MALANDY'S PROFILE

Troper... Need to catch up on my Notices...

Search

Filter

Play the demo! PLAY IT!

Wait... Did you have Testers?

EDIT: Didn't even see Merlandese's screenie before posting that...

***

author=Housekeeping
author=Malandy
Playing it! ... Do you want a TvTropes page?
Umm, up to you? That's a lot of work and it's just the demo!

Hope everyone enjoys this; I'm flop sweating over here, Christ.

Well, you're going Commercial. You need the advertising! Not doing it for that, though. I just want to ask and make one.

Play the demo! PLAY IT!

Playing it! ... Do you want a TvTropes page?

Aria's Story

Made TvTropes Page 'cause I needed to make a new one.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/AriasStory

Weird and Unfortunate Things are Happening

... Did you know that the title appears nowhere in the summary??

author=unity
Weird and unfortunate things are happening in the city of Daybreak.

Also, starting a TvTropes Page, 'cause if I did it for Luxaren Allure, might as well do it here?

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/WeirdAndUnfortunateThingsAreHappening

Luxaren Allure

author=HowlerLeech
I had the same worries about alchemy materials, i saved all dropped materials for late game to find out they were mostly useless unless for end game and usables, but the main end game materials will only be found on chests and the crystalized hope shrine, unity penalized the lack of exploration because she put too much work on drawing things, agressive blade for example is an item that should be stored at least 3 of it, just look at the recipes at the end and save what you need/want.

Well, I know that there's a Point of No Return near the end, and so I'm trying to get all my equips and stuff, 'cause I'm sort of a collector?

But are there enough Aggressive Edges, Elemental Cards, and etc. to craft everything at least once? So that I don't have to pick and choose what I want? ... I could assume that's that true and craft willy-nilly, but that assumption is risky!

author=HowlerLeech
The game was also made in a way that any person experienced on JRPGs would be able to understand everything after the naga dungeon.

What do you think I don't understand?

author=HowlerLeech
About respawn, they only happen if you sleep/change locations (like dungeon>city>back to dungeon), didn't see any chest respawning items either.

You have to clear the Fairy Forest, throughly, before going to Naga Castle, and then the Mirror makes a few enemies respawn and some chests refill.

On that note, the Forest doesn't respawn...

author=HowlerLeech
Seriously, games don't need to be spoon fed to people, experiment things, use your head, you didn't need tutorial and in-depth understanding to play Mario, Sonic, Pokemon or Final Fantasy. I thought Dark Souls had taught that back to people. I finished Pokemon Red when i was 10 years old and didn't know english, i had to get through the first Zubat cave blinded because i didn't know how to get Flash.

Well, good for you, but I don't see the comparison here...

Hmm... Maybe I'll start a Luxaren Allure Trope page... ... Started: http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/LuxarenAllure

The question about the effects of Difficulty is just wondering, 'cause it's sort of pointless, as I'm gonna just stick to Very Easy... ... No... If I change, I want to know if there's something fun, like enemies get extra abilities or something.

And now gonna go back to grinding for Bestiary Data and stuff...

Expanding the Framework and Overhauling Character Roles

author=Red_Nova
author=Malandy
*nods* ... Was this always known as a survival game and I just didn't realize until you told me? Or is it a surprise to other people too?
It's in the short description.

I call it a survival RPG due to the lack of reliable healing abilities as opposed to more traditional RPGs.

Do you mean this section?

author=Red_Nova
Deep, engrossing battles with inspirations from classic survival-horror games.

'Cause I just interpreted that as the battle-system being survival-horror inspired...

***

... So, are ya gonna release Trill's art on the Character's page? ... I thought those lines near her eyes on her red outline portrait were tear tracks, but on closer examination, they don't touch the eyes, and are further away from the eyes in this newest art... ... I wonder what the lines mean... Warpaint, Cultural bodypainting... Etc...

Expanding the Framework and Overhauling Character Roles

author=Red_Nova
Besides, I feel weighing the need to gain exp to level up your characters with ever dwindling resources is part of the challenge and tension of a survival game like this.


*nods* ... Was this always known as a survival game and I just didn't realize until you told me? Or is it a surprise to other people too?

Expanding the Framework and Overhauling Character Roles

author=Red_Nova
There's also been a tweak to the armor equip system, but I'm in more uncertain territory here. The idea behind the current system was giving the ability to have every character equip every piece of armor in order to allow you to create your own loadout. In practice, this became an absolute nightmare to test. Being a single individual with no ability to clone himself (yet), something had to be done, either by limiting the available armor or add in some restrictions if I ever wanted to make some semblance of progress within my lifetime. Currently, I'm playing around with a little bit of both.

Make a script to auto-battle and sequentially go through the whole equip list? I guess that might that take too long, even with a speed booster like Cheat Engine's Turbo...

author=Crystalgate
There is one interesting aspect of Luke's elemental spells combined with the skill lock. If a troop has both one enemy weak against earth and one against wind, there's an actual choice to be made. If you distribute the two spells among the two enemies, you end up causing more total damage than if you focus one one. On the other hand, focusing the damage is usually better than spreading it out. Well, in theory this is true, but it remains to be seen how it works out in practice.

I'd try and take out something as soon as I can, to reduce the number of attackers.

author=Red_Nova
The other risk you take in spreading out the damage is using more of Luke's SP, leaving him more vulnerable to damage in case you don't kill an enemy. You can use both spells, then have him Focus to restore SP, but then (in this particular scenario), that still leaves two enemies alive and ready to hit back. So you can either have a party member move in to finish off an enemy or have Luke finish them off with an attack item and let him regen SP as the fight goes on.

Risk/reward.

Hmm... Well, grinding long enough allows you to not worry by having a Armor buffer to replace SP... And also more SP.

Expanding the Framework and Overhauling Character Roles

author=Red_Nova
What?! M-Miasma Charge?!


Ditto!

author=Red_Nova
author=unity
Nice to see you're still hard at work and making the game even better!

Wow! So Trill can use the enemies' Miasma Charge!? Very cool! Makes me even more curious about the Manna! :DDD
Yep! It's been a lot of fun getting Miasma abilities to work for an ally, and I hope it shines through once it's integrated into the game! It was teased a little bit during the Manna fight in the prologue when they could use Miasma Charge, so it only made sense to have a Manna ally be able to do the same thing.


Okay. She is a Manna. That explains things. ... Manna can't reproduce with humans, right?

Luxaren Allure

So, what does changing the difficulty do, precisely? I know it changes Tidal Times, and something about damage or something, (what the change is, precisely, I dunno...) ... But what else, if anything?

Also, are all enemies eventually encountered as normal encounters? Or if I sell my Rat's Gold, then I've lost it forever?

author=Mad_Scientist
Don't have much else to say, other than that I don't recall it ever being mentioned that using Guard increases your Impulse, which is a useful thing to know.

YES. I WISH I KNEW THAT.

But, hey, I'm on Very Easy. so Guarding is sorta silly!

EDIT:

And it's said by some guy in the Paravian Inn... Feels strange having info on a mechanic that's been there since the beginning, only explained like... a third, or halfway along the plot.