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map07.png

What am I looking at? Perhaps a bridge? If it is a bridge then it's kind of confusing to look at, but I bet it looks nicer in game. I'm not sure about those pillars that hold the bridge though. Also not sure about the building(?) that's in the center of the picture. Why is the wall split into three? I think it should just be the same wall and not split by the pillars. Perhaps I'm looking at it wrong though. I like every thing else though. :-)

preview06.jpg

What's with all the girls in this game? Is this like an adult game?

Graphic Novels or Mangas?

I'm curious what you guys think about graphic novels and mangas. Which do you prefer to read? Is there really a difference between the two?

How can you activate a battle event after your battle command?

I think I just need a little more experimenting and I will have a solution.

How can you activate a battle event after your battle command?

I finally figured it out, but it's not ideal. If anyone figures out how to use a battle event after a battle command please post still. The way I am able to do it is using a loop in place of a wait function. The only problem with this is that I can't determine what spell is used, so I can't set how long to wait for. It works for attack, defend and item commands though.

Generica: The Next Generation

How can you activate a battle event after your battle command?

author=Link_2112
author=McBick
How do I make it so the spell animation is displayed after an attack?
I think he's saying you can't make this work. That was (probably) just his best makeshift solution, even that might not work in the way you want.

How do wait events in a common event work during battle? I don't have much experience with using events in battle, only outside of battle. But, I believe a wait command inside a common event doesn't hold up other events. What if you could turn a switch on when you attack, that activates a common event that starts with a wait(to let you finish attacking) and then does whatever extra stuff you might need. This probably doesn't even work or won't let you do what you need, I'm just throwing ideas out there.
I have tried those ideas, they don't work. What ends up happening is the wait command ends up delaying the battle command as well.

Edit: I didn't read thoroughly, but the wait command doesn't work entirely. Yes it lets you trigger a battle event after a battle command, but if set longer then 0.0 seconds it will delay your battle command. Also the battle event is used the instant the animation ends.

How can you activate a battle event after your battle command?

author=Versalia
author=McBick
author=NewBlack
Hmm.. What do you need to happen after an attack or skill?
There are many things I want to do. One example would be to add passive skills to my characters equipment, giving my character a 20% chance to cast lightning every attack. If I could figure out how to activate battle events after a battle command I could add many more features to the normal dbs.
when actor uses the attack command
if actor has ightning sword equipped
set variable X: random number 1-100
if variable X <= 20
damagey stuff here
end
end

the problem is that the DBS has NO WAY of instantly 'casting a spell' or applying elemental damage whatsoever. You can only do nonelemental damage through "Change Monster HP" and your designated variable, so you won't ever really be able to cast 'Lightning' in this way.
The problem with that is the spell animation is casted before the actual attack. How do I make it so the spell animation is displayed after an attack?

Edit: I have the monsters set up so they can take elemental damage as well as normal damage with their defense taking effect.

Generica: The Next Generation

I actually only played like 10 minutes of the first game, but didn't get that far. The story was interesting and easy to understand. You did a good job in the beginning. It got me wanting to play all the way through. Which the first game didn't do as well. Also the mapping is very nice. Are you combining the two games into one in the future? What I mean is the story continues once you finish Generica and you get to keep your party and stuff to continue the second adventure.

Generica: The Next Generation

author=kentona
I will probably look at making the brutes a little less overpowered, and include some enemies that blind (to reduce effectiveness of pure fighters). Also, there are no plans to include a place that sells scrolls (part of the game is picking a balanced party!) nor is there plans for more powerful healing herbs or the selling of the renewal/restore herbs (which is basically the equivalent of an Elixir in FF games). Again, balanced parties!

That being said, there are elemental imbued weapons to be found later on that might help you out.

Yes those were very much needed to beat those ghosts that were immune to physical attacks. You also might want to consider NOT giving brutes a weapon that lets them attack twice, combined with impact nothing can survive.