MARREND'S PROFILE
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Okiku, Star Apprentice
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Marrend plays Final Fantasy 7 Remake!
--Chapter 18: Destiny's Crossroads--
Last time, the party was trying to ditch the Shinra HQ in peace, but, you know what? That's just not gonna happen.
So, just in case anybody had any doubt, this is another bike race chapter similar to Chapter 4. After some number of mooks comes a boss-bot fight, as per the original FF7 for this sequence. However, Cloud sees a vision of Sephiroth at a checkpoint, which makes him stop in his tracks.
The party gets off the vehicles, and we can explore as per normal. There's a bench and vending machine nearby, not suggesting that players should, like, use them as preparation for a possible boss fight ahead. Right? Right.
If not a boss fight, then, certainly, yet another...

...point of no return. Which makes, like, three now. Going into the light takes us to a boss fight with platforming sections as the landscape tears itself asunder. There are subs-shades that are fought individually for a time before fusing into...

...Bahamut. Though, defeating it causes the shades to separate into their individual forms again. The party has to take them down one more time before the main creep can be taken out, thus signalling that stage of the boss fight is over.
The next stage? Sephiroth, himself. Cloud starts off on his lonesome, but, is eventually joined by Tifa then Aerith as the battle continues, with Barret and Red 13 joining in a cut-scene. Sephiroth attempts to escape via a portal, but, with a bit of platforming from Cloud, is pursued into a dark space.
The scene mimics the duel between Cloud and Sephiroth in the original FF7, but, since we know there's more game, even if it's not contained in this game, we know who's the winner of the ensuing bouts. After which is a medley of scenes.
The first is in Shinra HQ, as Rufus sits on father's chair, and becomes the next president of Shinra. Yeah, he's not going to make trouble for the party later at all, right? Riiiight.
The next is, well, I'm not entirely sure how much I want to say about it. For now, let's just say a lone swordsman stands among the mountains, surrounded by dead bodies of Shinra guards.
After that is back in Midgar, Sector 7. There's a line formed for a community-run food stand to support the displaced families of the sector, as workers move various piles of rubble in an effort to clean up and/or rebuild. The sign for Seventh Heaven is hefted down, and placed along side what remains of a building. Perhaps, the bar, itself? Hard to say, when the entire sector is basically in ruins.
Next up is Sector 5, the orphanage house. The camera pans toward some children, then up to the upper floor of the house where we see Biggs laying on a bed, then opening his eyes. How can he still be alive, and here, though? That's what I want to know.
Either way, next up is Elmyra's house in Sector 5, where we see Marline watering a plant. Elmyra calls for the girl, and as she starts to move, a droplet falls from a leaf. Marline pauses, sensing her adopted father.
This provides a nice segue to Barret...

...and the others, viewing Midgar from afar. Tifa asks the appropriate question, "So, what now?" The response? Sephiroth. So long as he's alive, Cloud will go after him. The others have zero qualms joining him in this mission, though, each having their own reasons for doing so. The party moves off-camera, with Aerith staying behind to speak one more line, then the credits roll.
My clear game save indicates a play-time of 42 hours, 10 minutes, and 3 seconds. So, yeah, the summation of this game being "40 hours of Midgar" seems an accurate enough statement.
So, what's the state of Episode 2? I don't pretend to know what gaming news service to trust, but, I tried looking up on several sources via a Google search about a release date, or other news. What I could gather is that the title of the game is something like Final Fantasy 7 Rebirth, and the currently slated release date is between quarter 4 of this year and quarter 1 of next year. That's for the PS5 exclusive release. If Rebirth follows the path of Remake, then I would also expect an exclusivity window for the Epic Games Store before coming to Steam when it does get a release on PC. So, for somebody like me, we're probably talking more like quarter 4 2025 to quarter 1 2026? That's assuming the release date doesn't get pushed back, and they almost always do.
I've already said this in the opening post, but, I can't help but to worry that there won't be any kind of carryover data from Remake to Rebirth. Or, it would be like the carryover data present in the Xenosaga series, where players would only get an additional costume for a character, or something equally and incredibly lame.
Again, I also can't help to worry about how many episodes this game will be, considering the pace at which the story seems to be going. I wouldn't dare to expect that the games would fit together like World of Xeen, but, I suppose this game could also follow the example of Mass Effect? In that each game would be it's own self-contained entity, but, a player can get more out of the games if they play them in order.
In any event...
"Prelude - Reunion"
...I feel accomplished enough about finishing this game as to not go after the Intergrade content within the context of this LP. I can't say with any certainty that there will be another LP between this one and Final Fantasy 7 Rebirth, but, who knows? Find out next time on... uh, never mind.
2023 Misao nomination monthly data
Report! Enemy solders appeared from the mist! February numbers are in! This month, we saw 13 nominations. Which is certainly better than 2021, but not as good as 2020. I wonder if the lack of event during February had an effect? Also, how will March play out this year? Find out next time on Dragon Ball Z the 2023 Misao nomination monthly data thread!
2023 Gaming Diary
That's true. A backstab is absolutely one-shot kills from other tanks, from Lancer fire, and grenades (not 100% sure about this one). I don't think it's a one-hit kill for Scouts and Engineers, as they fire 5 bullets in one "round" of attacks, and I'm pretty sure Shocktroopers fire off 20 in a "round", but, a backstab from those units are deadly all the same.
Today in GAM MAK:
Okiku, Star Apprentice
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Marrend plays Final Fantasy 7 Remake!
--Chapter 17: Deliverance from Chaos--
Last time, the party infiltrated Shinra's HQ, but, Cloud kinda got knocked unconscious after yet another bout of headaches and visions. When he comes to, Tifa greets him (a relationship payoff?), then has a look-around. Where is this? Aerith explains that this is where she grew up as a child. No, people, this isn't Sector 5 with Elmyra, her foster mother. This is Shinra HQ, with Ifalna, her birth mother.
Aerith explains, in her own official capacity, that she's the last of the race popularly known as the Ancients, but is called the Cetra. Barret then spouts a few lines, mentioning the Promised Land. It doesn't take much for anybody to come to the logical conclusion that Shinra wants Aerith to guide them to that land, but, she claims she's incapable of doing that right now.
The way she talks, or maybe picking it up from various plays of the original FF7, finding the Promised Land isn't as-so-much a physical journey as it is a spiritual one. While I'm sure that the bigwigs at Shinra could appreciated that nothing worth effort is easy, I'm also positive that they wouldn't exactly believe in spiritual mumbo-jumbo, and concern themselves more with what is tangible.
Either way, a video conference feed breaks things up, the message sent by the mayor with Wedge by his side. Their message is that the old guard of Avalanche has launched an assault on Shinra's HQ, and the building has been set to high alert in response. This means, of course, various routes in the building are sealed off. However, there is a path to where the mayor has set up an extraction point on the roof via helicopter.
Things seem inordinately quiet for a building that's supposed to be under red alert. Sure, Cloud and company fight some leftover thingamabobs, but, they don't really pose any threat. As they move forward into Hojo's lab they come across a rather unique specimen that's been encased here. Barret has no clue what the hell it is, but Aerith knows. She calls it Jenova.
Cloud gets another bout of visions and headaches. However, this time, the visions aren't just visions. Both Tifa and Aerith recognize him, and respond to the presence that is Sephiroth. Cloud breaks out of his trance, only to attack the figure. A useless gesture, as he easily parries the blow, cutting the bridge, and Cloud ends up falling again. The fall isn't as great as before, but, the point still stands.
Red 13 finds Cloud first, and decides to give him a hand...

...as a guest character. I'll note that Red 13 was a fully playable character in the original FF7, but, that doesn't seem to be the case here. I also want to make note that there was a moment, albeit a brief one so far, where all playable characters could have been in the party, but, there didn't seem to be any way to switch party members. As stated, the moment was brief enough to not really matter, but, I'll also note that party-switching wasn't available in the original FF7 until after visiting Kalm. Which is very much after Midgar.
Anyways, we meet up with Barret soon after this. Cloud sees Tifa and Aerith on a floor above, but, even if they go downstairs, the room doesn't connect. Or, perhaps it's more accurate to say there's a security barrier that prevents the party from rejoining. This is apparently one of Hojo's tricks. Red 13 seems to think that we have to cooperate with Hojo's request for data collection, on the promise that he'll let the party out. I dunno if the guy is trustworthy enough to keep that promise, but, there's basically no choice here.
The dungeon becomes one where the player can switch between the two separate parties at certain points, with one party lead by Cloud and the other lead by Tifa. Both go through their own trials and tribulations that I don't care to recount before meeting up.
Up an elevator, back to the room that once held Jeonva. Yeah, she's gone, leaving behind a trail of... blood? The color and texture seems definitely off, but, I'm not sure what else it could be. The game makes no pains in telling the player that this is another point of no return. However, I was committed to finishing this game back in Chapter 14.
The party follows the trail into the president's office. The room is devoid of it's owner, and the trail of blood(?) ended at the entrance to the office. The only clue the party has is a voice coming from somewhere. They follow it to find... the president of Shinra hanging off a ledge of a building? How did he even get there?
I'm sure Barret was tempted to let him fall. Instead, he spares his life, and demands that he clears their names. The president, however, will do nothing of the sort. Pulling a gun on Barret, he makes his own speech about what a world without Shinra (or at least mako energy) might look like, and what kind of world Barret would bring if all he wanted was his name cleared, rather than concern himself with the health of the planet.
Just as he was about to pull the trigger, a blade runs through him from behind. It's Sephiroth. Again. He also runs through Barret like nothing, and a gaggle of ghosts appear to try and protect him. Maybe heal him? Not 100% sure. What I am sure of is that there's a boss fight against...

...Jenova. She gains invulnerability while spawning tentacles for the party to take out, which is... certainly annoying. But, the party manages, and Barret comes back to life, thanks to the ghosts. With Sephiroth gone to who-knows-where, it's high-time for the party to get to the roof, and hit up that helicopter.
If only it were so easy. The Avalanche helicopter gets shot down by a Shinra helicopter. The Shinra helicopter lands, and drops off some guards, and the son of the president, Rufus. Cloud stays behind to buy some time for Barret and the others to make their escape.
Rufus is a lot harder to deal with here than the original FF7. His guard dog isn't too much of a problem, but, the man, himself, counters quite a lot. The only opening he's got in when he reloads his shotgun. Still, Rufus gets away, with the helicopter providing cover fire as he boards. Cloud's brought to the edge of the platform, with the guard rail coming off. Cloud's finding himself hanging for his life now, and it looks like he's barely holding on. That is until...

...Tifa shows up, and saves Cloud's butt. Could be another relationship payoff? The only other character that could really fit here is Barret, so I dunno. Anyway, meanwhile, Aerith, Barret, and Red 13 are on the elevator, minding their own business. Except a gun-bot decided to crash the party, and the protective glass. The elevator went haywire, going right past the floor where Biggs was waiting for them, as he's accosted by ghosts. Again. Guy gets no break, I tell you, but, neither are we. I could really, really, use a hard save point, here, game. Darigaaz.
So, here's another boss fight. The game allows me to acess the menu to rearrange materia, or whatever, but, of course, the save option is grayed out. Of course it is. Whatever. Let's just do it.
Boss disassembled, Barret and the others make it to the ground floor. There, Heidegger had set an ambush for them. Barret is ready to pay Aerith back for taking care of Marlene, and just before she voices any kind of opinion on the matter, a motor is heard from somewhere.
Cloud comes from above on a bike, and clears off some of the guards with his landing. Tifa comes by later on in a mini-truck, with Cloud giving the others cover with his shenanigans.
They go up a floor, and Cloud uses the bike to break the glass, paving the way for Tifa. The vehicles land on the road in relative safety, and the chapter closes. The game isn't over yet, but I've a feeling there isn't much left. How much? I'll have to pick up from the autosave, but, otherwise, we'll find out next time on the Final Fantasy 7 Remake LP!
2023 Gaming Diary
I only played Valkyria Chronicles games on console and handheld, and find your note about the keyboard controls kinda interesting? Maybe not. Like, it's been a while, but, I can definitely recall movement being possible with the left analog, possibly the D-pad as well, and the right analog was for camera movement. Moving the camera this way did not move the tank, by itself, but, certainly could indicate a direction for the tank to move in, or turn toward.
I think the gripe might be more about how tanks use AP/move points as they turn, while standard troops (likely) don't do that. Which might be a fair thing to gripe about, but, I'm wondering if that isn't some kind of weird balancing act? Though, it's also technically true that tanks don't necessarily need to physically turn themselves in order to fire, unlike standard units.
I think the gripe might be more about how tanks use AP/move points as they turn, while standard troops (likely) don't do that. Which might be a fair thing to gripe about, but, I'm wondering if that isn't some kind of weird balancing act? Though, it's also technically true that tanks don't necessarily need to physically turn themselves in order to fire, unlike standard units.
2023 Gaming Diary
Valkyrie Elysium
There were a few side-quests to do before hitting up Chapter 7. The stage felt a lot smaller than the others, but, it's still probably larger than a side-quest.
Chapter 8 felt even shorter. While there might have been a side-quest still undone, I went ahead with Chapter 9, and got a clear game save. Though, I'm not 100% sure what that does for me, considering how little there is left to do in the game at the state in which I left it.
If I were to play this again, which certainly won't be anytime soon, I think I would choose a lower difficulty rating. I wouldn't call the game's overall difficulty too much, but, when it is difficult, it absolutely is too much. Well, let me put it this way. The last chapter having a boss fight, then a set of einherjar fights (which might as well be the toughest kind of boss fight there is in this game), then following that up with yet another boss, killed whatever consumables I had left. I've already uninstalled the game, but, I'm pretty sure my final game-time was somewhere around 20 hours?
Tales of Arise
The game made it sound like it would be a lot harder for Dohalim to join the party. However, it was pretty much after the boss fight in the castle. Kisara wasn't even all that pissed off at him, as he seemed willing enough to actually peruse the ideal of racial equity that he's been spouting. Now, call me crazy, but, I'm not sure if the party should be so trusting in this guy. However, I won't complain too much either.
That said, that boss fight marked pretty much the end of that chapter. There's a few side-quests that popped up, so, I'll do those before moving to the next area.
Also, screw fishing. Well, I suppose it's similar to Breath of Fire 3 where you first have to hook a fish before you have an opportunity to reel it in, but, no. I have no patience for that kind of time-sink anymore.
I'm reconsidering my bucket-list. The main story content of Fate/Extella Link was already complete. It's just a matter of how much I want to run through Free Mode. I'm not sure if I will even remember what all I was up to in Saiyuki - Journey Wes or Atelier Iris - Eternal Mana. That, alone, is enough to want to put them down, and onto the back of the emulation cycle.
There were a few side-quests to do before hitting up Chapter 7. The stage felt a lot smaller than the others, but, it's still probably larger than a side-quest.
Chapter 8 felt even shorter. While there might have been a side-quest still undone, I went ahead with Chapter 9, and got a clear game save. Though, I'm not 100% sure what that does for me, considering how little there is left to do in the game at the state in which I left it.
If I were to play this again, which certainly won't be anytime soon, I think I would choose a lower difficulty rating. I wouldn't call the game's overall difficulty too much, but, when it is difficult, it absolutely is too much. Well, let me put it this way. The last chapter having a boss fight, then a set of einherjar fights (which might as well be the toughest kind of boss fight there is in this game), then following that up with yet another boss, killed whatever consumables I had left. I've already uninstalled the game, but, I'm pretty sure my final game-time was somewhere around 20 hours?
Tales of Arise
The game made it sound like it would be a lot harder for Dohalim to join the party. However, it was pretty much after the boss fight in the castle. Kisara wasn't even all that pissed off at him, as he seemed willing enough to actually peruse the ideal of racial equity that he's been spouting. Now, call me crazy, but, I'm not sure if the party should be so trusting in this guy. However, I won't complain too much either.
That said, that boss fight marked pretty much the end of that chapter. There's a few side-quests that popped up, so, I'll do those before moving to the next area.
Also, screw fishing. Well, I suppose it's similar to Breath of Fire 3 where you first have to hook a fish before you have an opportunity to reel it in, but, no. I have no patience for that kind of time-sink anymore.
I'm reconsidering my bucket-list. The main story content of Fate/Extella Link was already complete. It's just a matter of how much I want to run through Free Mode. I'm not sure if I will even remember what all I was up to in Saiyuki - Journey Wes or Atelier Iris - Eternal Mana. That, alone, is enough to want to put them down, and onto the back of the emulation cycle.
Marrend plays Final Fantasy 7 Remake!
--Chapter 16: The Belly of the Beast--
Last time, Cloud and company climbed up from the Sector 7 plate ruins, finding themselves right smack dab in front of...

...the headquarters of Shinra Incorporated. Barret's got no qualms about suggesting going in from the front door, and making a big production of it. While Tifa stays silent, Cloud suggests, and prefers, a more stealthy approach. Such as going in from the parking garage, and figuring it out from there.
The party hitches a ride on top of an incoming truck to get into the parking garage. However, perhaps being a little overconfident, Barret fell off at a security checkpoint. This alerted the guards nearby, but, as far as I can tell, they did not alert anybody else.
Those mooks taken care of, the question surfaces as to where Aerith might be held. While it might be likely that she's in a lab, Cloud reasons that the lab she's being held in is probably on the upper floors. Tifa's idea is to hack the console in the reception area nearby to get a better idea, but, it's kinda surrounded by a security barrier.
It doesn't take long to notice that all the doors around here require a keycard to open. One couldn't help but to note that there was a keycard inside that reception area that's surrounded by a security barrier. Of course there is.
Tifa has another idea. She suggests that the light fixtures can be used as platforms to approach from the rather conspicuous hole in the reception area from above. She also figures that she's the only one light and agile enough to make it to the keycard unscathed. Barret's a pretty large, heavy guy, and he might trip up if he attempted such a feat. Cloud? Well, he might be able to pull it off. However, it's of note that players take control of Tifa in this situation. So, now, officially speaking, everybody who's been a party-member has had the spotlight for at least one scene in this game.
Tifa's platforming doesn't quite go off without a hitch, as she slips and takes a fall. She landed on a mattress, so the might have softened the fall a bit. However, it's also true that Tifa's been making the Monk class look good since 1997, and that she's a tough cookie. In any event, after taking a bit of time to recover, she finds a way back up from the vehicle showcase section of the building, and takes to the rafters. Then, keycard obtained, and console in front of her, Tifa takes the opportunity to see if she can find Aerith.
Hacking consoles seems more like a job fit for Jessie, but, Tifa manages to get the info that Aerith's being held on the 65th floor. As with the original FF7, the party has the option to either use the emergency stairwell, or use the elevator to get to the 59th floor. Floors above that require another set of clearances. Barret made it pretty clear earlier that he prefers the elevator. This was true in the original FF7, and might have been a point of relationship with him. Likewise, in the original FF7, Tifa suggesting to taking the emergency stairwell as an alternative served as a possible point or relationship with her. However, in this game, she's silent. However, I will note that the gab that triggers on entering the emergency stairwell, Cloud says to Barret that, "it's only 59 floors," to which Tifa says, "No problem!" So, maybe a relationship point that carries over to Episode 2?
That aside, in the original FF7, there's maybe three items you can get by choosing to climb the stairs. That doesn't seem to be the case here. Also, there's visible wear down on Cloud's part as the party climbs, and quite audible wear down from Barret. While I couldn't see any visible signs of wear down from Tifa (she was pretty much always a floor or two ahead of Cloud), her ragged breathing was noticeable as she responded to Barret's incessantries. Though, when Cloud made it to the 59th floor, I saw Tifa breathing hard, and bent over from the workout. Cloud soon joins her in recovery, though, I'm not sure if he really needs to do that, being the mako-infused SOLIDER that he is. Barret shows up in due time, and takes his own turn to recover before the party moves into the building proper.
I certainly don't recall what all players had to do to acquire keycards for floors above the 59th in the original FF7, but, I'm pretty sure going up to a reception desk was not one of the tasks. Or taking the "grand tour" of the building. Talking to the mayor of Midgar, if you can call him that, absolutely was a thing you did in the original FF7, though.
So, the "mayor" in this game is actually pro-Avalanche. This is partially due to Shinra's treatment of him as a glorified librarian. He's got a contact that can get the party as far as the 64th floor, but, beyond that, it's up to them. Of course, the party also learns that there's a meeting of the Shinra executives, and Cloud wants to listen in on that. The party is directed to the air ducts in the building so as to not be seen. Awkward for Tifa, since the entrance to the ducts the party is directed to is in the men's restroom.
The meeting, itself, is exceptionally brief. The director of urban development, Reeve, tries to relay a damage assessment, and plan for reconstruction, but is cut off by both the president, and Scarlett. It really does sound like they are going to abandon Midgar, and construct a newer, better, more mako-sucking version of Midgar in the Promised Land of the Ancients. Assuming Aerith cooperates.
That cooperation is questionable at the moment. The director of science, Hojo, seems to have some plans in mind. One plan is coerce Aerith's cooperation by breaking down her will. Not physical torture, since Aerith is such a valuable resource, but worse, torture of the mind, or spirit. The alternative is to breed her with full-fledged members of SOLDIER that are "S" or "G" types. This goes a bit into...
I don't want to get terribly deep here, mostly because my own understanding of how all this works may be flawed. However, let's start with some definitions. An "S" type can be regarded as a Sephiroth clone, and a "G" type can be regarded as a Genesis clone.
Genesis was a character introduced in Crisis Core - Final Fantasy 7. His importance isn't as-so-much his accomplishments in the events of that game, but more about his ability to assimilate Jenova's cells. Now, technically speaking, the assimilation was incomplete. His body decayed over the course of the game, and perhaps his mental state as well. However, the fact that a human was able to assimilate Jenova cells at all may have been the accomplishment of note in his case.
Then there's Sephiroth. His is a name that's been mentioned a number of times in-game now, but not in the context of this LP as of yet. That might not last long, considering the events of the original FF7. That aside, while he might have a number of military accomplishments under his belt, like Genesis, his importance is more about his assimilation with Jenova cells. His was more complete than Genesis' was. As far as I know, there was no visual wear down on his body. As for his mental state, I'd say it was pretty normal/solid until the events at Neibelhiem.
I'd rather not say much about the events at Neibelhiem in the context of this LP, even under a hide-tag. No small part of that is that it's likely that Episode 2 will cover the event to some degree. An LP of Episode 2 is something I'd do, however, naturally, I can't say when I'll get around to it.
..spoiler territory. In any event, the plan is now to tail Hojo at least until he reaches the lab. Which the party does. Then Barret gets it in his head to take Hojo hostage, only for the situation to be turned around as he sends...

...this whatchamacallit at the party. After a bench-break, the party runs after Hojo, who had set up an ambush of guards. Which, if you ask me, is pretty pathetic. If the party could defeat that experiment-thingy, why would he think this group of five mooks could stop them? He mentions reinforcements, but then, is whisked away by a gaggle of ghosts. The area now clear of opponents, Barret fires off at Aerith's cell, and the door opens. The party has finally gotten back together. Except maybe, just maybe...

...they aren't quite out of the woods yet. The beast runs after Hojo, with the party not far behind. The beast can only manage to knock it's head on the elevator door as it shuts, takes a moment, then doubles back towards the party as they take a combat stance. Only Aerith is not on guard.
Aerith raises a hand to stop the others from attacking it, calling the beast a friend. She then moves forward, and places a hand on it's head. The growling subsides, and it's eyes close for a moment. Things settling down a bit, Barret asks what it is. To which the beast responds, "That's a fascinating question."
Wait, what? This beast talks? You bet he does! As he walks, Tifa notices a "XIII" tattoo on it, and makes a comment on it. He explains that he's designated as "Red 13" by Hojo, and that will be how this LP refers to him going forward.
Cloud then gets another headache-and-visions combo, and we're forced to proceed towards the elevator. More visions and headaches later, he finally passes out at the elevator, and the chapter closes. To see what kind of mess this causes, tune in next time for the Final Fantasy 7 Remake LP!




















