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DynModeSeven
[DynRPG Plugin] DynModeSeven
1. The problem I had is that when I walk from behind a staircase or ladder the character goes behind the ladder despite walking over it if you go any other direction into it.
5. Turns out I had to set the scanline to 0 in the @set_horizon.
6. Well I have like over 2k events so far each with a scaled image and no problems so far.
I'm curious to know if you will be adding a rotating command for sprites. This could allow for some clever tricks, such as more 3d like effects. Also an offset command for the x,y of sprites would also be useful.
5. Turns out I had to set the scanline to 0 in the @set_horizon.
6. Well I have like over 2k events so far each with a scaled image and no problems so far.
I'm curious to know if you will be adding a rotating command for sprites. This could allow for some clever tricks, such as more 3d like effects. Also an offset command for the x,y of sprites would also be useful.
How to add fun to grinding?
Using psychology in games to make the player do stuff they wouldn't normally do is a good thing if they get satisfaction from it, no?
@Sooz
Grinding is repeating the same task over and over.
@Sooz
Grinding is repeating the same task over and over.
How to add fun to grinding?
@RyaReisender
If grinding isn't fun why do MMORPGs have so many players? MMORPGs are all about grinding, most of them at least.
If grinding isn't fun why do MMORPGs have so many players? MMORPGs are all about grinding, most of them at least.
RM2k3 How to track position?
RM2k3 How to track position?
How to add fun to grinding?
Why is it in MMORPGs grinding is fun even though you do it for much longer periods of time, but in rogue-likes and the sort they aren't nearly as fun?
How to add fun to grinding?
@LockeZ
1) Doing the same task multiple times for rewards
The game has non-random encounters.
I think adding a minigame which can only be done after x amount of a monster kills or time that gives lots of experience and reward points which you can spend after enough games played is something that might work.
Also adding a bounty system so that your required to kill certain monsters to get rewards or reward points to spend once you have enough would also work.
1) Doing the same task multiple times for rewards
The game has non-random encounters.
I think adding a minigame which can only be done after x amount of a monster kills or time that gives lots of experience and reward points which you can spend after enough games played is something that might work.
Also adding a bounty system so that your required to kill certain monsters to get rewards or reward points to spend once you have enough would also work.
How to add fun to grinding?
I was thinking maybe add special events that can only happen when your grinding. Like a quest that can be repeated, but gives out different rewards each time.
How to add fun to grinding?
I've been trying to come up with ways to make grinding fun, but I can't really think of any. I know a lot of you will probably say to make it so you don't have to grind or shorten the grinding length, but what I am looking for is to add an event to grinding that would make it more enjoyable and not a problem. So do you have any ideas?













