MARCHE100'S PROFILE
Marche100
939
I make visual novels using RPG Maker. And I also made an RPG about Obama once that never got finished.
Danganronpa Forge:Re
A group of people are trapped on and island and forced to kill each other to survive.
A group of people are trapped on and island and forced to kill each other to survive.
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You Are Not The Hero!
Wow, I gave the game a shot and played through the alpha beginning in the total opposite mindset that I should have. I was expecting a battle system, because I must have missed that fact when I looked at this game before. Pleasantly surprised to see that it doesn't have one. The humor in the game is especially well done. I love jokes that play off of some of the things that have become commonplace in games that we usually don't think about (like the tossing stuff to another person jokes).
Characters are pretty good. The heroes especially stick out in my mind for being the villains while at the same time not really being "bad" per se. They're just doing what they think needs to be done.
My only qualm at the moment is that the movement feels a bit touchy, since it's not restricted to a grid. Especially if you play with a controller (which I was trying to do, at first, which was a bad idea, phew!) But, I doubt many people would try playing with a controller in the first place, so whatever.
Other than that, I can definitely see myself buying it when it's released. My only question, if you can answer it, is, do you have a general idea of how many chapters there will be? Are you willing to disclose something like that? The library didn't look very large, in-game. Not that how long the game is would affect my buying it, but I am curious. "Will it aim to be short and sweet or at least a good few hours?" I guess, is what I'm asking.
Characters are pretty good. The heroes especially stick out in my mind for being the villains while at the same time not really being "bad" per se. They're just doing what they think needs to be done.
My only qualm at the moment is that the movement feels a bit touchy, since it's not restricted to a grid. Especially if you play with a controller (which I was trying to do, at first, which was a bad idea, phew!) But, I doubt many people would try playing with a controller in the first place, so whatever.
Other than that, I can definitely see myself buying it when it's released. My only question, if you can answer it, is, do you have a general idea of how many chapters there will be? Are you willing to disclose something like that? The library didn't look very large, in-game. Not that how long the game is would affect my buying it, but I am curious. "Will it aim to be short and sweet or at least a good few hours?" I guess, is what I'm asking.
Gutter-Delve: The Closet Cases
Hey, I'm willing to try this out. I've actually had my eye on this game in the past, but never downloaded the demo. Honestly, I never really took a good look at it, but hey, the game is out, now! I'll give it a go and give you some feedback as I go.
I have to say, it sounds like a plus that you made leveling up faster so that the narrative can move along. I'm a person who tends to like RPGs with little-no grinding and enjoys a game for its story, so hopefully this aspect lives up to my expectations. We'll see...
I have to say, it sounds like a plus that you made leveling up faster so that the narrative can move along. I'm a person who tends to like RPGs with little-no grinding and enjoys a game for its story, so hopefully this aspect lives up to my expectations. We'll see...
Obama RPG: Magical Quest 3 HD - Future Legend of Superhuman President Starring Barack Obama
Obama RPG: Magical Quest 3 HD - Future Legend of Superhuman President Starring Barack Obama
Back when I first started making Obama RPG, I had visions of grandeur, an RPG that would try to soar high, like Barkley Shut Up and Jam did. At first, the story was simple, but it expanded. And expanded. And expanded, until I had what I thought was a good game. Then, the first hiatus hit. I had lost the motivation to go on, and yet...I felt like I owed everyone. I felt like it was wrong of me to just up and leave it. Like it was my masterpiece and I needed to complete it. It gnawed at me. Day after day after day. Month after month. Yet, I still didn't want to make it.
So, I worked on it, on and off for a little while as a burst of motivation came, then came the next big hiatus. Approximately a year long. Still, I had that gnawing feeling. A voice in my head telling me "you need to finish this game, or else..." So, I picked it up again last month or whenever it was. Then it consumed my life.
Every waking hour I worked on it. I worked on it well past when I would usually go to bed. I exhausted myself, but time and time again I kept going, telling myself "you picked it up again, so you HAVE to finish it for the people waiting for it". This game became my life. It defined me. Heck, when I first put up that download for disk 1 and there was problems with the sound that I didn't know how to fix, I basically had a panic attack.
But all for what? Was I really doing it to entertain? No, I don't think so. I think I was trying to sate that voice in my head forcing me to work on the game. Trying to finally end this chapter in my life that had just become nothing more than an itch that you can't scratch. It had its claws in me, and it was never going to take them out.
And then, I lost motivation once more. Right after disk 1 released. I was tired. I still am tired of making games. I never wanted to go back to it. But there, still, was that gnawing feeling. "You have to work on this." I just bought RPG Maker VX Ace the other day and started making a horror game in an attempt to sate that voice with something else, but then I just get the same feeling with that game.
In all honesty, I never should have started this game. True, I've learned a lot through making it, but it has become its own little hell. Actually, not just Obama RPG. Making games has in general, given the recent RPG Maker VX Ace experiment.
I'm not cut out for this. That much is clear. I've always been a player of games, and have wanted to make games, but that doesn't mean that I should, or that everything will be just peachy when I try.
I appreciate all that my seven years of using RPG Maker has given me. It's given me a lot of heartbreak, and a lot of fun. A lot of stories, and a lot of learning experiences. But I just can't keep doing this to myself. It's far more trouble than it's worth. The voice in my head told me to make disk 2, and I just said "no".
And now, I feel like a great chain has lifted off of me. I'm free from Obama RPG. I have my life back. And that's the main reason I cancelled Obama RPG (although the legality thing is still a big concern).
So, I worked on it, on and off for a little while as a burst of motivation came, then came the next big hiatus. Approximately a year long. Still, I had that gnawing feeling. A voice in my head telling me "you need to finish this game, or else..." So, I picked it up again last month or whenever it was. Then it consumed my life.
Every waking hour I worked on it. I worked on it well past when I would usually go to bed. I exhausted myself, but time and time again I kept going, telling myself "you picked it up again, so you HAVE to finish it for the people waiting for it". This game became my life. It defined me. Heck, when I first put up that download for disk 1 and there was problems with the sound that I didn't know how to fix, I basically had a panic attack.
But all for what? Was I really doing it to entertain? No, I don't think so. I think I was trying to sate that voice in my head forcing me to work on the game. Trying to finally end this chapter in my life that had just become nothing more than an itch that you can't scratch. It had its claws in me, and it was never going to take them out.
And then, I lost motivation once more. Right after disk 1 released. I was tired. I still am tired of making games. I never wanted to go back to it. But there, still, was that gnawing feeling. "You have to work on this." I just bought RPG Maker VX Ace the other day and started making a horror game in an attempt to sate that voice with something else, but then I just get the same feeling with that game.
In all honesty, I never should have started this game. True, I've learned a lot through making it, but it has become its own little hell. Actually, not just Obama RPG. Making games has in general, given the recent RPG Maker VX Ace experiment.
I'm not cut out for this. That much is clear. I've always been a player of games, and have wanted to make games, but that doesn't mean that I should, or that everything will be just peachy when I try.
I appreciate all that my seven years of using RPG Maker has given me. It's given me a lot of heartbreak, and a lot of fun. A lot of stories, and a lot of learning experiences. But I just can't keep doing this to myself. It's far more trouble than it's worth. The voice in my head told me to make disk 2, and I just said "no".
And now, I feel like a great chain has lifted off of me. I'm free from Obama RPG. I have my life back. And that's the main reason I cancelled Obama RPG (although the legality thing is still a big concern).
Obama RPG: Magical Quest 3 HD - Future Legend of Superhuman President Starring Barack Obama
No, I'd just rather not even have the possibility hang around that this could come back and bite me in the butt later.
I mean, I know many other RPG maker games use music from Final Fantasy and whatnot, but I don't care. I'm just so tired of this game. I'm done.
I think I'm pretty well done with RPG Maker in general.
I mean, I know many other RPG maker games use music from Final Fantasy and whatnot, but I don't care. I'm just so tired of this game. I'm done.
I think I'm pretty well done with RPG Maker in general.
Balmung Cycle Part I: The Messenger and the Heretic
Alright, I just played through quite a bit of the game, and I'm done with it. I didn't finish it, but I quit. Here are my thoughts (not going to put it in a review since I'm not pointing out every aspect of the game, just a few things I liked and the big things I disliked).
The story is alright. I'm not much for the mythology/lore surrounding the story/characters, but it was entertaining. Aldrick (I believe that was his name) was my favorite character. Plenty of personality, and I loved the scene in the guild town with the whole pub thing. That was great, and the minigame right after that was fun.
I loved the dungeons, too. The whole Zelda feel I got from the Yggdrasil Spring and the Phantasmawhatsit Manor were great, and it was very nice to include a map.
The music was good, too. I enjoyed the battle music, especially, although the style of music did get a little old after a while.
One thing I didn't like was the difficulty. It felt inconsistent, to me. Like, in the forest where you had to light the torches, I could cut through enemies like butter, but then the boss in the forest could take down nearly my entire party with just two or three powerful spells. That was irritating. And I never knew how to feel about if I was at a good level or not unless I overleveled, because enemies hit so hard that it never seemed like I was making progress. It just felt like my health was going up with each level.
But another big irritant were the glitches. I encountered I don't know how many glitches throughout the game that really hindered my progress. Two times I encountered game breaking glitches. In the Yggdrasil Spring I pushed the pillar into a bad spot in the one pillar sliding puzzle, and I was stuck. There was no way to leave, so I had to reset and lost a good deal of experience.
Also, there must have been an event in the game that slowed Blitz's speed, because the forest with the torches was absolute hell. I moved so slowly that I kept wondering how in the world anyone was supposed to be able to navigate the forest. It's a wonder that I was even able to get to the rightmost phantom in the forest, because I literally talked to him a split second before the timer was up, and that was after heading straight to him from the nearest torch (and no, I wouldn't have been able to reach him by stacking torch timers, like I had to do later on). After I got out of the forest and entered the Phantasmawhatsit Manor my speed increased somehow, so I know that it was a glitch and it wasn't just my imagination.
Speaking of the Manor, I was grinding in the manor because I felt underleveled (I was level 22ish) and I got another game-breaking glitch. I was going to be pushed off a ledge by one of the guards, but I hit down at the last second, so I moved back to a safe spot, but since the guard must have touched me, I got stuck in the being pushed animation. That was the last straw, as I had no choice but to reset, and I would have lost a ton of experience from running around the manor trying to level up, so I just quit.
So, sorry that I wasn't able to finish the game, but a combination of the difficulty and game-breaking glitches just irked me to no end. Guess it doesn't matter so much, since it's not like the story will ever have an ending, anyways, but it was alright.
The story is alright. I'm not much for the mythology/lore surrounding the story/characters, but it was entertaining. Aldrick (I believe that was his name) was my favorite character. Plenty of personality, and I loved the scene in the guild town with the whole pub thing. That was great, and the minigame right after that was fun.
I loved the dungeons, too. The whole Zelda feel I got from the Yggdrasil Spring and the Phantasmawhatsit Manor were great, and it was very nice to include a map.
The music was good, too. I enjoyed the battle music, especially, although the style of music did get a little old after a while.
One thing I didn't like was the difficulty. It felt inconsistent, to me. Like, in the forest where you had to light the torches, I could cut through enemies like butter, but then the boss in the forest could take down nearly my entire party with just two or three powerful spells. That was irritating. And I never knew how to feel about if I was at a good level or not unless I overleveled, because enemies hit so hard that it never seemed like I was making progress. It just felt like my health was going up with each level.
But another big irritant were the glitches. I encountered I don't know how many glitches throughout the game that really hindered my progress. Two times I encountered game breaking glitches. In the Yggdrasil Spring I pushed the pillar into a bad spot in the one pillar sliding puzzle, and I was stuck. There was no way to leave, so I had to reset and lost a good deal of experience.
Also, there must have been an event in the game that slowed Blitz's speed, because the forest with the torches was absolute hell. I moved so slowly that I kept wondering how in the world anyone was supposed to be able to navigate the forest. It's a wonder that I was even able to get to the rightmost phantom in the forest, because I literally talked to him a split second before the timer was up, and that was after heading straight to him from the nearest torch (and no, I wouldn't have been able to reach him by stacking torch timers, like I had to do later on). After I got out of the forest and entered the Phantasmawhatsit Manor my speed increased somehow, so I know that it was a glitch and it wasn't just my imagination.
Speaking of the Manor, I was grinding in the manor because I felt underleveled (I was level 22ish) and I got another game-breaking glitch. I was going to be pushed off a ledge by one of the guards, but I hit down at the last second, so I moved back to a safe spot, but since the guard must have touched me, I got stuck in the being pushed animation. That was the last straw, as I had no choice but to reset, and I would have lost a ton of experience from running around the manor trying to level up, so I just quit.
So, sorry that I wasn't able to finish the game, but a combination of the difficulty and game-breaking glitches just irked me to no end. Guess it doesn't matter so much, since it's not like the story will ever have an ending, anyways, but it was alright.
Where In Time Is Obama RPG Disk 2?
I'll be majoring in Software Engineering. So, plenty of programming classes in my future. Strangely enough, though, I won't be taking any programming classes until my second year (or second semester of my first year, I forget which). Instead, I get tons and tons of chemistry and physics classes (woo). At least I liked Chemistry back in high school more than Biology or Physics, so I can handle that.
Sure, I'll put this on hiatus, and I'll probably drop by from time to time to check out what games other people are making, because I know (like with me discovering the existence of Kanye Quest a few weeks ago) you never know what crazy awesome thing someone will slap on RMN next.
Sure, I'll put this on hiatus, and I'll probably drop by from time to time to check out what games other people are making, because I know (like with me discovering the existence of Kanye Quest a few weeks ago) you never know what crazy awesome thing someone will slap on RMN next.
Yep, I saw it on Destructoid, Wired...
Good lord, if only everyone's games got this much exposure, we'd all be set for life!
Good lord, if only everyone's games got this much exposure, we'd all be set for life!
Obama RPG Disk 1 Is Out! GO GET IT! RAAAHHH!!!
author=Desmo360
EDIT: I have found the problem! Its the song 'dark dance'. Even when I try to play it in the editor, it says 'NOT IMPLEMENTED' and shuts down. I'm assuming that this isn't the only mp3 causing issues, too.
EDIT 2: I went through all of the mp3's and determined that only 'dark dance' and 'the fight' cause this issue. Perhaps this issue doesn't affect you because you're using a patch that I don't have? If so, could you send me the patch? Otherwise, I would recommend changing these two MP3 files to MIDI or WAV files.
EDIT 3: I fixed it for myself with a patcher called Disharmony. Now I can finally record that LP.
THANK YOU! THANK YOU! Oh thank God, it's OK.
I had to leave to go somewhere, tonight, so I was SO worried about this. This game is my baby, so I couldn't stop thinking about it, and I was pulling my hair out for three hours. I'm going to go ahead and change those files to WAV files and reupload this. Are you sure that will fix things?
Edit: Actually, I'm going to just take those songs out completely and replace them, then do one final upload. I just realized that I have the Mario and Luigi Partners In Time boss theme on there that I don't actually use, so that'll replace dark dance, nicely. The Fight I just won't play at all. I'll make an announcement once I finish everything. That way I don't even have to worry about it. This should fix it. Thank you so much, both for the LP and for helping to find the problem. I was at my wits end, and was out of ideas. Man, I'm including you in the credits.
Obama RPG Disk 1 Is Out! GO GET IT! RAAAHHH!!!
Hold up, I did notice one glitch. When you say "first battle" does that mean after the first political battle and the first forced battle? Because I noticed a glitch, there.
I don't know what else to do, man, so I'm uploading a fixed version without the glitch. Otherwise, it runs fine on my other computer that doesn't have RPG Maker 2003 on it. I'm so sorry.
PLEASE, someone else tell me if this works for them or not. I NEED to know if this is an isolated incident or not.
I don't know what else to do, man, so I'm uploading a fixed version without the glitch. Otherwise, it runs fine on my other computer that doesn't have RPG Maker 2003 on it. I'm so sorry.
PLEASE, someone else tell me if this works for them or not. I NEED to know if this is an isolated incident or not.













