MARREND'S PROFILE

Marrend
Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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I GOT MAAAAAD SKILLS!

The Gauntlet

To be fair, I didn't buy any equipment, or consumables. Mostly because I did not notice a consistent money flow in the game. While I did get money/experience/items from the tutorial area and the eastern tower, both were locked off after completing them. This is part of the reason why I think this game is designed around limiting encounters. Perhaps limiting resources as well.

In a sense, I'm getting Final Fantasy Mystic Quest vibes from this game. As a quick refresher, enemies are placed on various map tiles. I don't think they move? Either way, once defeated, they never repopulate. There's "battleground" areas scattered across the realm if you want to gain XP/money outside of regular dungeons, but even those are limited to how many fights they provide before becoming locked off in their own right.

The Gauntlet

Played this for about a half-hour. Unsorted notes, and stream-of-consciousness thoughts, placed underneath the hide-tag.


The screencaps on the game page are very basic, and don't exactly inspire great things. Perhaps this is something to be improved later, but, hey. Let's give this a shot!

Corrected Rest description: "Skip your turn, and recover a small amount of HP and MP."

Correction with Val's blat at the dungeon entrance: "Once you begin, you must go until you're done."

Music? Anywhere other than in combat? Okay-ku, that's probably on the stack of changes to be made, right? Riiiight?

Chest in the tower: "Defence" -> "Defense". Item description of Amulet of the Defender has the same error.

Shield descriptions seem to have have the word "sheild" in them.

I noticed that the encounter circle in Room 3, Floor 1 was still active after fighting it. Stepping on it again absolutely re-triggered that encounter. Battles in the Gauntlet aren't worth any money or experience. I can confirm this with my money and experience values on a save before I entered, and from loading a save inside Room 3 Floor 1, and fighting that encounter again. I feel this game is designed around limited opportunities to engage in encounters, so, I'm kinda thinking this is a bug, rather than being intentional.

The Ogre blocking the road south is pretty tough. I can manage to get to Room 4, Floor 1 of the Gauntlet, but, my first attempt failed. My second attempt was also a failed attempt, though, I died a lot quicker that time. The Water Spirit used a healing spell that time, so, I dunno what the game is telling me about my change in tactics by using the staff, and it's "ultimate" skill versus the sword, and it's "ultimate" skill. Outside of purchasing better DEF/MDEF equipment so that I don't take so much damn damage?

Alright, who set the difficulty of my life to max?

author=Dyhalto
When your life's difficulty is set to max, become Max.



You know what you do? You LUKE 'em.


Then get GONGed.

Let's work on your game descriptions!

I think the description is serviceable enough as it is. However, if I am to nitpick, it would be the capitalization of "The Gauntlet" to "the Gauntlet" when referencing the dungeon/location. So, more like...

...gear up to fight the monolithic challenge known as the Gauntlet. A massive, 20 floor dungeon, the Gauntlet is...

...this.

*Edit: If you mean to reference the name of the game, rather than a location within the game that happens to share the game's namesake, use italics.

...gear up to fight the monolithic challenge known as The Gauntlet. A massive, 20 floor dungeon, The Gauntlet is...

RMN's Event Event

Back during the No-RM event, I briefly had it in my head to make something with Forgotten Realms - Unlimited Adventures. Such an attempt might also fit within the context of the Floppy Disk event.

I guess we'll see how ambitious I get later.

*Edit: The main drawbacks to that plan, and why this idea never saw the light of day, is two fold. The most obvious one is that FRUA is a old, DOS-based program. While it might technically be possible to run it through the command prompt, or through DOSBox, the other is that FRUA basically assumes it's players has it's RTP, and doesn't store any more data than the program needs.

Part of that is because of the intended distribution of method of these games were, wait for it, 1.44" floppy disks. So limiting what data is saved was deemed "necessary". I just don't know how that all goes down in regards to RMN. While it might not exist on GOG.com (anymore?), it seems to be a part of Forgotten Realms - Archive Collection 2?

Bleh. I can't process all of this right now.

Dakota the RPG

author=OzzyTheOne
It also wouldn't hurt to look into one of the review threads if you want what is essentially a demo, according to you, reviewed.


To this point, probably the most active (only?) review thread is halibabica's.

Canonical Respawns

Some games whisk players to the nearest temple and deduct gold from the player for the service. I think Dragon Warrior games did this, to some degree? Sorry, I emulated a few of those games via emulator back on the day, and I remember exactly nothing about how they worked.

I can, however, say that respawning in Might and Magic 6, and it's immediate sequels (7 and 8), the cost for respawn was whatever gold the party had on hand. The games had banks scattered across the realm that players could use as a back-up for their funds if they were lost this way. However, since those games allowed players to save just about anywhere, it was likely less costly to just load your last save, rather than continue playing from that kind of game state.

However, loading your last save is likely not an option in a rouge-like. So, trying to get on track of the OP, I look towards Hades. Now, here's a rouge-like where the protagonist is certainly a supernatural being, the son of Hades, with the goal of escaping his father's realm to maybe meet his mother. Or something like that. So, the when the player dies (and it's always a "when" with rouge-likes), the respawn back into the hub area is because of the nature of the location of where he's attempting to escape from.

In other words, Hades uses the backdrop of Greek mythology to work with the game's systems. The protagonist respawns back to the realm of Hades because he just died, only to prepare for yet another attempt to escape from that realm.

*Edit: Hades also has resources that players can spend on a per-run basis, or a more permanent basis. However, the focus of this topic is on how to use the rules of the game-world (or to establish those rules in the first place) to allow players to more readily suspend their disbelief when a respawn occurs. The Hades example works because it's underlying rules (ie: where a soul goes when a person dies) are based on Greek mythology that's been passed down for a very, very long time.

Showing my Gratitude

Welcome to RMN! Share your creativity with us!

Well, okay. At this point, it would be more of your creativity, but, the main point stands.

2023 Gaming Diary

Tales of Arise

For the longest time, the question of why Shionne wanted to take down all the Renan lords has been unanswered. It now has. So, Shionne has been... enchanted? Enchanced? Not sure what the appropriate term is in this case, because I'm not sure how it got there to begin with. Either way, to summarize, anybody who dares to touch her is electrocuted. She seems to be of the believe that aquiring the master core that's the pirze object of the Renan Crown Contest might actually rid her of this property.

Master cores so far have been divided into elements. While it might be notible that there's six elements in the game, and six master cores, the grandmaster core (it has it's own name, I've already forgotten it) probably can manipulate/control them all. Probably to a degree that largely outmatches the regular master cores. Which is pretty damn scary, because I think the game is largely suggesting that the Dehan landscape has been altered in the last 300 years excactly for the Crown Contest. Which is to say that each of the regular master cores have, over the course of the 300 year reign of the Renans, and the Crown Contest, the landscape and peoples of Dehan have been altered so that whatever element is relevant to those cores can be extracted, and imbued as energy into the cores with greater efficency.

To wit, the first area had a lord with the fire core, and it's biome was and arid desert. The second area was a frigid tundra, and it's lord had a light core. The third area was full of open plains, and it's lord had an earth core. This area I'm in now has a place called the Valley of the Four winds, and I feel it's highly likely that this area's lord has the wind core.


In other news, yeah, I dropped Fate/Extella Link, Saiyuki - Journey West and Atelier Iris - Eternal Mana from my bucket-list for this year. I just have zero interest picking them up again. I'm also floundering pretty hard on what thing(s) I could pick up next, too. Like, I gave Breath of Fire Dragon Quarter a quick think, but, nothing more than that.