MARREND'S PROFILE
Life is a story. Which is the one that defines you?
Search
Filter
Dungeon Design. How I lothe this task.
NPCs giving out mini-quests? Interesting. I was thinking of having optional tasks in Chapter 3, and I was briefly tinkering with the idea of having a task associated with each character where the ultimate reward would be the character's best weapon, and a copy of the best accessory in the game. Both would be automatically equipped (I think I understand enough Ruby to do that), but it wouldn't stop players from doing other things with them, as equipment isn't locked. In any event, having NPCs give out optional tasks is definitely an option.
I've been thinking about the basic purpose of the dungeon element, to see if I can replace them with something else. The dungeons are supposed to be trials. A place where the characters show that they are worthy of being blessed by whatever element they are attributed to. Combat is certainly one method, particularly in the case of the Fire Trial. For the less physical-intensive trials, such as Wind or Water, showing one's mental acuity (read: puzzle solving) would be another method, though there may be some combat in such trials. I don't know about anybody else, but this sounds like dungeon-crawling to me.
I've been thinking about the basic purpose of the dungeon element, to see if I can replace them with something else. The dungeons are supposed to be trials. A place where the characters show that they are worthy of being blessed by whatever element they are attributed to. Combat is certainly one method, particularly in the case of the Fire Trial. For the less physical-intensive trials, such as Wind or Water, showing one's mental acuity (read: puzzle solving) would be another method, though there may be some combat in such trials. I don't know about anybody else, but this sounds like dungeon-crawling to me.
2010 Misao Winners
I don't mind Vacnat Sky winning practically everything. Taking second place in practically everything, in the case of Alter A.I.L.A. Genesis, is nothing to sneeze at!
As a side-note, I'm surprised and a bit excited by the fact that I got a vote at all. I must be doing something right! I guess?
As a side-note, I'm surprised and a bit excited by the fact that I got a vote at all. I must be doing something right! I guess?
Super RMN Bros. 2
I haven't been paying much attention to this (despite the notices I'm getting), but I'm wondering how far along this is coming together?
Dungeon Design. How I lothe this task.
No dungeons? Interesting! Though I'm not quite sure what could replace the stuff-getting, experience-acquiring, and skill-learning that inevitably happens in a dungeon. And I do want those things somewhere in this game. If not a dungeon, then where could it be that makes sense given the context of the game, and what I want it to do?
Time to put on the Cap of Thoughts!
Time to put on the Cap of Thoughts!
Fuck It Review
I meant that it would be on the main page for the game. Sometimes referred to the game page. My mistake.
The Perfect Debate
This is merely my perception of the events of this thread (and therefore skewed), but you decided to declare victory because you're too stubborn to accept evidence to the contrary of the position you choose. This is not something a perfect debater would do. Perhaps my definition of a perfect debater differs from the one you use, but it occurs to me that being a perfect debater means that one would be able to produce viable evidence for both positions in a debate. Which is not what you did at all.
Not like my opinions matter, obviously.
Not like my opinions matter, obviously.
The Perfect Debate
no. i won.
If by "winning" you mean that absolutely no minds were changed in the process of the debate, then yes, you won. Next time, choose a debate and argue from both sides instead of just one.
Never mind. This topic became pointless ages ago.
Site Feedback Overhaul (meaning that we need your feedback)
A poll feature I can see as a kind of site feedback. I'm not quite seeing how a "thumbs up/down" feature gives feedback to the site. Unless that feature is done on a per-post basis? Kind of like a "This post was thanked by the following users" or "this post was found useful by the following users" that other places have?
*Edit: You want substance and thought? Well, that's another critter entirely.
*Edit: You want substance and thought? Well, that's another critter entirely.
Fuck It Review
wwringle multi-post
Why are you posting these queries as review commentary? Would they not be more appropriate on the main page, or as a PM?
Requesting the source of these charsets
I think the second image from the 2K add-on, but outside of this, I have no information.
As for altering stats via a variable, I recall there being an option (in 2K anyway) called "Change Ability" that alters statistics. "Variable" should be an option for "Operand". Or whatever the terminology 2k3 uses. However, that still increments/decrements the value, and does not "set" it. But there are ways around that, as you mention.
1) Set a variable to the character's defense stat, subtract it (setting defense to effectively 0), then increasing it to the value you intend. This is probably the method you were thinking about that you thought could be done easier. As far as I know, there isn't an easier method. At least in 2K3.
2) If having a high defense stat is as vital as you make it out to be, it seems a good idea to have a high defense stat in the first place. I suspect this isn't what you want to happen.
3) Depending on how far into the development process you are, or overall comfort level, you could switch to XP or VX and use the following script as a common event that is called on Turn 0 of each battle (or similar conditions):
Whichever way you chose, you probably want to keep a variable that is the value of the character's original defense to convert back to after the battle ends. Otherwise, you might as well take me up on option 2.
As for altering stats via a variable, I recall there being an option (in 2K anyway) called "Change Ability" that alters statistics. "Variable" should be an option for "Operand". Or whatever the terminology 2k3 uses. However, that still increments/decrements the value, and does not "set" it. But there are ways around that, as you mention.
1) Set a variable to the character's defense stat, subtract it (setting defense to effectively 0), then increasing it to the value you intend. This is probably the method you were thinking about that you thought could be done easier. As far as I know, there isn't an easier method. At least in 2K3.
2) If having a high defense stat is as vital as you make it out to be, it seems a good idea to have a high defense stat in the first place. I suspect this isn't what you want to happen.
3) Depending on how far into the development process you are, or overall comfort level, you could switch to XP or VX and use the following script as a common event that is called on Turn 0 of each battle (or similar conditions):
"$game_actors[n].def = x"
Whichever way you chose, you probably want to keep a variable that is the value of the character's original defense to convert back to after the battle ends. Otherwise, you might as well take me up on option 2.














