LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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Dealing with death as a plot point?
Dragon Quest totally uses death in combat, but only on your party members - you do have the connections in heaven to get them back, though.
Anyways, I also use a non-lethal wording for enemy and player downing not only to make plot deaths matter, but also to reduce the murder hobo factor by letting the player decide himself if he uses lethal force or not.
Anyways, I also use a non-lethal wording for enemy and player downing not only to make plot deaths matter, but also to reduce the murder hobo factor by letting the player decide himself if he uses lethal force or not.
What Videogames Are You Playing Right Now?
author=Craze
yeah i didn't even bother with Shelter from the reactions on reddit
knytt is amazing but Within A Deep Forest is for sure my favorite game by that guy!
Yay, someone else who play Within A Deep Forest!
First Time Gamers
[RMVX ACE] attacking animations in Falcao Pearl ABS
I think it can be done by having two different graphics of - let's go with your example - Goku. One of him walking/flying and one where he has his arms up. The skill should make the graphics switch - maybe by making a startup skill where he gathers energy, changing to the animation, then follows with the Spirit Bomb itself, reverting to his normal form.
I know you can easily do this in the Default Battle System with the Transform Enemy event - does it still work there?
I know you can easily do this in the Default Battle System with the Transform Enemy event - does it still work there?
[Poll] To prompt or not to prompt?
If you really want to make the prompt, pop up an equipment screen that lets you select actors who can equip the thing and shows how her stats will change.
Battles, Runes and Character Roles
Live Charged runes are important for there to be any decision making between the characters - so far I've seen Neis will always want to strike, Eln will always want to shield allies, Dayn will always blast out whatever does the most damage and Mitel will always heal someone. While giving each character a role is useful to make them interesting, specializing too far makes them dull as there's only one thing they ever do.
Elements Questions
More elements are much like using big numbers - it makes the game more complex, but allows more fine tuning as you can make finer adjustments to how many elements a character has access to.
Dealing with Poison
As mentioned before, I like it when poison deals stat scaling damage over time rather than a certain percentage - however, this does require scripting. In fact, the statscaled poison damage in Etrian Odyssey can end up oneshotting your characters!
Another idea is to make poison resistance not affect the likelyhood of it being inflicted, but rather change the percentage of health you lose per turn.
Another idea is to make poison resistance not affect the likelyhood of it being inflicted, but rather change the percentage of health you lose per turn.
Noob spriter needs project for practice
Just make some free resources for people to see and use as reference (Or sell them if you prefer) for your skills. If I'm happy with your art style, I'd be interested in a spriter in the future.
@Roots: I read through several interesting things about your RPG but I noticed a suspicious lack of enemy behavior in the feature talk - I sure hope there's more to them than just being meatbags with an attack, an HP value and maybe a status effect they induce.
@Roots: I read through several interesting things about your RPG but I noticed a suspicious lack of enemy behavior in the feature talk - I sure hope there's more to them than just being meatbags with an attack, an HP value and maybe a status effect they induce.
Games you hate or dislike?
I like how Unreal Tournament 2004 has an anti-air weapon (anti-vehicle actually) and a shotgun named after an anti-air weapon. Another thing FPS players should know is that the range at which people use sniper rifles in games is the effective range of assault weapons in real life - you could shoot the stem of a cherry with such a rifle at 150-200 yards range.
Back on topic, there's another hardcore RPG I dislike because it's once more full of bullshit and unreasonable elements - Speak No Evil, an old RPG Maker game on this very site.
-The font is unnecessarily hard to read
-Enemy graphics have next to no variety: An enemy who was weak to one element suddenly becomes immune to it next area as they all look the same
-Spend highly limited resources to try and guess the weaknesses of oncoming enemies, without having any clues
Do hardcore RPGs that are legitimately challenging even exist? Either I end up playing slots or pull scratch tickets.
Back on topic, there's another hardcore RPG I dislike because it's once more full of bullshit and unreasonable elements - Speak No Evil, an old RPG Maker game on this very site.
-The font is unnecessarily hard to read
-Enemy graphics have next to no variety: An enemy who was weak to one element suddenly becomes immune to it next area as they all look the same
-Spend highly limited resources to try and guess the weaknesses of oncoming enemies, without having any clues
Do hardcore RPGs that are legitimately challenging even exist? Either I end up playing slots or pull scratch tickets.













