotype for dragons is the ability to breathe fire. The fact that they usually retreat in caves, hoard treasure, eat adventurers for lunch and rarely spend time parenting are multiple traits that define their culture.
I'll stay with something fictional to not offend any viewers to illustrate: A stereotype for dragons is the ability to breathe fire. The fact that they usually retreat in caves, hoard treasure, eat adventurers for lunch and rarely spend time parenting are multiple traits that define their culture.
Spirit Blade
If you're going to make status effects always work, avoid making any that prevent the target from acting, as they'll always be broken or useless with no middle ground.
Still, I've also been wanting to make a highly deterministic system for an RPG. Gonna look into at which places it's good to randomize a bit.
Still, I've also been wanting to make a highly deterministic system for an RPG. Gonna look into at which places it's good to randomize a bit.
Spirit_Blade_Picture3.jpg
Spirit_Blade_Picture.jpg
Race and Gender in Games
You could easily make the arabian traders interesting if you give them more depth than their profession - one could be a truly treacherous type who likes to rip off customers for profit. Another could have a great fascination with your stuff because it's exotic to him. Yet another one could hate the first one and tries to expose him as a scammer.
As you see, you can easily make characters from cliché archetypes interesting if they have more to their character than just their cliché.
As you see, you can easily make characters from cliché archetypes interesting if they have more to their character than just their cliché.













