MARREND'S PROFILE
Life is a story. Which is the one that defines you?
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Three Temples
I have no idea why the text isn't displaying either. I mean it feels like something should be there, but...
I'm curious now. Does anyone else who has downloaded this experience this oddness, or is it just me?
I'm curious now. Does anyone else who has downloaded this experience this oddness, or is it just me?
Pokemon Encounter System
No it doesn't, have areas, now that I look at the editor. They return in VX though. Still, this system allows for a more dynamic area (i.e. non-rectangular) than allowed "normally".
Matsumori Days
That bug's still in there? I thought I fixed that! *sigh* Well, there's a few other suggestions I haven't quite followed up on, so after I get those in, and do one more bug-test of the move events in Goho's house just out of curiosity, I'll be re-releasing the game.
Thanks for the feedback, Paris!
*Edit: The move events in Goho's house for Chapter 2 have been corrected. I tweaked a few of Mina's lines too, but the ones I altered were in Chapter 1. I'm still thinking I want to make the maps for the Chapter 2 dungeons larger, but since nobody's seem them yet...
Thanks for the feedback, Paris!
*Edit: The move events in Goho's house for Chapter 2 have been corrected. I tweaked a few of Mina's lines too, but the ones I altered were in Chapter 1. I'm still thinking I want to make the maps for the Chapter 2 dungeons larger, but since nobody's seem them yet...
Craft Maker
What kind of weirdness is this? Some kinda Harvest Moon deviation? I'm also not quite liking how you say that people can build off your code. It somehow suggests to me that you don't really have any ideas of your own for a story. Red flag!
Maybe I'll DL this just to see what's up.
*Edit: The file that comes with the game that states what the controls are is wrong. Unless "K_UP", "K_LEFT", "K_DOWN" and "K_LEFT" somehow means W,A,S, and D respectively. And H is the selector, not "K_LCTRL".
Wait, this control mechanism seems oddly familiar!
Maybe I'll DL this just to see what's up.
*Edit: The file that comes with the game that states what the controls are is wrong. Unless "K_UP", "K_LEFT", "K_DOWN" and "K_LEFT" somehow means W,A,S, and D respectively. And H is the selector, not "K_LCTRL".
Wait, this control mechanism seems oddly familiar!
Three Temples
I have a few notations of the game you may or may not be aware of:
It was by trial and error that I discovered that W,A,S,D was character/cursor movement and H was "accept". If that's the default control for Blizz ABS, then so be it. Personally, I've never used it before, so it was very unsettling to not control the game via "normal" input.
The opening credit sequence was annoying. Basically, all it is was the title screen (modified with various credit text, obviously) and "Bring Me to Life". I'm not necessarily hating on Evanescense, but this is simply not fun. Now, if there was stuff going on while the credits were rolling, that would be a different critter, wouldn't it?
If Evanescense's "Bring Me To Life" is the title music, why not make that your title screen's music instead of "Theme01" from the RTP? Just a minor suggestion.
The biggest issue so far, though, is the text. Or lack thereof. The opening cutscene I'm seeing is a bunch of blank textboxes with various scenes in the background. Then I hit the Name Entry. I can see those letters just fine, so I was able to enter a name. Then the game takes over again. More empty textboxes, then I get what I presume to be a Show Choice. Except I can't see what the choices are! Broken!
Somehow, I managed to get spawned on some kind of overworld map. Or something? Anyway, as I figured, W, A, S, and D is movement. Z seems to access the closest thing this game has to a status screen. X brings up a quick-slot mechanic (does this work?). C brings up a mini-map (Cool!). Nothing else seems to do anything. GEE, THANKS FOR TELLING ME BEFORE I GOT INTO THE GAME!
Exploring the game-space I find I can't return to old areas? Tell me this is a bug that you're looking into fixing!
Talking to people with H is pointless, since I still don't see any text. This is bad. I will inevitably need to talk to someone to advance the plot. Or know what the hell is going on, for that matter!
Oh no! Enemies! I could probably use H on them to deal damage, but one can never really tell. I'm not too keen on taking damage while I'm trying to figure out how the combat engine is supposed to work.
Sorry if I'm sounding over-critical but this game, in it's current incarnation, turns me off in so many ways.
*Edit: Oh, so now you tell me how to play the game. Could have used that information last night! *grumble*
It was by trial and error that I discovered that W,A,S,D was character/cursor movement and H was "accept". If that's the default control for Blizz ABS, then so be it. Personally, I've never used it before, so it was very unsettling to not control the game via "normal" input.
The opening credit sequence was annoying. Basically, all it is was the title screen (modified with various credit text, obviously) and "Bring Me to Life". I'm not necessarily hating on Evanescense, but this is simply not fun. Now, if there was stuff going on while the credits were rolling, that would be a different critter, wouldn't it?
If Evanescense's "Bring Me To Life" is the title music, why not make that your title screen's music instead of "Theme01" from the RTP? Just a minor suggestion.
The biggest issue so far, though, is the text. Or lack thereof. The opening cutscene I'm seeing is a bunch of blank textboxes with various scenes in the background. Then I hit the Name Entry. I can see those letters just fine, so I was able to enter a name. Then the game takes over again. More empty textboxes, then I get what I presume to be a Show Choice. Except I can't see what the choices are! Broken!
Somehow, I managed to get spawned on some kind of overworld map. Or something? Anyway, as I figured, W, A, S, and D is movement. Z seems to access the closest thing this game has to a status screen. X brings up a quick-slot mechanic (does this work?). C brings up a mini-map (Cool!). Nothing else seems to do anything. GEE, THANKS FOR TELLING ME BEFORE I GOT INTO THE GAME!
Exploring the game-space I find I can't return to old areas? Tell me this is a bug that you're looking into fixing!
Talking to people with H is pointless, since I still don't see any text. This is bad. I will inevitably need to talk to someone to advance the plot. Or know what the hell is going on, for that matter!
Oh no! Enemies! I could probably use H on them to deal damage, but one can never really tell. I'm not too keen on taking damage while I'm trying to figure out how the combat engine is supposed to work.
Sorry if I'm sounding over-critical but this game, in it's current incarnation, turns me off in so many ways.
*Edit: Oh, so now you tell me how to play the game. Could have used that information last night! *grumble*
Matsumori Days
20) That's how you learn skills, though! Maybe instead of that mess, I can have a class change thing where the new class learn skills at the rate I intended. Yeah, that sounds a bit more doable.
25) I was thinking about the challenges of putting Masako in the spotlight for the entire game. I saw a few particularly wrong/broken things:
a) Bad Breath is a totally broken skill because it causes all status conditions except comatose. The way I'm re-envisioning skills, Masako would get it at an earlier level than she's currently getting it. While I do want to encourage magic use, allowing Bad Breath at essentially the outset of the game is a terrible idea.
b) Masako may be the character I have the most plans for, but I still need to flesh out my other characters.
c) Considering Masako's ungodly intuition, and overall intelligence, she'd be able to figure out what is really going on in the "dream world" by the end of Chapter 4. In the current format, she's finding out about the "dream world" in Chapter 2, so she will be able to figure stuff out in Chapter 5 (the intended final chapter). Also, if Masako was the MC, she'd do the research on the "dream world" alone. If Goho is the MC, I might be able to set up a "date sequence" that shows off Masako's incredible intelligence while the pair attempts to discover the truth behind the "dream world". It would be a mini-game, gosh durn it!
25) I was thinking about the challenges of putting Masako in the spotlight for the entire game. I saw a few particularly wrong/broken things:
a) Bad Breath is a totally broken skill because it causes all status conditions except comatose. The way I'm re-envisioning skills, Masako would get it at an earlier level than she's currently getting it. While I do want to encourage magic use, allowing Bad Breath at essentially the outset of the game is a terrible idea.
b) Masako may be the character I have the most plans for, but I still need to flesh out my other characters.
c) Considering Masako's ungodly intuition, and overall intelligence, she'd be able to figure out what is really going on in the "dream world" by the end of Chapter 4. In the current format, she's finding out about the "dream world" in Chapter 2, so she will be able to figure stuff out in Chapter 5 (the intended final chapter). Also, if Masako was the MC, she'd do the research on the "dream world" alone. If Goho is the MC, I might be able to set up a "date sequence" that shows off Masako's incredible intelligence while the pair attempts to discover the truth behind the "dream world". It would be a mini-game, gosh durn it!
Brickroad Let's Play Super RMN Bros!
I mentioned doing down hills in my review. Part 11 (Underground Run) exemplifies nicely. I also make note of the broken nature of the auto-scrolling stages that is exemplified in Part 9 and 10 (Skyjinx).
Brickroad is awesome for doing this, really. His experience and mine are slightly different, but showing what's wrong and what's not is better than writing about it. A picture is worth a thousand words, after all!
Brickroad is awesome for doing this, really. His experience and mine are slightly different, but showing what's wrong and what's not is better than writing about it. A picture is worth a thousand words, after all!
On Getting Rejected
After a fashion, this article almost sounds like my next-to-closing paragraph to my review of Super RMN Bros.
Nosaka_Kojiro_concept.png
Matsumori Days
Feedback like that deserves a decent response, even if the one who gave the feedback is gone:
1) That whole blat about installation process seems out-of-place. You've already extracted the game, so what's the point of having installation instructions at that point? I was half-expecting someone to call me on that! I'll be getting rid of that part of the manual, since it's a moot point. Not sure about packaging it with the RTP data, though. I like my download sizes small and accessible!
2) That sounds more like one of Mina's lines than Chojiro's. However, I'm looking into it.
3) Same-level entry could work for the doors, but the non-doors I could probably keep as-is. Agreed?
4) I happen to like that face for Chojiro! :( Not quite sure how to handle Mom and Dad, though...
5) Oopsy! Will replace with "stern"!
6) The ones in the upper-right? Okay, I see it.
7) Yeah, I guess that could be weird.
8) I'm not sure how to answer that either. I wanted to make a spiral staircase kind of effect, but.... blah.
9) I happen to enjoy fast screen transitions! :( However, I suppose you have a point.
10) If it ain't broke, don't fix it! :)
11) I'm an idiot. Thanks.
12) If nothing else, I seem to be getting the message that I'm going crazy with the commas.
13) How did spell check miss that!? Thanks!
14) Mina's not a common person, but you're probably right.
15) Chapter 1 should be jarring. However, maybe Chapter 2 and onward I'll have a proper resting sequence?
16a) Too many? I thought it was pretty minimal. I guess I needed more battle tests. :(
16b) I actually calculated out at what point the physical techniques would become "useless" (meaning a normal attack would be just as good, if not better than using a technique). To say the least, Burst Attack had the least usability. While I want techniques to not be as cool as magic, I should definitely be changing this.
16c) Guilty as charged! *gavel pounding SFX*
16d) I keep forgetting that things always take half damage when guarding. It doesn't matter what the source of the damage was. Foiled again!
16e) They are scaled unimaginably low, so that doesn't surprise me in the slightest. I'll play around with the numbers a bit more to find a happier medium.
17) I figured I'd be hit with that complaint. I still have a long way to go before I master that skill.
18) Get rid of the roof chip and fix the staircase! I can do this! I hope...
19) Who said you're asleep? *maniacal laughter*
20) But... you've already passed the trial! How much sense does it make to need to pass it again? Was I not clear enough on that? If so, my only reaction is "Ick! Re-write galore!"
21) If this was XP, I know how I could pull it off. But VX? With just the RTP? Without add-ons? I dunno...
22) That was kind of done on purpose, actually. It might not make sense for the students in the entrance (the upper-right ones), but for everyone else, I can probably get away with it. Or not, evidently. :(
23) This was a bug I might have caught after releasing the demo. Toshie is fine. The criminal event is "Mom", but it's not the "Mom" in the kitchen. I think this bug was fixed in the newest release, but I can't remember. :(
24) This is just backwards. You never played Persona 4, but going to the dream world reminded you of it? Eh? Anyway, I don't think I really want to change the premise, so I have to give consideration to the boosting the game or the gameplay. Since gameplay might go on the wayside (see below), I better flesh out my story more!
25) Goho might be the character that the player controls, but Masako is arguably more important than any other character out there. I had to flesh her out more. Actually, I was debating making her the main character! With her at the helm, I'm not seeing many opportunities for varied gameplay. Actually, I'm seeing more of a visual novel. No, I'm not willing to go the visual novel route, but I think this game could be better with Masako as the main playable character. The reactions from the students should be more interesting. She's arguably a more natural fit for a party leader than Goho. Know what? I'm doing this. I'm making Masako the main character! I'll have to re-write everything to tell the story from her perspective, but I think I can make it work!
1) That whole blat about installation process seems out-of-place. You've already extracted the game, so what's the point of having installation instructions at that point? I was half-expecting someone to call me on that! I'll be getting rid of that part of the manual, since it's a moot point. Not sure about packaging it with the RTP data, though. I like my download sizes small and accessible!
2) That sounds more like one of Mina's lines than Chojiro's. However, I'm looking into it.
3) Same-level entry could work for the doors, but the non-doors I could probably keep as-is. Agreed?
4) I happen to like that face for Chojiro! :( Not quite sure how to handle Mom and Dad, though...
5) Oopsy! Will replace with "stern"!
6) The ones in the upper-right? Okay, I see it.
7) Yeah, I guess that could be weird.
8) I'm not sure how to answer that either. I wanted to make a spiral staircase kind of effect, but.... blah.
9) I happen to enjoy fast screen transitions! :( However, I suppose you have a point.
10) If it ain't broke, don't fix it! :)
11) I'm an idiot. Thanks.
12) If nothing else, I seem to be getting the message that I'm going crazy with the commas.
13) How did spell check miss that!? Thanks!
14) Mina's not a common person, but you're probably right.
15) Chapter 1 should be jarring. However, maybe Chapter 2 and onward I'll have a proper resting sequence?
16a) Too many? I thought it was pretty minimal. I guess I needed more battle tests. :(
16b) I actually calculated out at what point the physical techniques would become "useless" (meaning a normal attack would be just as good, if not better than using a technique). To say the least, Burst Attack had the least usability. While I want techniques to not be as cool as magic, I should definitely be changing this.
16c) Guilty as charged! *gavel pounding SFX*
16d) I keep forgetting that things always take half damage when guarding. It doesn't matter what the source of the damage was. Foiled again!
16e) They are scaled unimaginably low, so that doesn't surprise me in the slightest. I'll play around with the numbers a bit more to find a happier medium.
17) I figured I'd be hit with that complaint. I still have a long way to go before I master that skill.
18) Get rid of the roof chip and fix the staircase! I can do this! I hope...
19) Who said you're asleep? *maniacal laughter*
20) But... you've already passed the trial! How much sense does it make to need to pass it again? Was I not clear enough on that? If so, my only reaction is "Ick! Re-write galore!"
21) If this was XP, I know how I could pull it off. But VX? With just the RTP? Without add-ons? I dunno...
22) That was kind of done on purpose, actually. It might not make sense for the students in the entrance (the upper-right ones), but for everyone else, I can probably get away with it. Or not, evidently. :(
23) This was a bug I might have caught after releasing the demo. Toshie is fine. The criminal event is "Mom", but it's not the "Mom" in the kitchen. I think this bug was fixed in the newest release, but I can't remember. :(
24) This is just backwards. You never played Persona 4, but going to the dream world reminded you of it? Eh? Anyway, I don't think I really want to change the premise, so I have to give consideration to the boosting the game or the gameplay. Since gameplay might go on the wayside (see below), I better flesh out my story more!
25) Goho might be the character that the player controls, but Masako is arguably more important than any other character out there. I had to flesh her out more. Actually, I was debating making her the main character! With her at the helm, I'm not seeing many opportunities for varied gameplay. Actually, I'm seeing more of a visual novel. No, I'm not willing to go the visual novel route, but I think this game could be better with Masako as the main playable character. The reactions from the students should be more interesting. She's arguably a more natural fit for a party leader than Goho. Know what? I'm doing this. I'm making Masako the main character! I'll have to re-write everything to tell the story from her perspective, but I think I can make it work!














