LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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Boss Fight Dev

Are you thinking of what GRS is saying or are you talking about an immolation effect on the boss that deals damage to the party each turn that goes up as the fight continues?

In the case it's the latter, simply make a battle event triggering each turn that does damage to the party each turn, including a variable into the equation, which counts up each time as well.

Race and Gender in Games

What attracts you to the idea of adding in minority types?
Since literally every AAA protagonist is a straight white cismale anti-hero around 30, any kind of representation of other ethnicities makes the game stand out already.

How much have you done?
My entire cast is female as I'm uncomfortable with writing males and I decided that some of my characters should have a non-white skin tone.

What kind of research do you do, if you're writing someone whose circumstances are so different from your own?
I really should do this at some point, especially when being more serious about my writing. However, I try to ignore race when writing chracters as skin color only affects what the character looks like.

Is there any kind of identity you've intentionally avoided thus far? Would you ever consider writing that?
Males for some reason as I just can't get any proper male characters going. I tried a few times but failed to really make them any decent. An interesting one is that I avoided writing psionic characters, due to the kind of characters this usually leads to (insufferable assholes with a massive god complex).

If you're some flavor of minority, what sort of things would you like to see in games about your status?
I'm not sure in how far I want to see autistic characters.

How do you feel about what's available now?
Most media that are about them observe them in a way like people watch endangered/exotic animals in a zoo, only ever caring about their skills and not their personality. Also, I loathe it when people shove me some person in the face just because it's an autist.

Are there any examples you can point to of really good or really terrible depictions?
The only time I really liked it was, wierdly enough, South Park - mainly because they always have funny depictions of stereotypes and what they're like and also making an epic pun around the condition.

Race and Gender in Games

author=LockeZ
author=Sooz
OK LockeZ I am jumping straight down your throat here and it's not personal or anything, I'm just REALLY tired of seeing these apologetics for a complete lack of variety:
author=LockeZ
Does green hair count as "colored?" What about half-demon?
No it fucking doesn't and you fucking know it. Why are you counting made up shit as equal to real life people who might want to also be represented?
Wait, so is the goal representation or variety? Make up your mind because green hair and half-demons definitely provide variety, they just don't provide representation. Of course, no real world race is being represented in any high fantasy story anyway, but a fictional race can certainly be used as an allegory for surrogate representation, whether that fictional race is the people of Wutai, the Romulans, or half-demons.

What's really important with representation isn't the character's appearance or accent but the audience's ability to connect with them and imagine themselves in that character's place. Appearance and accent are just the cheapest ways to accomplish this without any writing skill or effort.

(I don't take it personally at all - I've certainly told enough people on this forum that I thought their design choices and decision-making processes were bad. I'm glad there are people here who care as much about debating how to best tell a story as I care about debating how to best design the gameplay.)


author=Sooz
author=LockeZ
If you write characters who are similar to yourself, they'll be far more believable.
Yeah I can tell you this is not true at all. If you're shit at writing characters, you're gonna be shit at writing characters even if you just straight up self insert.
What? You don't think "write what you know" is true at all? It's one of the most well-known and universal rules of good writing. I'm super interested to hear your detailed debunking of this rule of thumb, just because the idea that it might be wrong isn't something I've ever seriously considered.

Anyway my point is that you don't need variety within a single game unless your game is appealing to a mass audience. For smaller games, it works just as well to have variety across games instead. Two different people in the indie gaming community can each create a game: one game about black characters and another about white characters. One about males and another about females. One game about a heterosexual romance and another game about a homosexual romance. In some ways this is even better, since it means players can pick games that match their own interests, and pick games that feature characters representing their own groups. If every game were a melting pot, that wouldn't be possible.

Don't feel like you need to shoehorn things into your story when you have no knowledge of them or interest in them. Tell the story you want to tell. Other people can tell their own stories. Then there'll be all kinds of different stories for different people. Your one single independently created amateur story doesn't have to be marketed to every single person on earth.


Well, my topic was more about inquiring about how much people care for representation and what they do to achieve it, not necessarily asking them to do more of it (though I do like having some variety in characters). And I agree that you can leave some/most groups unrepresented to keep the game small, as well as with the fact that writing PoC/female characters at all isn't as important as writing them well. "I feel my portrayal of PoC/women/LGBT+ would be considered offensive" is a legitimate explanation for not having them.

Race and Gender in Games

The only example I found for a non-stereotypical fantasy race member would be in the Elder Scrolls 5 - Skyrim. It was a Nord who was not only a refined trader, he was also a member of the Thalmor.

Race and Gender in Games

Race and Gender in Games

I honestly don't mind the gender/sexual orientation of NPCs in general - most of the time, they don't have any indication towards any (however, I do acknowledge that the ones that do are generally straight).

Here's a few benchmarks regarding representation:

1,6%: In a 2013 study, this percentage is the ratio of homosexuals in the USA.
6%: This many people in the Oscar jury are people of color.
12,5%: One person out of the eight default actors.
16,7%: A study showed that if males were seeing a crowd with this percentage of females, they'd believe men and women to be equally represented.
24%: In the Oscar jury, this many people are female.
30%: Germany's Gender Quota for females.
33,3%: Percentage of female playable characters in Final Fantasy 7, not counting Young Cloud and Sephiroth.

[General Design] What inspired your game?

author=Ike
author=Red_Nova
This got me thinking: There's a trend here (and I'm guilty of this as well) that a lot of our games have been inspired by other games. Which is fine, but if all we're doing is getting inspired from games that have already been made or released, it's gonna stagnate sooner or later.
True.
Maybe it's because being inspired by other games is easier to make proper games than creating something from an abstract thing, like music, experiences, (or poems xP).
I think... I tried something similar in my game...


Generally, what you want to do is find out what's bad about your inspiration and do it better.

Race and Gender in Games

For my character design, I didn't specify any sexual preferences for them so there won't be any cases of lack of representation and to avoid defining them by it (also, it would make for easy yuri)

Also, my cast so far is all-female due to me having trouble writing out male characters for some reason I don't understand.

When it comes to race, it's a little more difficult to represent non-white people in RPG Maker as the RTP only comes with white people. The only way to get people of color into VX Ace is using custom graphics or the godawful character editor.

Unique items: Good or bad?

Any "good or bad" question is better formulated as "what does it contribute to the game?".

Uniques can be problematic to balance, but they have a lot more potential for flavor, much like the difference between a generated protagonist and one provided to the player.

Speedrunning

Problem is, this site is catered more to developers than it is to players. There won't be that much effort in trying to find ways to get faster through the various games, as that requires a whole lot of dedication and skills different from designing the game in first place.

It's good that you're interested in the games on RMN, but unless you're willing to make games, you won't find much on the forums.