MARREND'S PROFILE
Life is a story. Which is the one that defines you?
Search
Filter
2023 Gaming Diary
A whole mess of notes this update. Let's get to it, then!
Tales of Arise
The fourth lord is down for the count, and the game has introduced the fifth. However, said fifth lord managed to kidnap Shionne, while the other party members got split up due to a craptasrophe at the sea that he caused.
Alphen awakened to more memories, but, there's still a lot of questions as to his origins. Like, it makes a certain amount of sense that he's some kind of test subject for the Renans, and has something to do with the title of Sovereign. Which is the title given to the Renan lord that wins the Crown Contest, by the way.
Though, I will note that Alphen definitely produced a crest of magic around him, and in his pupil, during the cut-scene with the fifth lord. However, as far as I can actually tell, he didn't cast any magic, or gain a special ability, or what-not. If anything, he lost his inability to feel pain, which was part of why Shionne was captured. I'll also note that his mask has fallen off completely now, which is likely significant in it's own right.
Part of the flashback sequence that I saw involved a woman who looked a lot like Shionne. He called her Naori, so, it could be some kind of relation to Shionne. Though, what kind of relation is in question in itself. Perhaps I'm reading too much into what the game is, or is not, telling me, but, I get the distinct impression that whatever happened to Alphen before donning his mask happened a long, long, time ago. Maybe even as long as the Crown Contest has been going on (ie: 300 years).
As it turns out, I was absolutely right. He's probably older than that by a smidgen, but, when one is already over 300 years old, what's another decade or two? Which means Naori is likely a very very distant relation to Shionne in some way, shape, or form, but, I don't care to delve into how, exactly, they are related, and I doubt the game would as well.
Devil May Cry 3 - Dante's Awakening
Started a run of Vergil on Easy. I have entirely forgotten how evasion works in this game. Also, I dunno if it's some kind of sensitivity issue with the emulator and how it interacts with this controller, but, it detects me hitting R2/L2, which switches weapons, when I don't necessarily intend for it.
I also managed to beat the game in the space of the two weeks between last post and this one, so, there is that. While I partially expected that, I'm not sure if I'll ever play as Vergil again. I suppose starting out with all the equipment that is available to him has it's advantages, but, if the trade-off is no access to double-jump and no cutscenes during his story, I just don't know if that gets my interest.
Resident Evil 2
I had a number of memory card issues here. So, typically, when I'm done playing a PS1 game, I transfer the save file to a virtual PS2 card with PCSX2. That feature seems to work fine. However, trying to transfer from a PS2 card to a PS1 card with my current version of PCSX2 kept returning an error message.
I was like, fine, I'll just do a fresh run with Claire instead of doing Leon's A-route again. Except I forgot I renamed directories in the process of trying to fix things, and I basically had to restart twice or thrice before I figured out what was going on on that front.
When I looked this error up, I found that a typical answer was to use a previous version of PSCX2 to transfer data from PS2 to PS1. Of course, this was after bouts of frustration, which ended up deleting the backup save that I had on the PS2 card. The more you know, I guess, but, it's still annoying as heck.
As for progress in the game, proper, I've unlocked all the doors with the various precinct keys. There's a bunch of key items in my item box that I don't recall where all they are used. Though, there is at least one key item I still need to complete a puzzle, and maybe one of the other key items (or a combination thereof) would lead to that item. What that puzzle unlocks is another matter entirely, but, maybe that'll be for the next update.
The Gauntlet
Comments on the gamepage here and here.
Mystic Vale
Purchased on Steam during the Spring Sale. I have a physical copy of this game, and there's a few mods for Tabletop Simulator that emulate this game. Still, I figure I could crank out a few games of this every so often, and would be work the $10 that I spend on the base game, plus DLC.
The Steam version is pretty streamlined in what it automates. Such as filling up the commons, filling up player-fields, and counting up symbols and what-not. Some expansions can act as replacements to the base game material, but, they didn't include any such expansion in any of the DLC that I saw. There's also no single-player mode, outside of playing against AI opponents.
The TTS mod I favored includes the Nemesis expansion, which includes solo play rules and components for such play. To be perfectly blunt, I used TTS to try out Nemesis because I was on the fence about some of the other mechanics it introduced. I can't say how many times I've actually played against a Nemesis in TTS, but, I've not been able to beat even the simplest of scenarios under the solo play rules. In a way, maybe I should've expected that, but, like, there was never any time I was even close.
Saying that, I will probably still play the physical version, every so often. I've been trying to incorporate my own custom solo mode, with varying degrees of success. Like, I think the concept Nemesis has of there being a virtual player that takes advancements and/or vales, and thus denying the player access to them, is correct. I just question the precise timing of when the virtual player "levels up". Like, under the Nemesis rules, it just feels too soon.
Persona 5 Strikers
Purchased on Steam during the Spring Sale. I think I heard/knew this game was some kind of weird mix of Persona 5 and Dynasty Warriors. Still, I felt strangely at home when I booted up the game, and engaged in the first encounter.
Though, while Dynasty Warriors are certainly more about larger scale battles where the KO count can easily be in the hundreds, this game feels like it's more smaller scale where the KO count might max at 100. Like I said before, it's a weird mix of games.
While I've certainly played Persona 5 on PS4, I don't think I've noticed anything that could have been a reference to the Royal version as of yet? At the very least, I'm pretty sure the party member that they included for the Royal version isn't in this game.
Tales of Arise
The fourth lord is down for the count, and the game has introduced the fifth. However, said fifth lord managed to kidnap Shionne, while the other party members got split up due to a craptasrophe at the sea that he caused.
Alphen awakened to more memories, but, there's still a lot of questions as to his origins. Like, it makes a certain amount of sense that he's some kind of test subject for the Renans, and has something to do with the title of Sovereign. Which is the title given to the Renan lord that wins the Crown Contest, by the way.
Though, I will note that Alphen definitely produced a crest of magic around him, and in his pupil, during the cut-scene with the fifth lord. However, as far as I can actually tell, he didn't cast any magic, or gain a special ability, or what-not. If anything, he lost his inability to feel pain, which was part of why Shionne was captured. I'll also note that his mask has fallen off completely now, which is likely significant in it's own right.
Part of the flashback sequence that I saw involved a woman who looked a lot like Shionne. He called her Naori, so, it could be some kind of relation to Shionne. Though, what kind of relation is in question in itself. Perhaps I'm reading too much into what the game is, or is not, telling me, but, I get the distinct impression that whatever happened to Alphen before donning his mask happened a long, long, time ago. Maybe even as long as the Crown Contest has been going on (ie: 300 years).
As it turns out, I was absolutely right. He's probably older than that by a smidgen, but, when one is already over 300 years old, what's another decade or two? Which means Naori is likely a very very distant relation to Shionne in some way, shape, or form, but, I don't care to delve into how, exactly, they are related, and I doubt the game would as well.
Devil May Cry 3 - Dante's Awakening
Started a run of Vergil on Easy. I have entirely forgotten how evasion works in this game. Also, I dunno if it's some kind of sensitivity issue with the emulator and how it interacts with this controller, but, it detects me hitting R2/L2, which switches weapons, when I don't necessarily intend for it.
I also managed to beat the game in the space of the two weeks between last post and this one, so, there is that. While I partially expected that, I'm not sure if I'll ever play as Vergil again. I suppose starting out with all the equipment that is available to him has it's advantages, but, if the trade-off is no access to double-jump and no cutscenes during his story, I just don't know if that gets my interest.
Resident Evil 2
I had a number of memory card issues here. So, typically, when I'm done playing a PS1 game, I transfer the save file to a virtual PS2 card with PCSX2. That feature seems to work fine. However, trying to transfer from a PS2 card to a PS1 card with my current version of PCSX2 kept returning an error message.
I was like, fine, I'll just do a fresh run with Claire instead of doing Leon's A-route again. Except I forgot I renamed directories in the process of trying to fix things, and I basically had to restart twice or thrice before I figured out what was going on on that front.
When I looked this error up, I found that a typical answer was to use a previous version of PSCX2 to transfer data from PS2 to PS1. Of course, this was after bouts of frustration, which ended up deleting the backup save that I had on the PS2 card. The more you know, I guess, but, it's still annoying as heck.
As for progress in the game, proper, I've unlocked all the doors with the various precinct keys. There's a bunch of key items in my item box that I don't recall where all they are used. Though, there is at least one key item I still need to complete a puzzle, and maybe one of the other key items (or a combination thereof) would lead to that item. What that puzzle unlocks is another matter entirely, but, maybe that'll be for the next update.
The Gauntlet
Comments on the gamepage here and here.
Mystic Vale
Purchased on Steam during the Spring Sale. I have a physical copy of this game, and there's a few mods for Tabletop Simulator that emulate this game. Still, I figure I could crank out a few games of this every so often, and would be work the $10 that I spend on the base game, plus DLC.
The Steam version is pretty streamlined in what it automates. Such as filling up the commons, filling up player-fields, and counting up symbols and what-not. Some expansions can act as replacements to the base game material, but, they didn't include any such expansion in any of the DLC that I saw. There's also no single-player mode, outside of playing against AI opponents.
The TTS mod I favored includes the Nemesis expansion, which includes solo play rules and components for such play. To be perfectly blunt, I used TTS to try out Nemesis because I was on the fence about some of the other mechanics it introduced. I can't say how many times I've actually played against a Nemesis in TTS, but, I've not been able to beat even the simplest of scenarios under the solo play rules. In a way, maybe I should've expected that, but, like, there was never any time I was even close.
Saying that, I will probably still play the physical version, every so often. I've been trying to incorporate my own custom solo mode, with varying degrees of success. Like, I think the concept Nemesis has of there being a virtual player that takes advancements and/or vales, and thus denying the player access to them, is correct. I just question the precise timing of when the virtual player "levels up". Like, under the Nemesis rules, it just feels too soon.
Persona 5 Strikers
Purchased on Steam during the Spring Sale. I think I heard/knew this game was some kind of weird mix of Persona 5 and Dynasty Warriors. Still, I felt strangely at home when I booted up the game, and engaged in the first encounter.
Though, while Dynasty Warriors are certainly more about larger scale battles where the KO count can easily be in the hundreds, this game feels like it's more smaller scale where the KO count might max at 100. Like I said before, it's a weird mix of games.
While I've certainly played Persona 5 on PS4, I don't think I've noticed anything that could have been a reference to the Royal version as of yet? At the very least, I'm pretty sure the party member that they included for the Royal version isn't in this game.
I'm looking for a tester or two for my RPG Maker MV game.
Not to be terribly nitpicky about how the site works, but, should this not be a blog/request on the appropriate gamepage?
That aside, I might consider providing my services again.
That aside, I might consider providing my services again.
The Gauntlet
author=psyclosis
I could have made a new skill with the same damage formula and 0 cost.
I'd more highly suggest they have 0% mana reduction, and have a larger pool of MP to work with. For example, maybe let the spirits have 100 MP. With the skills they use, that gives them 20 skills total to throw at the player before they run out of MP. Then, because they are primarily spellcasters, maybe they use Rest to recover MP, and only use physical attacks when confused/berserk. Not that I saw any ability the player had access to apply those states, but, it could happen elsewhere in the game.
Non spellcasters would likely have less MP to work with. The bats that use the poison bite skill first turn and only first turn may only have the 5 MP to work with that representing the cost of the skill they use, and never bother to recover it. The spiders/crabs/whatever-they-were (sorry for my poor memory on this point) that serve as the "easy/first enemy" should probably have 0, since they don't use skills. The one that can use the fire attack could maybe use it twice (so, probably 10 MP) before reverting to physical attacks. The elemental imps might have 50 or so, to allow them to throw 10 spells at the party before reverting to physical attacks, or possibly using Rest.
The precise number of skills enemies throw at the player before their MP is drained might use some tweaking/playtesting. However, this kind of thing is what I mean by having enemies use the same rules as players: They should also have a limit to how many skills they can use before needing to Rest, or revert to physical attacks.
ScreenshotIzNew1.png
This might be a minor nitpick, but, something about that barrel seems a little off to me? I almost want to say that the contrast might be a touch high, but, I'm certainly no expert in such things.
Yay for showing progress though!
Yay for showing progress though!
Updated Mayu's and Izumi's topics!
For what it's worth, I was able to go through Kozue's conversations, revise them, and playtest through them a little bit. So, the possibility that I'll eventually get to Benjiro, Katsumi, and Jin a just little bit higher. Still not sure about what I should do about Shoko.
If you've been holding out for this game, I won't dare to make any promises. However, I want to both thank you for your patience, and apologize for dragging my feet on this project.
*Edit: I did run across a random error when playing the built-in Arcomage mini-game. The precise error message was something like "property of dungeon not defined", or something along those lines. I thought it had to do with the "Dragon" card, since that was the card I played when it threw the error. However, upon looking at the code when it's played, and forcing the card into my opening hand, the error didn't pop up again. So, I dunno what to make of that.
Still, please, let me know if an error like that pops up, for both this game, and my Arcomage plug-in.
If you've been holding out for this game, I won't dare to make any promises. However, I want to both thank you for your patience, and apologize for dragging my feet on this project.
*Edit: I did run across a random error when playing the built-in Arcomage mini-game. The precise error message was something like "property of dungeon not defined", or something along those lines. I thought it had to do with the "Dragon" card, since that was the card I played when it threw the error. However, upon looking at the code when it's played, and forcing the card into my opening hand, the error didn't pop up again. So, I dunno what to make of that.
Still, please, let me know if an error like that pops up, for both this game, and my Arcomage plug-in.
The Gauntlet
psyclosis
Floor 1 should be fairly easy to beat once the east tower dungeon has been completed and the reward claimed. (talk to Steven the Mayor in Brexon town center)
How was that last fight in Floor 1 "easy"? To be fair, I can recall that the mayor rewards the player with a gold, and that the total amount I had was somewhere around 450. My very first play, I didn't buy anything, and I got smashed by both the Ogre and the final fight of Floor 1 of the Gauntlet. So, okay, maybe I deserved that.
The second time, like I said, I bought a set of masterwork light armor, and maybe got a better sword with, like, ~85 gold to spare. I could defeat the Ogre with some trouble, and I did manage to beat Floor 1. However, I wouldn't exactly call that fight "easy". If I made even the slightest of mistakes, I was as good as dead.
Though, hearing that the monsters have 100% mp cost reduction still baffles me, and makes me ask why the enemies don't follow the same rules as a player. This is the thing that pissed me off the most with Chrono Cross in how enemies can absolutely use spells/skills without previously building attack level when players absolutely, positively, cannot do that.
[RMXP] Echo (Long Action RPG) has been officially released Full version.
Advertising your own game on the forums is not allowed. What you should do instead is submit a gamepage. The rules/guidelines for such can be found here.
The Gauntlet
Gave this another go. I think the version I played was 0.0.3? Hide tag time? Hide tag time.
I made a save after clearing the tower inside the equipment shop, since if there was going to be any changes in how I play the game, it would be whatever I could get there.
I think it would be good idea if there was indications of what all stat bonuses/penalties are on the equipment. The shop scene only shows the "relevant" values (ie: the difference in attack power for weapons, and physical defense power for armor), so players can't actually tell at a glance that heavy armor is going to decrease magic defense. Which is arguably a much more relevant stat in certain fights in the Gauntlet, and possibly elsewhere.
I think my defense total after getting a set of masterwork light armor was in the mid 200's or so. Meanwhile, my magic defense hadn't broken 100. However, I think I started noticing that the Fire Spirit in Floor 1 Room 4 buffed attack power and magic power. Which might go a long way in explaining how much damage I was taking before, but, even with the light armor set, the incoming damage was still a tough pill to swallow.
However, the Water Spirit randomly throwing down it's healing spell just make my eyes roll. The ability restores somewhere around 200 HP, which basically negated almost any attack I made in the fight, considering I also have to heal from the incoming attacks.
Actually, do these abilities these monsters use have any cost? I swear, enemies just throw their abilities out there like it's nothing, and do not require any kind of recharging time. Unlike the player, who can use Rest to restore 10% of their max HP and MP at the cost of a turn and 5 TP in combat.
As far as I can tell from reading Enemies.json in the data folder, these enemies have all of 5 MP to spend. Again, from what I can tell, that is enough to use one of it's skills. Ever. The enemies doesn't appear to have MP regeneration on it's own, so, does that mean it gets it's MP back to spam their spells via the Troop Tab? I'm just massively confused by this, and what the intention is here.
At any rate, I did, somehow, manage to beat the first floor of the Gauntlet. However, I have zero compunction of going back in there again. Only 200 gold and 310 experience for completing Floor 1? Which might include the one-time floor clear bonus? I kinda feel it should be more, but, I keep forgetting that there will potentially be content that isn't the Gauntlet in this game. Like, the area south of the orge was outside the context of the demo I played, but, there could be stuff there that could help players out in the Gauntlet.
I made a save after clearing the tower inside the equipment shop, since if there was going to be any changes in how I play the game, it would be whatever I could get there.
I think it would be good idea if there was indications of what all stat bonuses/penalties are on the equipment. The shop scene only shows the "relevant" values (ie: the difference in attack power for weapons, and physical defense power for armor), so players can't actually tell at a glance that heavy armor is going to decrease magic defense. Which is arguably a much more relevant stat in certain fights in the Gauntlet, and possibly elsewhere.
I think my defense total after getting a set of masterwork light armor was in the mid 200's or so. Meanwhile, my magic defense hadn't broken 100. However, I think I started noticing that the Fire Spirit in Floor 1 Room 4 buffed attack power and magic power. Which might go a long way in explaining how much damage I was taking before, but, even with the light armor set, the incoming damage was still a tough pill to swallow.
However, the Water Spirit randomly throwing down it's healing spell just make my eyes roll. The ability restores somewhere around 200 HP, which basically negated almost any attack I made in the fight, considering I also have to heal from the incoming attacks.
Actually, do these abilities these monsters use have any cost? I swear, enemies just throw their abilities out there like it's nothing, and do not require any kind of recharging time. Unlike the player, who can use Rest to restore 10% of their max HP and MP at the cost of a turn and 5 TP in combat.
As far as I can tell from reading Enemies.json in the data folder, these enemies have all of 5 MP to spend. Again, from what I can tell, that is enough to use one of it's skills. Ever. The enemies doesn't appear to have MP regeneration on it's own, so, does that mean it gets it's MP back to spam their spells via the Troop Tab? I'm just massively confused by this, and what the intention is here.
At any rate, I did, somehow, manage to beat the first floor of the Gauntlet. However, I have zero compunction of going back in there again. Only 200 gold and 310 experience for completing Floor 1? Which might include the one-time floor clear bonus? I kinda feel it should be more, but, I keep forgetting that there will potentially be content that isn't the Gauntlet in this game. Like, the area south of the orge was outside the context of the demo I played, but, there could be stuff there that could help players out in the Gauntlet.
Let's work on your game descriptions!
Don't forget to italicize the name of your game. Another thing that's popping out at me is the game length can probably be simplified to say "40m - 2h". This is a very high variance, but, I suppose it largely depends on player experience.
You also likely don't need to specify that it's an early build, and explain things are rough, or whatever. Like, this is just my personal opinion, but, the game description should not change over time. It should describe where things intend to be. It's blogs that talk about where things actually are, where they are going, and what-not.
You also likely don't need to specify that it's an early build, and explain things are rough, or whatever. Like, this is just my personal opinion, but, the game description should not change over time. It should describe where things intend to be. It's blogs that talk about where things actually are, where they are going, and what-not.














