LIGHTNINGLORD2'S PROFILE
LightningLord2
230
The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
Search
Filter
Things that make combat boring + solutions
author=Reavenator
There are other ways to balance crowd control, too.
Like giving crowd control abilities cooldowns, or making an enemy immune to crowd control for a set amount of turns after being afflicted by a stun/freeze/whatever.
Then there's also what guild wars 2 does: every major enemy or boss gets several stacks of a buff that makes it immune to crowd control. whenever the enemy gets hit by a crowd control ability, it loses a stack, and once it loses all the stacks, it becomes vulnerable to the next crowd control ability, then it gets all the stacks back after it's hit by one. This will probably require scripting, though.
The simplest option would be to make the boss only resistant to the states, but personally I think this solution is too luck-based.
Indeed, there's far more that could be done to make them more useful - thing is, you want the ability to be neither completely useless, nor do you want it to completely remove the gameplay of the fight.
RMN Plays: Final Fantasy Tactics Randomizer Hack
Ralph all the way - Catch is an insanely good command if your Brave is high enough. Try to go for a Mediator so you can crank his Brave even higher.
Memorable Boss Battles!
I was thinking about which boss in Terraria I should talk about, but I think this one's the most notable of all:
The Wall of Flesh
It is summoned by throwing a voodoo doll of the guide into the lava of the Underworld (aka the guy who acts as a walking tutorial and crafting library). As the name implies, it's a wall made of flesh racing along the underworld. Getting overtaken or trying to run out of the underworld causes its tongue to come out and drag you in front of it. You also have to fight off multiple mouths on tentacles called the Hungry to get hits on it. Using a Magic Mirror (warp back to spawn) or getting rammed at the edge of the world instakills you.
While fighting a gigantic, hell-sized wall trying to run you over (and shooting with eye lasers) is already notable enough, the real kicker is the aftermath - The ancient spirits of light and dark have been released!
This changes a whole lot in the world - a massive amount of corruption is spread across the map, which also spread much faster and more expansively as before. Also, a new biome - the Hallow - appears, which also spawns in a vast area. Countless new and massively powerful enemies appear and every night, there's a high chance a robot version of one of the first three bosses will attack you (if you beat them at least once, they won't return). It's probably one of the most extreme shifts you'll ever see in a game.
The Wall of Flesh
It is summoned by throwing a voodoo doll of the guide into the lava of the Underworld (aka the guy who acts as a walking tutorial and crafting library). As the name implies, it's a wall made of flesh racing along the underworld. Getting overtaken or trying to run out of the underworld causes its tongue to come out and drag you in front of it. You also have to fight off multiple mouths on tentacles called the Hungry to get hits on it. Using a Magic Mirror (warp back to spawn) or getting rammed at the edge of the world instakills you.
While fighting a gigantic, hell-sized wall trying to run you over (and shooting with eye lasers) is already notable enough, the real kicker is the aftermath - The ancient spirits of light and dark have been released!
This changes a whole lot in the world - a massive amount of corruption is spread across the map, which also spread much faster and more expansively as before. Also, a new biome - the Hallow - appears, which also spawns in a vast area. Countless new and massively powerful enemies appear and every night, there's a high chance a robot version of one of the first three bosses will attack you (if you beat them at least once, they won't return). It's probably one of the most extreme shifts you'll ever see in a game.
[RMVX ACE] Slowing down battles!
[RMVX ACE] Slowing down battles!
The act of making battles slower/faster is actually very easy to achieve, as it is a simple matter of changing HP and damage potential. If you feel like giving options, you could give a mode that lowers the HP of all enemies and actors and one that raises them all.
Building RPGMaker Events Challenges!
So, my turn to post a challenge?
I guess I make something less difficult - the task is a switch puzzle where the different levers affect specific doors - if they're open, they close, if they're closed, they open.
I guess I make something less difficult - the task is a switch puzzle where the different levers affect specific doors - if they're open, they close, if they're closed, they open.
RMN Plays: Final Fantasy Tactics Randomizer Hack
Arbitrary damage cap
I do think you can keep a game with grinding balanced if your grind can only improve offense or defense - if your offense stays the same, you have to linger around the boss fight long enough to make sure you see all of it. If your defense stays the same, you can go all in but can still die quickly if you don't pay attention. But still, enforcing a Damage Cap feels restrictive as hell.
Does anyone like Dragon Quest?
Is there a ROM Hack for the DQM games on Gameboy that increases the player's movement speed? It's no fun slugging through masses of maps that all look identical.













