MALANDY'S PROFILE
Malandy
357
Troper... Need to catch up on my Notices...
Search
Filter
Matsumori Days
Okay! Beat the game at 4:40:17! At LV 44, via some lucky, or educated use, of the status spells, by spamming them to get them to work.
Onto your other games! Gonna try Investigations now! And I see it has been Tested! Cool!
Final Typo:
Goho in Alt. Matsumori after beating Shirai: "I'm (outta) here!"
Onto your other games! Gonna try Investigations now! And I see it has been Tested! Cool!
Final Typo:
Goho in Alt. Matsumori after beating Shirai: "I'm (outta) here!"
Walkthrough
author=Marrend
Pretty sure something like that was in the version of VX that's on my old 'top. I may also end up not inserting lines there. I dunno, maybe I just don't care to change it, since it seems a largely moot point at this juncture?
True. Matsumori's been out for... What... 2+ years now? Don't fix what's not broken and all that.
I just brought it up 'cause I discovered that while digging through Matsumori in my VX.
Information Guy: Status Effects 3 (Enemy Buffs)
Umm... How are we keeping track of those statuses? It's not just memory right?
'Cause I just discovered the Still Affected Message Text Box, I forget if I've ever seen it used...:
'Cause I just discovered the Still Affected Message Text Box, I forget if I've ever seen it used...:
author=Malandy
Okay, mine says Still Effected, but the idea stands:
Walkthrough
author=Marrend
Well, okay. When I get around to making the spelling corrections (a thousand thanks for that!) I'll give it a think.
I wasn't trying to be pushy, by the way, I meant that in a truly inquisitory tone, 'cause I'm not sure if that box was just my install...
Walkthrough
author=Marrend
Probably, the assumption is that the people who have lines that also aren't in the active party in the Shirai fight(s) aren't active fighters. I dunno. I guess it's inconsistent with what the game does so far, which is to limit the party to four members.
*nods*
author=Marrend
As for some indication that status effects are still applied, I dunno. This is an old project, waaaaaay before I dabbled into scripts. Besides, it's not like the status-spells only exist to apply the status. They also deal damage! On the flip side, the status-removal spells restore health!
But, in the Status Effect Info Screen, you do see that Still Affected Text Box, right?
Okay, mine says Still Effected, but the idea stands:

Walkthrough
Sleep also has infinite duration again... Which allows a Poisoned Sleep Combo on Shirai to kill him easily. And that works really well, as the Poisoners are usually so unintelligent as to not cause damage via Sleep, and a few other status spells.
Hmm... The lack of damage might be stopping the Muddles from cancelling each other... As Sleep apparently can't be stacked, and it has a % of 0...
... Okay, doesn't work as well on Shirai's Second Form, as there's more status resistance, so I can't do it at LV42... Gonna retry at a higher level.
***
You might also want to add some Still Affected text so we don't waste status spells, as we have only our memory to know what status effects are on an enemy, since you don't use Icons like in Super Kiddo Battle Experience, or something, the latter of which might be near-impossible for VX.
***
Shirai's after-battle dialogue stuff doesn't take into account that there might be some people who aren't in your party? Or if you're assuming that they're just not battling...
Have the party fully merge into the Leader after Mina says to battle Shirai maybe?
Or perhaps have everyone move to the field in front of Shirai, so you can still do party changes, and when the battle commences, they all gather in front of Shirai or something.
Or you could just leave it alone?
Hmm... The lack of damage might be stopping the Muddles from cancelling each other... As Sleep apparently can't be stacked, and it has a % of 0...
... Okay, doesn't work as well on Shirai's Second Form, as there's more status resistance, so I can't do it at LV42... Gonna retry at a higher level.
***
You might also want to add some Still Affected text so we don't waste status spells, as we have only our memory to know what status effects are on an enemy, since you don't use Icons like in Super Kiddo Battle Experience, or something, the latter of which might be near-impossible for VX.
***
Shirai's after-battle dialogue stuff doesn't take into account that there might be some people who aren't in your party? Or if you're assuming that they're just not battling...
Have the party fully merge into the Leader after Mina says to battle Shirai maybe?
Or perhaps have everyone move to the field in front of Shirai, so you can still do party changes, and when the battle commences, they all gather in front of Shirai or something.
Or you could just leave it alone?
Walkthrough
Does damage from Muddle not cancel confusion?
And apparently the answer is "Yes"...
Although, that might be due to the 50% in the Release Condition box for Confused... Not exactly clear on what that percentage is... Most likely it's the chance for the condition to be removed on taking damage?
***
Other Typos:
Rasuna in Chapter 3: "(Visit) Rasuna again! Won't you won't you won't you?"
Kojiro, after he loses: "Did I just... (lose)"
Ichiro's Shop, Final Edition: "No more (kiddin') around! (These) are all the friends I've got!"
***
Toshie's dialogue for completing "Archers Ready" should be different given that she knows that the principal is Mina's Husband? So she might call him something else, other than "The Principal", and note that she knows that he's doing some battle against ancient evil in the Other World...
And apparently the answer is "Yes"...
Although, that might be due to the 50% in the Release Condition box for Confused... Not exactly clear on what that percentage is... Most likely it's the chance for the condition to be removed on taking damage?
***
Other Typos:
Rasuna in Chapter 3: "(Visit) Rasuna again! Won't you won't you won't you?"
Kojiro, after he loses: "Did I just... (lose)"
Ichiro's Shop, Final Edition: "No more (kiddin') around! (These) are all the friends I've got!"
***
Toshie's dialogue for completing "Archers Ready" should be different given that she knows that the principal is Mina's Husband? So she might call him something else, other than "The Principal", and note that she knows that he's doing some battle against ancient evil in the Other World...
Walkthrough
Wait... Do Blind and Mute have Infinite Duration here?
... And the answer is Yes... Well, at least it's useful for handling the Damned Trial's mooks at LV 35...
And, at LV37, the easy version of the Damned Spirit can be defeated with by having it Blinded, Poisoned, and Confused, with Silence for good measure, to keep the team alive long enough with Masako and Items until the poison basically kills it.
Poison won't kill anything, but wait long enough, and it will be at 1HP!
... And I just defeated the Damned Spirit.
***
Chapter 3 Quests don't check for who's the party leader, or party members, when you hand them in... So I got the Auditorium Director talking to Masako, when my party consists of just Goho...
Apparently, you know that Child's Play needs the leader and party members to match the leader and party members for the quester and quest-giver pairs... But, wouldn't it also make sense for Masako to get her present, as long as she's in a party with Goho, even if she isn't leading?
I think I'm wrong...
*** Meh, I'll put my typos here:
Ichiro's Shop, 2nd Edition: "Compinsation", should be "Compensation"
Masako's club, "Student Counsel" should be "Student Council"?
Mina talking about switching party leaders: "Have (a) different leadership style than (you)"?
Demons after responding to their questions, should say "inform my brother" instead of "inform by brother"
Masako's Research Review: "My a grandmother about that age"?
Joruri's Quest Prompt: "Not exactly (your) style"
During the Door opening cutscene in Chapter 3, Nari wandered into the principal's office. Freaked me out a bit...
... And the answer is Yes... Well, at least it's useful for handling the Damned Trial's mooks at LV 35...
And, at LV37, the easy version of the Damned Spirit can be defeated with by having it Blinded, Poisoned, and Confused, with Silence for good measure, to keep the team alive long enough with Masako and Items until the poison basically kills it.
Poison won't kill anything, but wait long enough, and it will be at 1HP!
... And I just defeated the Damned Spirit.
***
Chapter 3 Quests don't check for who's the party leader, or party members, when you hand them in... So I got the Auditorium Director talking to Masako, when my party consists of just Goho...
I think I'm wrong...
*** Meh, I'll put my typos here:
Ichiro's Shop, 2nd Edition: "Compinsation", should be "Compensation"
Masako's club, "Student Counsel" should be "Student Council"?
Mina talking about switching party leaders: "Have (a) different leadership style than (you)"?
Demons after responding to their questions, should say "inform my brother" instead of "inform by brother"
Masako's Research Review: "My a grandmother about that age"?
Joruri's Quest Prompt: "Not exactly (your) style"
During the Door opening cutscene in Chapter 3, Nari wandered into the principal's office. Freaked me out a bit...
Walkthrough
author=Marrend
Sleep can last for the duration of the battle, but, any damage inflicted upon an asleep battler should wake that person/thing/whatever up. I think. You might be right about poison-damage not affecting sleep, though!
Yeah, I beat Chojiro mainly by abusing Poison then Sleep.
author=Marrend
I don't specifically recall giving Vatma any kind of turn limit, but, it doesn't seem fair that dying before a given number would cause a game over, since you're supposed to loose that fight anyway. Something to look into, I guess.
author=Enemy Group Vatma
Trigger: Turn number 8:
End Battle
Which seems to mean that you must outlast 3-4 uses of Torture... As Turns are counted by sides.
author=Marrend
I... thought it was "whither or not"?
Google Definition of Whether: https://www.google.ca/search?q=Whether&ie=utf-8&oe=utf-8&gws_rd=cr&ei=XXWFVs3eNMKteMWrrKAG
expressing a doubt or choice between alternatives.
"he seemed undecided whether to go or stay"
expressing an inquiry or investigation (often used in indirect questions).
"I'll see whether she's at home"
indicating that a statement applies whichever of the alternatives mentioned is the case.
"I'm going whether you like it or not"
Or are you joking?
Kojiro Duel Demo
Umm... The link doesn't work, it needs to go here: http://rpgmaker.net/games/2194/downloads/
And, you messed up 'dual' with 'duel' a few times...
And, you messed up 'dual' with 'duel' a few times...













