LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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Replacing Leveling with Different Progression in Established Games
I do agree that the traditional XP system makes sense and is easy to understand (kill things = get stronger) and it sure has it's place. It's not the only way to do growth, though.
Direvil Darkfort
Next time LockeZ does this, he should announce himself with "After ten thousand years, I'm finally free! It's time to conquer earth!"
[RMVX Ace] Would like someone to help with my game Mystic knights if possible
LockeZ designs boss battles for you
Well, the main problem with me not being able to maintain the schedule was that I eased my game completion by not making use of any custom scripts. I guess I'd want on the cases that Julie misses on barrier changes is that she follows up Element Explosion with a variant barrier change that doesn't do anything else.
While that's all good for the boss fight (Even if the main point was to get feedback, I'm fine leaving the game as it is), I actually want the element change to work differently for the next part which would involve Power Drain giving her the element of the one she targeted. (I forgot to mention that my equipment in-game made it too easy to spam limit breaks, but that could be dealt with just by making the TP regen less powerful)
I guess I come back if I need anything once I worked out more on the game, including my other 4 actors and the possible revamping of the original ones.
While that's all good for the boss fight (Even if the main point was to get feedback, I'm fine leaving the game as it is), I actually want the element change to work differently for the next part which would involve Power Drain giving her the element of the one she targeted. (I forgot to mention that my equipment in-game made it too easy to spam limit breaks, but that could be dealt with just by making the TP regen less powerful)
I guess I come back if I need anything once I worked out more on the game, including my other 4 actors and the possible revamping of the original ones.
[RMVX Ace] Would like someone to help with my game Mystic knights if possible
LockeZ designs boss battles for you
I think the more visible barrier change would be a good idea - all the player sees in-game is the state infliction/removal prompt related to the element. Other things I thought about/want to say:
-Ice/Water and Wind/Lightning are different elements, but I haven't yet introduced the characters who hold the other elements (which will include light&dark as well)
-I kind of want to use this system for the next game, but I'd like to add Light/Dark to the cycles as well (as there'll be 8 players, each one holding a different element. However, only 4 battle at a time, which can be swapped in and out during the player's turn)
-Would it work if I did keep Element Explosion's damage, but make it so that the boss needs to use both her turns to use it? (Or, alternately, one powers the other to be able to use the skill)
-Element Explosion still makes it possible for Julie to miss out on changing elements - What to do about that?
-Ice/Water and Wind/Lightning are different elements, but I haven't yet introduced the characters who hold the other elements (which will include light&dark as well)
-I kind of want to use this system for the next game, but I'd like to add Light/Dark to the cycles as well (as there'll be 8 players, each one holding a different element. However, only 4 battle at a time, which can be swapped in and out during the player's turn)
-Would it work if I did keep Element Explosion's damage, but make it so that the boss needs to use both her turns to use it? (Or, alternately, one powers the other to be able to use the skill)
-Element Explosion still makes it possible for Julie to miss out on changing elements - What to do about that?
PSA: LockeZ is a piece of EVIL and disturbing TRASH
author=Tyranosauthor=LibertyA potion of crazy engrish maybe.
You wouldn't have gotten much XP or Gold anyway. Not worth the bother. Also, his only drop was a potion so... meh.
I think LockeZ won the instant he encountered him, like in Earthbound.
Boss Design Theory
Bosses also help the tension/release cycle of a game - the player can relax and experiment within normal battles while he needs to stay on his toes and show his skill during boss fights.
Five points of designing a boss
1. Players can respond to Paralysis in Pokémon in the following ways (which often is prevention rather than cure):
-Let something take it that's already slow which won't be hindered as much
-Send in something immune to paralysis (like an Electric-Type)
-Use Magic Coat to deflect non-attacking paralysis moves
-Hide behind a substitute
-Let the afflicted Pokémon use Rest or Refresh
-Let a teammate use Heal Bell, Aromatherapy, Healing Wish or Lunar Dance
2. Even worse is when a game has 1v1 fights that include skills that stun the enemy for one round with no other effect - thanks for wasting time, game!
-Let something take it that's already slow which won't be hindered as much
-Send in something immune to paralysis (like an Electric-Type)
-Use Magic Coat to deflect non-attacking paralysis moves
-Hide behind a substitute
-Let the afflicted Pokémon use Rest or Refresh
-Let a teammate use Heal Bell, Aromatherapy, Healing Wish or Lunar Dance
2. Even worse is when a game has 1v1 fights that include skills that stun the enemy for one round with no other effect - thanks for wasting time, game!
Replacing Leveling with Different Progression in Established Games
TES IV: Oblivion
Level up upon clearing an Oblivion Gate or obtaining a Daedric Artifact (or keeping Umbra). Always gain 5 points in non-luck stats. Retroactive CON.
Pokémon Mystery Dungeon
Gain XP upon clearing a dungeon, which is a set amount. Raise it for lower level Pokémon. Also, massive cutdown on EXP needed past Level 30.
While not a new mechanic, I really want Pokémon to have an Exp. Off item that nulls all Exp gain. I don't want my Aron strat to be ruined by leveling in the middle of the battle.
Level up upon clearing an Oblivion Gate or obtaining a Daedric Artifact (or keeping Umbra). Always gain 5 points in non-luck stats. Retroactive CON.
Pokémon Mystery Dungeon
Gain XP upon clearing a dungeon, which is a set amount. Raise it for lower level Pokémon. Also, massive cutdown on EXP needed past Level 30.
While not a new mechanic, I really want Pokémon to have an Exp. Off item that nulls all Exp gain. I don't want my Aron strat to be ruined by leveling in the middle of the battle.













