MCBICK'S PROFILE
McBick
1339
Search
Filter
How many is too many?
author=LockeZ
No, Jesus, that's the opposite of what we said.
Do you only read every other word?
I read what I can understand. My only understanding of the word stew is a type of soup. That's why I asked about removing the switching mechanic. I don't know why your angry over a misunderstanding.
How many is too many?
author=Versalia
While McBick does have a point, that any sufficiently complex system will have a small selection of optimal choices for any given situation, there IS in fact usually more than exactly one optimal choice. I tried to stress this point in my earlier posts, and LockeZ is now repeating it, so I would definitely stew on the switching mechanics for a bit.
Do you mean I should remove switching during battles? If so I can't do that because what if your fighting a special enemy or boss that can only be damaged by a specific partner, you would then be forced to run or die if your fighting a boss. Of course I could change that, but that would defeat the purpose of having each partner have a unique ability.
What does it mean for a game to be an RPG?
Can a bunch of map events lag?
Exactly. Also Yes I mean there are 400 screens. The grid is 20x20 each part of the grid is 20x15 tiles.
Can a bunch of map events lag?
I am blocking many paths with cliffs and trees, but some areas are meant to look open. Also I tried using a parallel event to move the screen for me, but I couldn't code it so that it wouldn't be used right away. Even when I use a switch for some reason it moves the screen right away. I would post the event, but its very long and not sure if I still have it. I think it was just incompatible with my other parallel process which automatically positions your screen based on a grid this was when ever you go in and out of a house, dungeon or cave your screen will be locked onto the grid instead of the hero.
Can a bunch of map events lag?
I have a 400x300 map and it's split into 400 screens. Every time you move out of the screen you will encounter this event which will move the screen to where you are. It looks like the zelda games for gbc. I just want to make sure I can use at least 200 touched by hero events before I actually finish the map. Also the events are invisible and don't move. Also do you know if their is a max amount of events you can fit on a map?
Can a bunch of map events lag?
My main question is will 200-300 touched by hero map events lag during game play? I'd also like to know just how many map events/npcs you can have before your game lags.
Edit: Using rm2k3.
Edit2: I made a common event handle the screens position, but I'd still like to know if/how many map events will lag.
Edit: Using rm2k3.
Edit2: I made a common event handle the screens position, but I'd still like to know if/how many map events will lag.
What does it mean for a game to be an RPG?
author=StrangeluvHe was trying to give me a definition of rpg from an invalid source, so I told him to find a different source. I don't know how you got the idea I thought rmn was a valid source of information since I didn't mention rmn. If your talking about my topic, well it's a discussion of what people think rpg means.author=McBickWhat's your point. RMN is not a valid source of information either.
Wikipedia is not a valid source of information. Try again.
Ability Progression, plus new media:
I don't know if it's just me, but the description for lacerate just doesn't sound appropriate. Other then that love all the stuff keep up the good work.













