MARREND'S PROFILE
Life is a story. Which is the one that defines you?
Search
Filter
Three Temples
That was the problem! My attack power was 0, thus my base damage is zero! Duh! But, I don't remember... oh, wait the merchant! I could buy stuff from him! Wait, I have no geld-pasil with which to but stuff with! Foiled again!
Don't worry too much about changing the sprite in relationship to combat. That's a minor issue, really. Still, it's nice to know that you're already thinking of tossing in a mini-game right at the outset of the game. It's kinda weird that the mini-game is right at the offset of the game, but it kinda works too. "How do I go after the Great Evil of the Apocalypse? I know, let's fish!" The formula worked in Breath of Fire, didn't it?
Don't worry too much about changing the sprite in relationship to combat. That's a minor issue, really. Still, it's nice to know that you're already thinking of tossing in a mini-game right at the outset of the game. It's kinda weird that the mini-game is right at the offset of the game, but it kinda works too. "How do I go after the Great Evil of the Apocalypse? I know, let's fish!" The formula worked in Breath of Fire, didn't it?
News
Three Temples
Played around with it a bit. I can see the text now! *cue angelic chorus*
If I can take Google Translator at (mostly) face value, the story is a very cliched one about your guy being The One Who Takes Down the Mighty Demon That's Been Asleep for Hundreds of Years. Tried and true, I suppose.
Did the controls change on me? *looking at the top of the page* Yes. Yes they did. "W" is accept and "E" is cancel now. The arrow keys work they way they should as well. Might wanna change the event in-game that talks about the control mechanism. That's still saying that WASD is movement (which is, oddly enough, what I was expecting).
Does the fishing mini-game work at all? I got the rod and the lure. I even equipped the rod as the instructions asked me to, but pressing H on the water titles on the first screen do nothing.
Does the fisherman not have any lines after you talk to him? The Merchant and the Fighter down the road say nothing as well. Eh? Oh wait, H doesn't do anything anymore. *frustration*
I was swinging my sword, dealing 0 damage to the insects on the fourth (or maybe third) screen to the left. I'm just assuming this is a bug (no pun intended).
If I can take Google Translator at (mostly) face value, the story is a very cliched one about your guy being The One Who Takes Down the Mighty Demon That's Been Asleep for Hundreds of Years. Tried and true, I suppose.
Did the controls change on me? *looking at the top of the page* Yes. Yes they did. "W" is accept and "E" is cancel now. The arrow keys work they way they should as well. Might wanna change the event in-game that talks about the control mechanism. That's still saying that WASD is movement (which is, oddly enough, what I was expecting).
Does the fishing mini-game work at all? I got the rod and the lure. I even equipped the rod as the instructions asked me to, but pressing H on the water titles on the first screen do nothing.
Does the fisherman not have any lines after you talk to him? The Merchant and the Fighter down the road say nothing as well. Eh? Oh wait, H doesn't do anything anymore. *frustration*
I was swinging my sword, dealing 0 damage to the insects on the fourth (or maybe third) screen to the left. I'm just assuming this is a bug (no pun intended).
Matsumori Days
Chapter 3 will open up the dating mini-game I'm brainstorming about in my latest blog, as well as introduce two new party members.
You can only woo girls the "normal" world, so Chapter 4 will allow players to switch between the "normal" world and the "dream" world. The bonus for hitting whatever affinity value I consider "max" will not be given until Chapter 5.
Chapter 5 is the intended final chapter of the game. As for the story? That's still under wraps. ;)
You can only woo girls the "normal" world, so Chapter 4 will allow players to switch between the "normal" world and the "dream" world. The bonus for hitting whatever affinity value I consider "max" will not be given until Chapter 5.
Chapter 5 is the intended final chapter of the game. As for the story? That's still under wraps. ;)
News
So when I playtest this, have Goggle translator at the ready!
Does this game still force full screen? It's not a huge issue, but it would be easier to switch between the game and Goggle translator if it wasn't full screen. Never mind, I'll find out in... 13 minutes and counting.
Does this game still force full screen? It's not a huge issue, but it would be easier to switch between the game and Goggle translator if it wasn't full screen. Never mind, I'll find out in... 13 minutes and counting.
Progress Report for Chapter 1 Demo
Three Temples
As for Evanescense...
I not saying it's a bad move. Hearing BOA's "Duvet" at the title screen of Final Fantasy - Endless Nova was pretty inspiring. I was expecting some kind of crystal music!
So it would go credits, game area, next set of credits, next game area.
That's what I was referring to when when I complained about the credits.
Whether or not to complete this project?
Obviously, you should complete the project! However, if you come to a point where you need feedback about what you're doing (i.e. you've just completed a Chapter, or similar bookmark), you could post what you have and watch the comments fly! That's what I'm doing!
Craft Maker
Played around with the game a bit more. Those trees don't regenerate at all. Looking at the map's code, I can see why. The self-switch is never turned off! Oopsy!
Does killing the monster to get exp/levels/geld-pasil do anything, or is it just in there to test the combat system? I'm thinking the latter.
If all this game is supposed to be is a system with which to build one's game on (as the description suggests), then the current review of the game is spot-on. If this is supposed to be a game onto itself... it needs a lot or work.
Does killing the monster to get exp/levels/geld-pasil do anything, or is it just in there to test the combat system? I'm thinking the latter.
If all this game is supposed to be is a system with which to build one's game on (as the description suggests), then the current review of the game is spot-on. If this is supposed to be a game onto itself... it needs a lot or work.
Hayate no Gotoku! Dream Apocalypse Review
comment=35069
The battles aren't that insanely hard. I beat the first boss with just Hina lvl 6 within the first 40 mins of the game without any deaths. Too many people are quitting because they aren't good at RPGs. -_-
I'm sorry, but dying in the tutorial fight (which was my own experience) is never a good sign. Sure, I was eventually able to beat it without people dying, but I was seriously injured.
It also didn't help me that he could hit me form halfway across the screen with his special attack. Okay, that was an exaggeration, but with the party I used (Hayate/Nagi/Maria/Hinagiku), he could hit me exceptionally hard before I even got into range with my all-melee party. He makes a good case for Isumi, actually...














