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[RM2K3] Wrong audio sometimes plays for certain animations
author=LordBlueRogue
It might have something to do with RTP not being installed correctly on later operating systems, maybe?
Holy crumbs, that's totally it!
What I'm discovering now is that every install on all my available PCs that go through Setup.exe have the RTP audio error, while every install on those same PCs that are just extracted straight through the .lzh play the correct audio!
Setup.exe is the culprit. And now that I know that and I didn't do anything wrong in the engine, I'll just make the game available without it.
Thank you so much for pointing me in the right direction!
[RM2K3] Wrong audio sometimes plays for certain animations
I made a game with all unique assets for a game jam in october. I'm developing on my main PC which runs Windows 7, and everything is working as intended in testing.
However, I had somebody do some playtesting on Windows 10, and every time any spell that uses the Buff or Debuff animation was cast, it would play such a sound from the RTP rather than the imported sound file that is inserted in the animation.
I have since tested on my old Windows XP laptop, and the same audio errors happened consistently.
(I don't necessarily think the problem is with the OS, but these are the different environments I've been able to test with.)
I've extracted the same archive to a separate folder on my Win7 PC, but I can't replicate the problem. As such I don't even know where to begin attempting a fix. Everything looks fine in the engine.
And I think it was just the Buff & Debuff animations. I think my custom Heal, Damage, and Magic Damage animations worked as intended all around. As do all other custom assets.
I would really appreciate any and all insight. If you'd like to help test, I'd be most grateful.
Here's the game disc, as made by the Steam version of RM2K3
And here's a save where each character has a buff/debuff
All you'd have to do is walk around, get into a random encounter, and cast Speed Up and Defend Down. If they play buff.wav and debuff.wav, great! If they play anything else like Down.wav, there's a problem and I wanna be able to fix it.
However, I had somebody do some playtesting on Windows 10, and every time any spell that uses the Buff or Debuff animation was cast, it would play such a sound from the RTP rather than the imported sound file that is inserted in the animation.
I have since tested on my old Windows XP laptop, and the same audio errors happened consistently.
(I don't necessarily think the problem is with the OS, but these are the different environments I've been able to test with.)
I've extracted the same archive to a separate folder on my Win7 PC, but I can't replicate the problem. As such I don't even know where to begin attempting a fix. Everything looks fine in the engine.
And I think it was just the Buff & Debuff animations. I think my custom Heal, Damage, and Magic Damage animations worked as intended all around. As do all other custom assets.
I would really appreciate any and all insight. If you'd like to help test, I'd be most grateful.
Here's the game disc, as made by the Steam version of RM2K3
And here's a save where each character has a buff/debuff
All you'd have to do is walk around, get into a random encounter, and cast Speed Up and Defend Down. If they play buff.wav and debuff.wav, great! If they play anything else like Down.wav, there's a problem and I wanna be able to fix it.
How often should a work in progress update the demo?
Title says it all.
Say I'm working on a game of three arcs. The demo is the first arc. A few months later, I've added 2-4 dungeons and towns each. Is that enough to merit a new demo upload, or should I complete the arc? Or should I wait upwards of years and only replace the demo once the whole game is done?
As a developer, I feel I want to showcase the progress I'm making all the time.
As a gamer, I don't think I'd wanna play the same unfinished game over and over and get a little further every few months without beating it. And if I kept my save file, playing a few hours every few months might feel like a big tease. So then I'd rather play a complete arc or episode.
Thoughts?
Say I'm working on a game of three arcs. The demo is the first arc. A few months later, I've added 2-4 dungeons and towns each. Is that enough to merit a new demo upload, or should I complete the arc? Or should I wait upwards of years and only replace the demo once the whole game is done?
As a developer, I feel I want to showcase the progress I'm making all the time.
As a gamer, I don't think I'd wanna play the same unfinished game over and over and get a little further every few months without beating it. And if I kept my save file, playing a few hours every few months might feel like a big tease. So then I'd rather play a complete arc or episode.
Thoughts?
pkmnRMN_screen11.png
Breath of Fire 0
Breath of Fire 0
author=Roy
I have the COWL and the ROYAL RING but didnt catch where I need to go next.
SimaFort. The north exit in eastern TagWoods.
Breath of Fire 0
In what games do non-active party members gain exp? What's your baseline for comparison? OK, in Breath of Fire 1 & 4 they do, but in 2 & 3 they don't. I don't think I could even change how it works now in RM2000, and I honestly don't want to. That's how it was in the olden days, you gotta rotate your party to keep everyone at an even level in case one is more effective against the next boss.
Breath of Fire 0
Blind can be cured by Eye Drops. I am considering making it wear of after each battle.
Buffs stack.
You will be forced to go through the Forest of Despair to progress the game at one point, and I would not recommend going there at all before that. But if you wanna win just one battle, maybe around level 10?
Buffs stack.
You will be forced to go through the Forest of Despair to progress the game at one point, and I would not recommend going there at all before that. But if you wanna win just one battle, maybe around level 10?
Strange Victory Sound Piano Conversion
I can confirm it's been happening since 2000, and not just with RTP midis. But I really have no credible theory about what causes it.
Breath of Fire 0
author=bastokiamtheone77
Breath of Fire is on the Super-nes version. I like dragon projects do you need any assistance?
What I need is people willing to play the game and give feedback. Having an audience inspires me and helps direct my attention to things I can do to make the game better. Other than that, I have just about everything I need to make the game, except the time to actually put the work in.