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McBick
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Help with mathmatics.
No, I was just using that as an example. I want a smaller curve than that. Else the rate would be to high when dealing with higher speed. I just want each point to have more of an affect then the previous point. Basically just want 1 speed to be more than 10 times 10 speed or 10 speed more than 10 times 100 speed.
Help with mathmatics.
Here is an example of what I want.
Speed / Success Rate
1 / .01%
2 / .03%
3 / .07%
4 / .15%
5 / .39%
See how each point is a higher increase then the previous point? Also I was only using speed as an example. I just need to have a percentage that can increase more than a set amount for each point of the stat.
Speed / Success Rate
1 / .01%
2 / .03%
3 / .07%
4 / .15%
5 / .39%
See how each point is a higher increase then the previous point? Also I was only using speed as an example. I just need to have a percentage that can increase more than a set amount for each point of the stat.
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Help with mathmatics.
I tried that formula, it doesn't work. When at 10 speed the success rate is 16.66 and when at 100 the rate is 66.66, it should be more than 10 times the value, but instead of increasing the value for each point it decreases. I used this formula:
(Speed*2*100)/(Speed*2+100)
Did I do something wrong?
(Speed*2*100)/(Speed*2+100)
Did I do something wrong?
Help with mathmatics.
Help with mathmatics.
Help with mathmatics.
Help with mathmatics.
sewers.PNG
I think random encounters in mazes is a good combination. This is because after each battle you may forget where you are going or where you are thus making it harder to bypass the maze. That's just my opinion though, the sewers look good though.













