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New Rpg Maker 2k Player for Android! (ChocoPlayer)
author=dragonheartmanauthor=MilenninAnything that modifies the game player (RPG_RT.exe) would not carry over to this Android player, unfortunately.
Also, do things like plugins or DynRPG work with it?
Is this true?
New Rpg Maker 2k Player for Android! (ChocoPlayer)
[DynRPG Plugin] DynModeSeven
Equipping "Souls"
[DynRPG Plugin] DynModeSeven
Well the plugin still is awesome. Also the first thing I checked was the terain, but I have only 1 and its blanked out. Maybe it has something to do with the minimap plugin and not dynmode7.
[DynRPG Plugin] DynModeSeven
@Kazesui
I probably should have been more specific, but in game it looks like every sprite is turned into a picture. My question was if you would add a rotation command to rotate the sprite's picture without rotating the map as well(I'm talking about rotating it on it's X axis). Now that I think about it, you probably can't do this because it's not actually 3d. It just seems like it could be done because when you rotate the map the sprites rotate as well and if you could rotate just the sprites you could do some creative things with rm2k3 for games.
Also how come the screen flashes white or red sometimes when I am walking or rotating the angle? I have 170 texture scale, 75 z value, 0,20 horizon.
I probably should have been more specific, but in game it looks like every sprite is turned into a picture. My question was if you would add a rotation command to rotate the sprite's picture without rotating the map as well(I'm talking about rotating it on it's X axis). Now that I think about it, you probably can't do this because it's not actually 3d. It just seems like it could be done because when you rotate the map the sprites rotate as well and if you could rotate just the sprites you could do some creative things with rm2k3 for games.
Also how come the screen flashes white or red sometimes when I am walking or rotating the angle? I have 170 texture scale, 75 z value, 0,20 horizon.
Are achievements a poor way to increase game length?
I think achievements is a cheap gimmick to prolong gameplay because they really don't add anything to the game. A lot of achievements force the players to repeat the same tasks multiple times such as craft 1000 times or have 1000 battles. Make note, I am not talking about side quests or in game events that will acknowledge your achievements, but achievements like steam and xbox that are there just to show people what you've done in the game and give the feeling of elitism. But I am curious why some people might think its a good game design.
Are achievements a poor way to increase game length?
Do you thnink implementing an achievement system is a good way to increase game length, similar to the xbox's achievement system?
DynModeSeven
If you have to render map every time then there no way you can animate it because it takes like .5 seconds to load every time. I don't get what you did Ramza.













