LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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Screenshot Survival 20XX
author=CashmereCatauthor=LockeZYeah, true that. I especially like tutorials that adapt to how quickly someone learns something. Like Plants vs. Zombies. If you're good at it, it'll skip over certain stuff, apparently. But apparently not enough, because I found the game super easy for the first umpteen levels.
Well, the arcade game had a looping demonstration it showed of how to play, any time someone wasn't playing. But yeah you're basically right. I just have always heard, and have found it true, that if you always make the lowest possible assumptions about player intelligence and aptitude, you'll never be wrong.
Edit: What I'd do is something probably totally rude by just displaying a fairly unintrusive yet crudely drawn diagram overlay of where things are, just for the beginning. It'd fade in for a little, then once a certain point is reached, fade out. Perhaps when health/mana depletes for the first time, or other learning event conditions.
No matter how intuitive and tutorial-heavy you make your game, someone out there will not be able to understand it. I played Warcraft 3 scenarios some time ago, where huge red letters are often used to convey information in some maps, frequently blocking the view for quite a while, with players sometimes still not getting the idea of how to play.
Alternate Methods of Gaining Skills Rather Than Level-Up
author=slashauthor=unityAhhh yea! I like this! Peri, accha and I were gonna do that for the halloween game. When you defeated a boss or challenge room, you'd get a stone that would have a theme to it, like "Wind" or "Reckless". Your party consisted of a Warrior, a Mage, and a Cleric, and they learned different skills from each stone. The Wind Stone would teach the Warrior a barrier spell, the Mage a free-action Wind Blast, and the Cleric a haste spell.
I'm really liking all of this "equip stuff, get skills." :D What if you had artifacts that anyone could equip, but they grant different skills based on which character is equipping them?
It was a fun idea and I think it can create some cool choices! But it also makes for a lot of spells to balance.
I once had a similar idea with same thing, different skills - but in my case, different actors learned different skills depending on the class they level up in (which is mainly what elemental trait those skills have as each actor has a different affinity)
EDIT: My idea would be having a certain number of slots for a number of skills where you put in effect stones to craft spells - Lightning-Lightning-Lightning is a Tier 3 Lightning spell, Lightning-Heal would be a lightning element HP drain, Lightning-Spread-Poison-Weakness would be a hit-all Tier 1 Lightning spell that poisons all enemies and lowers their attack...
Amount of Magic in Fantasy
author=ZeterZeroauthor=CrystalgateYou have a good point, expanding the skills of non-magic class types/characters is certainly a way of giving them the same effects of magic in game without there actually being any. Of course doing so could take most of the fantasy out of the game, but then RPG's don't have to be fantasy based at all, just look at Earth Bound. Errr, maybe not the best example, but you get the idea. There is also the option of Mundane Vs Fantasy in a game, with characters akin to what Crystalgate is describing being forced to deal with monsters and magic useing nothing but skill and wit.
What we get then is an RPG that doesn't have magic, but is instead more focused on martial skills.
You should definitely keep it balanced - if only you get all the special powers and abilities, the game will feel dull as your enemies will not be able to differ from each other well. If only the opponents get them, it will feel like cheating and the player might feel annoyed at how awesome the enemies are compared to the dull party.
Don’t Throw Away That 2k3 Just Yet
Honestly, if you really want to advertise RPG Maker 2003, you should list things it can do VX/XP/ACE can't. Your article pretty much only says to me that 2k3 does work, but the newer ones are still better at it.
Plus, you can totally upscale 2k3 sprites to feign a retro look in VX ACE.
Plus, you can totally upscale 2k3 sprites to feign a retro look in VX ACE.
What are you thinking about right now?
author=Sated
Today I almost considered making a custom-battle system in RM2K3. I don't doubt that I'd be capable of doing it, but I don't think it would be remotely worth my time and the fact that I considered it worries me...
VX Ace is probably the smarter choice for custom battle scripts - the main reason you want 2k3 is for the oldschool graphics and the ATB system.
Who is your RMN OTP?
author=Craze
i'm down for craze x boss battle theory though, if it means i get to be left alone and make lots of money selling boss battles
Boss Battle Theory is already dating LockeZ...
However, I'm not sure if they got along before or just woke up drunk next to each other.
List of plot twists?
Also, put "A black person that's not a stereotype appears" at the extreme left.
EDIT: "The hero is a person of color" also works.
EDIT: "The hero is a person of color" also works.
Help us desgin de best RPG Ever.
[RMVX ACE] Powerful skill does only 1 damage
I actually had this bug in my first game, too - for some reason, the game assumed an element rate to be 0% rather than 100%, so I had to set a 100% rate for everything that was supposed to be neutral.














