LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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Game Name Ideas
The Exciting Adventures of the Fellowship of Heroes into a World of Dragons, Crystals, Treasures and Massively Exaggerated Game Title Lengths
or shortented to TEAotFoHiaWoDCTaMEGTL
EDIT: The Exciting Adventures of the Fellowship of Heroes into a World of Dragons, Crystals, Treasures and Massively Exaggerated Game Title Lengths 2: The Return of the Evil Overlord and the Quest of Hippopotomonstrosesquipedaliophobia
or shortented to TEAotFoHiaWoDCTaMEGTL
EDIT: The Exciting Adventures of the Fellowship of Heroes into a World of Dragons, Crystals, Treasures and Massively Exaggerated Game Title Lengths 2: The Return of the Evil Overlord and the Quest of Hippopotomonstrosesquipedaliophobia
PSA: LockeZ is a piece of EVIL and disturbing TRASH
What do you love/hate seeing in a game?
In this love/hate post, I'll post about elemental traits and what I like/don't like how it's handled in games:
Like:
-Actors with innate resistances/weaknesses. This is a simple and elegant way to ensure there's areas the actor isn't as good and others where she shines. It also makes enemy skills more meaningful than "grab this resistance gear" as you now have to plan around the shift in durabililty.
-Elemental/magical weapons. When your game is already in a fantasy setting where spells can make a continent fly and creating an alternate dimension is a recreational activity, why are your strong guys swinging around ordinary chunks of iron? Where's the swords made of lightning bolts? Spears that can summon blizzards and rainstorms? Geomancy bows that create arrows from the environment?
Dislike:
-Refusing to give out certain elements. Some elements are just kept rare for no reason and makes it unnecessarily difficult to fight enemies weak to them. The Darkness element takes this up to 11 - most of the time, nothing's weak to it, most late/endgame enemies resist/null/absorb it, it's often awkward in usage and you don't get it for >90% of the game while your enemies keep throwing it at you.
-Element stereotypes. It varies from element to element, but writers often can't help but make the character's main element their personality. Ice and Earth users are actually rather varied in personality, but Fire users are generally the fight people who don't think deeply and are easily angered. Once again, Darkness is treated badly as people who use it are either 1. evil 2. brooding anti-heroes 3. brooding anti-heroes who turn evil or 4. making a huge deal out of not being evil. Light isn't much better - it's usually the do-gooder element of hugging and puppy loving. In the games where it isn't, it takes the place as the evil element and the Darkness characters are all Type 4.
Like:
-Actors with innate resistances/weaknesses. This is a simple and elegant way to ensure there's areas the actor isn't as good and others where she shines. It also makes enemy skills more meaningful than "grab this resistance gear" as you now have to plan around the shift in durabililty.
-Elemental/magical weapons. When your game is already in a fantasy setting where spells can make a continent fly and creating an alternate dimension is a recreational activity, why are your strong guys swinging around ordinary chunks of iron? Where's the swords made of lightning bolts? Spears that can summon blizzards and rainstorms? Geomancy bows that create arrows from the environment?
Dislike:
-Refusing to give out certain elements. Some elements are just kept rare for no reason and makes it unnecessarily difficult to fight enemies weak to them. The Darkness element takes this up to 11 - most of the time, nothing's weak to it, most late/endgame enemies resist/null/absorb it, it's often awkward in usage and you don't get it for >90% of the game while your enemies keep throwing it at you.
-Element stereotypes. It varies from element to element, but writers often can't help but make the character's main element their personality. Ice and Earth users are actually rather varied in personality, but Fire users are generally the fight people who don't think deeply and are easily angered. Once again, Darkness is treated badly as people who use it are either 1. evil 2. brooding anti-heroes 3. brooding anti-heroes who turn evil or 4. making a huge deal out of not being evil. Light isn't much better - it's usually the do-gooder element of hugging and puppy loving. In the games where it isn't, it takes the place as the evil element and the Darkness characters are all Type 4.
PSA: LockeZ is a piece of EVIL and disturbing TRASH
author=slashauthor=CrazeWe could have puzzle duels!
-It doesn't have to be boss battles! USE YOUR IMAGINATION
No, wait, story duels.
Map Battles - bustin' rhymes is optional.
PSA: LockeZ is a piece of EVIL and disturbing TRASH
RMN Developer Profiles
For me:
Design: 6.5/10
For the most part, I can think of many individual things, but I'm struggling to design the "big picture". Also, I hate designing fire-element skills.
Writing: 8/10
I actually do perform a lot of writing on other sites, so that never concerns me. I need some experience with larger plots, though.
Art: 3/10
I can't draw well at all. Best I can do is wielding the character editor as I do have a decent understanding of artistic design.
Coding: 8.5/10
While I'm not the person to write down code from scratch, I can often work well with common fair use scripts and also work around limitations by the system to make it function.
Mapping: 2/10
My maps are horrible - best I can do is select the tiles so people know what kind of place they're in. Currently devising ways to reduce mapping to a minimum.
Composing: 1/10
I did play around with some composing software before, but I lack the creativity to make my own songs. However, the default songs in the RTP are fine in my opinion (the VX songs in particular are awesome).
EDIT:
Likes: Tactical battles, elemental Rock-Paper-Scissors
Dislikes: Gritty stories, dedicated healers
Design: 6.5/10
For the most part, I can think of many individual things, but I'm struggling to design the "big picture". Also, I hate designing fire-element skills.
Writing: 8/10
I actually do perform a lot of writing on other sites, so that never concerns me. I need some experience with larger plots, though.
Art: 3/10
I can't draw well at all. Best I can do is wielding the character editor as I do have a decent understanding of artistic design.
Coding: 8.5/10
While I'm not the person to write down code from scratch, I can often work well with common fair use scripts and also work around limitations by the system to make it function.
Mapping: 2/10
My maps are horrible - best I can do is select the tiles so people know what kind of place they're in. Currently devising ways to reduce mapping to a minimum.
Composing: 1/10
I did play around with some composing software before, but I lack the creativity to make my own songs. However, the default songs in the RTP are fine in my opinion (the VX songs in particular are awesome).
EDIT:
Likes: Tactical battles, elemental Rock-Paper-Scissors
Dislikes: Gritty stories, dedicated healers
PSA: LockeZ is a piece of EVIL and disturbing TRASH
author=LockeZ
The idea of one of us publicly declaring FITE ME @ HIGH NOON in a loud obnoxious topic like some kind of WWE wrestler was fun and hilarious to me but I didn't expect it to reach nine pages holy crap hahahaha
We hammered out the basic structure of the game before posting the topic, and picked battlers, and decided that my party would be darklords and his would be heroes, but the actual details of the characters and their skills/strengths/weaknesses weren't revealed to each-other until we posted them here.
I don't know if breaking the Kayfabe was such as good idea.
[RMVX ACE] Yanfly Ace Battle Engine
You gotta use a script if you want to use bigger parties in battles - by default, you can only bring 4 characters to battles but you can have 995 actors in reserve (database cap).
PSA: LockeZ is a piece of EVIL and disturbing TRASH
We need to conclude the voting with a splash screen that says "NEXT TIME, ON DEATH BATTLE RMN...", showing who's next.














