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LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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Name title

Make sure you do name characters if there's multiple NPCs in a dialogue, even if just by letters, numbers and so on. There was an RM2000 game where this happened (although played for fun), a scene involving a half-serious dialogue between unnamed cultists where you got titles like "The First who said something" and "The One who spoke just before that one".

Writer in need of a game to write!

I got a game on hiatus I could use some guidance with regarding the story, even though I (mostly) developed my protagonists. Problem is that I find it hard to develop the NPCs or the villains.

I'll let you know when I get back to it (once I manage to finish my current game, which is about as story-driven as Pac-Man or Millipede)

PS: It might be useful to develop a game by yourself - Mapping and Gameplay Design might be something you're good at, too.

Writer with no programming skill!

Should be good enough to come up with a story-driven game, as eventing is very light on programming skill. Though it can take some testing so story events don't play at the wrong time.

Building RPGMaker Events Challenges!

Yes, I count that as a correct answer. You really only use Switches.

Engine Tips, Tricks and Bits (of information)

Attack Priority in VX Ace works as follows:

First, Discard all attacks whose condition doesn't apply. Then, take the attack(s) with the highest priority and discard all whose priority is three or more points below that. I'm taking 5 as the highest value for the attack now.

Now, imagine pulling a lottery ticket, which represents the attack used. Attacks with 5 priority have three tickets, attacks with 4 have two and attacks with 3 have one.

So, if we have the skill list:

Double Attack - 5
Flame - 5
Attack Up - 4
Blind - 3
Fire II - 3
Heal - 2

We get the following odds:

Double Attack: 30%
Flame: 30%
Attack Up: 20%
Blind: 10%
Fire II: 10%
Heal: 0%

Videogames reduce crime

Of course video games reduce crime - you can't really bring yourself to steal, hurt, kill or harass in the city if everyone's hooked onto Farmville, Candy Crush or WoW like a life support.

RMN Plays: Final Fantasy Tactics Randomizer Hack

Left Lancer tries to flank the rooftop ones, Right Lancer pushes forward. LockeZ needs to keep himself from getting surrounded, but should stay in melee as he can't shoot. I don't care what Delita does.

The Ultimate Legend of Zelda Thread.

I can agree on Majora's Mask being unfun, but I didn't find Ocarina of Time to be good, either.

With the NES games, I used a map guide to find around the first game and played a bit of the second. Both games are okay but rather bland. Zelda 1 in particular felt immensely drawn-out.

I've talked enough about the SNES and N64 games already, so I'll talk about the other consoles:

I haven't spend any time with the Gameboy games, so I have no idea what they're like. I'm not exactly hyped to play them, either.

Four Swords Adventures and A Link to the Past Advance remake the original game with a bunch of features the game doesn't need - though I can imagine the 4 Swords game to be alright with other players. Minish Cap is basically ALttP where they strapped on an okay exploration gimmick, confusing Mode 7 elements and an unfun collection quest. I also couldn't go further halfway in the final dungeon.

Wind Waker has a nice artstyle and soundtrack - I didn't like the first dungeon, though, which turned me off the first time. After getting back and beating the bastion, I stopped after some dungeon where there was nothing left to do. While the combat is still mostly like OoT, having a few more moves makes dicking around more fun.

Twilight Princess was alright, but I felt it was trying too hard to be Ocarina of Time. Also, there's too much time spent hunting for collectables.

Skyward Sword only makes me think "Why don't I play Twilight Princess instead?". I never touched the game (heck, I never saw it in stores!)

What also didn't interest me was Phantom Hourglass & Spirit Tracks - I immediately turned away once I saw it relies heavily on touchscreen controls. At least I haven't seen microphone controls.

A Link Between Worlds is a shining example of how remakes are to be done - it keeps the original feel of the game, adds a cool new feature and explores a new approach to the story. While the puzzles are more on the easy side (though you can get creative even if using just one tool), the battles are really tough, especially in Hero Mode.

The Ultimate Legend of Zelda Thread.

I also like the dungeon design in A Link to the Past as it is always clear which way to go next - in OoT, it's very frequent to run into dead ends, traverse extremely complicated floors (dat forest temple) and you don't get a map + compass until you beat most of the dungeon already.

The bosses in LttP are also legitimately challenging and even knowing how to beat a boss doesn't mean you can get it right as their attack patterns aren't a joke.

OoT's bosses:

Gohma: Does this thing even attack you if it's on the ground?

King Dodongo: The roll looks tricky at first until you realize ducking makes you immune to it.

Barinade: Spam Boomerang all the time - if it doesn't hurt Barinade, use sword. A boss that can actually fight back.

Phantom Ganon: You can't really tell which way he's coming out until he does, so it's kinda luck based, except he's kinda slow. Also, Tennis.

Volvagia: Run around aimlessly when he's flying, hammer on the ground.

Morpha: Would actually be a challenge if it weren't for the Z focus.

Bongo Bongo: Even if you don't use the lens of truth, you can whirlwind spam to nail him.

Twinrova: As long as you hold R, you can't get hit. Ever.

Ganondorf: The Tennis wouldn't be a problem if it wasn't for the fact that's his only attack unless you run up to him.

Ganon: Z -> Arrow -> Z -> Hammer -> Repeat. Later, replace Hammer with Sword. If you shoot enough light arrows, he'll never get a hit in.

RMN Plays: Final Fantasy Tactics Randomizer Hack

I'd say LockeZ goes for the roof on his right and the lancers hold the paths on the ground.

Also, Catch doesn't allow you to defend against arrows?