LV27MARKERMAN'S PROFILE

I loved playing video games and watching anime as a kid. I still like doing that. Creation of games and stories has always fascinated me. I've always thought of ideas about them since I was young. When I was in college I started to actually get into game editing software and writing stories. I also began Let's Playing around this time. I've been working on these projects to this day.
One important driving force is an attempt to share my ideas. I want to be more selfless with my ideas and sharing them is required for that.

These days I write books that are basically long shonen-anime stories. And every complete game I've made is very lengthy as well. I think this is because I want to replicate my vision of what I enjoyed as a child. Back then most games took me years to beat. I let's race now, so some of those can be done in an hour now. And most games seem too short to me these days. Most cartoons seemed like they had an infinite number of episodes coming to me with more moments to be awesome and have the characters grow. And when a journey of epic proportions is complete, it feels great to me.

Most of all I would like my ideas backed by my enthusiasm and programming skills to be new/different ideas and to be enjoyed as I enjoyed the quests I saw as a child.

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Novai_Heroes_Big_Attack_1.jpg

I used the animation editor to make some flashy big attack animations. Here is one example. The still frame looks like one that is premade except this goes on to break that magic circle with a stab rather than magically disappear.

Novai_Heroes_Title_Screen.jpg

This is the title screen of the game. It's here to show how Gauntlet Mode works. If you do not have the file that the game generates upon beating it, Gauntlet Mode will be locked. But if you have the file, Gauntlet Mode can be selected.

Novai_Heroes_State_Window_4.jpg

This shows off the State Window when you're targeting an enemy. Charge Attack targets an enemy. When an enemy is highlighted by a move that targets that enemy when selecting the target, the highlighted enemy's States are displayed.

Novai_Heroes_State_Window_2.jpg

This shows off the State Window when you're targeting an ally. Supert selected Ailment Guard, which targets an ally, Aker, so her States are displayed. The highlighted ally's states are displayed. It disappears if you cancel the spell selection and also if you confirm the target.

Novai_Heroes_State_Window_5.jpg

This image shows off the New State Window above. Because you're picking actions for Aker her states are displayed.

Spirit_Blade_Picture4.jpg

author=devourer51
bath house scenes have been over done, lol. Lot's of anime have them. (Is it wrong to pick up girls in a dungeon, monster girl musume, gurren lagann, Bikini warriors, Inuyasha, etc.)

Point is, make this different from all those other cliche ones.
Play my game and get this far.

I have honestly only seen Gurren Lagann among your examples. So I don't know if the dialogue is cliche or not.

There are no male party members either.

ALSO I think making your RPG main character heavily about royalty or a chosen one is even MORE cliche than this, but NO ONE complains about that.

Spirit_Blade_Picture.jpg

I'm not an artist so thanks. Also how do I upload a link to the game for people to download. I don't understand how.

Spirit_Blade_Picture4.jpg

To be fair the perspective of most RPGs doesn't make much sense. The door thing is like that for SEVERAL places. There is a rug tile underneath it too in this case. It doesn't look weird to me, but I'll keep what you say in mind.
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